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  1. #381
    Community Member Caprice's Avatar
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    I forget which, but one of the two arena challenges is just terrible for rewards. You can complete all the bosses, kill the end boss, and you still get like a third the rewards of any of the other Eveningstar challenges including the other arena. IIRC my usual duo partner and I ran the two arenas back to back and we got ~110-120 for the one on a nearly perfect run and ~300 for the other where we struggled to get the final boss down in time.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  2. #382
    Community Member Caprice's Avatar
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    I've just started making Spelltouched shuriken, even though my Shuricannon is nowhere near level 16 as I had been thinking of getting involved in Shroud first to make a GS shuriken before leveling too far. Does anyone know if the slow effect from Magma Surge affects fire-immune mobs?
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  3. #383
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Could you post a screenshot at the end showing the parts awarded?
    I just ran a quick one. 158 tricrowns -- enough to make 3 Cormyrian weapons or spelltouched shurikens. During the bonus weekend, I was getting a little over 200, due to the bonus and the fact that my character was slightly lower level (I think he was 21 at the time and is 24 now, and I'm running the L27 version of the challenge in both cases).

    I know 158 materials in 10 minutes sounds not great, but I still think it's by far the easiest to deal with of the necessary challenges, especially since so few tricrowns are required.

    It's actually even borderline-OK XP for a challenge. Admittedly, I have a tome of learning and a +10% XP pot running, but it was right around 2k xp/min. Enough to feel like I'm not wasting my time.

    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  4. #384
    Community Member Firewall's Avatar
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    I just realized that this thread has been up for eight months now and has more than 47k views. That is about 6k per month! Thank you everybody for having such a great interest in this build!

  5. #385

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    Quote Originally Posted by Caprice View Post
    I've just started making Spelltouched shuriken, even though my Shuricannon is nowhere near level 16 as I had been thinking of getting involved in Shroud first to make a GS shuriken before leveling too far. Does anyone know if the slow effect from Magma Surge affects fire-immune mobs?
    (edited for personal stupidity)

    In my experience, the Slow effect does kick in every so often. But Fire-immune is fire-immune when it comes to the liquid hot mag-ma. But I've also not seen the surge proc often. I've found more happiness with other stars with Wounding, Crushing Wave and certainly Improved Paralyzing.
    Last edited by Spencerian; 04-21-2014 at 08:52 AM.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
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  6. #386
    Community Member bruener's Avatar
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    The lack of good shurks in game had me look into crafting this weekend for the first time since it's inception. I was amazed at what you can make with a relatively low lvl of experience. A couple hrs had me crafting holy/bleeding/bane and other sorts of nasty little shards lol. Just by chance I chose my wizard as my crafter. Finally had a purpose for the trap soul spell.
    Luckily being a hoarder of essences and collectable has paid off. Over the years I have collected hundreds of just about everything and done nothing with them for the most part.
    So if there are other ppl out there like me that didn't give crafting much of a thought you should give it a look. It really wasn't as much of a time sink as I thought it would be. Like I said, a couple hrs really. I bought a couple crafting xp pots. Like 40 tp for 100% increase. Worth the cost I think. It sure has made up for the lack of good shurks. The hard part has been finding addy/cold iron/silver shurks. But keep looking, they are out there.
    Chances are I posted this reply to your thread and won't be checking back. If you have a comment that you think I must see then a PM would be in order.

  7. #387
    Community Member Caprice's Avatar
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    Quote Originally Posted by Spencerian View Post
    In my experience, the Slow effect does kick in every so often. But Fire-immune is fire-immune when it comes to the liquid hot mag-ma. But I've also not seen the surge proc often. I've found more happiness with other stars with Wounding, Crushing Wave and certainly Improved Paralyzing.
    The reported proc rate for Magma Surge is 2% so it certainly isn't going to kick in all that often, but the only ML16 Paralyzing shuriken I've picked up so far out of a dozen or so is an Acid of Magma Surge. Back to the Challenge grind I guess. Thanks.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  8. #388
    Community Member Firewall's Avatar
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    Quote Originally Posted by Caprice View Post
    The reported proc rate for Magma Surge is 2% so it certainly isn't going to kick in all that often, but the only ML16 Paralyzing shuriken I've picked up so far out of a dozen or so is an Acid of Magma Surge. Back to the Challenge grind I guess. Thanks.
    So you can actually have ML16 Paralyzing spelltouched shuriken? I've never seen one. Is it Paralyzing or Improved Paralyzing?

  9. #389
    Community Member Zotze's Avatar
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    Hey Firewall, just wanted to thank you for all your postings here.

    Have my Shuricannon now on Levelcap with nearly all planed Endgear. I will report later when i have all the right gear together how he works at EE Endgame.
    I think there will be a little bit lack of DPS but we will see.

    My actual planed endgear will i post in about 20min.
    - new to Orien - let's have a look -

    Zangesh qui Clades - Fire Sorc - Triple Completionist
    ----------------------------------------------------------------
    Laladi- Dagger Trapper Machine - Heroic Completionist
    ----------------------------------------------------------------
    Zindragh Zornbinder - Ranged, but only a hand full of lifes, more mule then active
    Aibus - Tank, but only a hand full of lifes, more mule then active

    - man nannte ihn Zangesh qui Clades -

  10. #390

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    Quote Originally Posted by Firewall View Post
    So you can actually have ML16 Paralyzing spelltouched shuriken? I've never seen one. Is it Paralyzing or Improved Paralyzing?
    FWIW, I've not seen one but your skepticism is spot-on, I feel. The DDO Wiki page doesn't show anything with less than ML20 having Improved. I just scored a second ML20 Imp. Paralyzer with sonic damage, but my Icy Bursting/Crushing Wave one is still the king of the hill no matter what difficulty.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  11. #391
    Community Member Caprice's Avatar
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    Quote Originally Posted by Firewall View Post
    So you can actually have ML16 Paralyzing spelltouched shuriken? I've never seen one. Is it Paralyzing or Improved Paralyzing?
    It is Paralyzing, not Improved Paralyzing. I suppose that it is possible that I messed up and was using the ML20 vendor, but I am pretty sure that it is ML16. I am at work so I can't double-check right now but I will do so tonight.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  12. #392

    Default Critical Hit damage

    Wanted to ask others what kind of critical hit damage they are currently seeing at level 20 and beyond.

    I know the build is EE-capable, even solo-capable, but with ordinary mobs with HP in the thousands, we'd have to be able to generate a few hundred points of damage on criticals with our attack speed to outlast what we kite.

    I don't recall seeing critical hits for any of my stars in my build rising over 100 at present but the numbers do scroll quite fast. I know our critical modifier bug is working against us here as well.

    So if you're getting higher criticals, what did you do with your 'Cannon to achieve it in lieu of the bugs getting fixed?
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  13. #393
    Community Member Zotze's Avatar
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    my Endgear i wanted to share with you

    (maybe i craft a Red Dragonscale Robe and try it instead of the White one, but i have on those Shield. Also i use Shadowscale Robe for Clicky only)

    Endgame-Gear

    Helm - Dragon Masque, Spellpoints +250, Vitality +20HP

    Armor - Flawless White Dragon Robe, Golem's Heart

    Cloak - Jeweled Cloak EE, Jump +15, Feather Fall

    Trinket - Kardin's Eye EE, Concentration +15

    Necklace - Necklace of Mystic Eidolons, +40HP

    Googles - Intricate Field Optics EE with Ins.Wisdom +3, Good Luck +2, Globe of True Imperial Blood

    Bracers - Dumathoin's Bracers, Constitution +8

    Gloves - Purple Dragon Gauntlets

    Belt - Greensteel, +45 HP, +6 Dex-Skills, +4 Str-Skills, Panacea 3/day

    Boots - Spiked Boots EE, Wisdom +8, Blindness Immunity

    Ring 1 - Ring of Shadows EE, Heal +15

    Ring 2 - Seal of House Dun'Robar, with Ins.Strength +2 and Tendon Slice
    - new to Orien - let's have a look -

    Zangesh qui Clades - Fire Sorc - Triple Completionist
    ----------------------------------------------------------------
    Laladi- Dagger Trapper Machine - Heroic Completionist
    ----------------------------------------------------------------
    Zindragh Zornbinder - Ranged, but only a hand full of lifes, more mule then active
    Aibus - Tank, but only a hand full of lifes, more mule then active

    - man nannte ihn Zangesh qui Clades -

  14. #394
    Community Member Caprice's Avatar
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    Quote Originally Posted by Caprice View Post
    The reported proc rate for Magma Surge is 2% so it certainly isn't going to kick in all that often, but the only ML16 Paralyzing shuriken I've picked up so far out of a dozen or so is an Acid of Magma Surge. Back to the Challenge grind I guess. Thanks.

    ML16 +1d6 Acid, Magma Surge, and Paralyzing
    Last edited by Caprice; 04-21-2014 at 08:34 PM. Reason: Trouble posting Image tags
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  15. #395
    Community Member Firewall's Avatar
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    @Zotze: The gear setup looks nice. I would do some things differently i think. Most importantly i think WIS is the second most valuable stat of the build right after DEX because of 10k stars, will save and AC so i would definately go for the EE Shadowsight goggles. And for the Trinket i still think the combination of Celestia and a red Planar Focus is the best to have since it gives you so much more DPS, PRR and CC through blindness from Greater Sunburst. This also gives you the opportunity to switch in a yellow planar focus if you have to deal with blurred or displaced mobs (which i find is very seldom) so you don't need permanent True seeing since the shiradi champion already has a built in secret door detection. I suppose you plan with a thunderforged devotion shortsword in the offhand but i would still keep my Gauntlets of Immortality and use Celestia.

    And finally i don't think tendon slice is necessary or overly useful CC if you have blindness, nerve venom, Double Rainbow CC and paralyzing because casters and archers will be totally unaffected by it and those are your most dangerous enemies so i would drop the seal of house Dun'Robar. All of this would sacrifice a bit better selfhealing (i would also loose Heal Amp from your gloves) for more DPS but in my EE experience it is very seldom that i have to use cocoon at all in a quest because my defenses are so good and i have the epic past life fast healing on which heals me sufficiently during and between fights. This of course might change with coming higher level content but in that case i would also try to focus on better saves.

    Did i miss it or do you drop Seeker, Parrying and Natural Armor with this setup?

    That being said i still haven't tried to start planning an optimal gear setup so it might be that i would also miss some necessary enhancements.
    Last edited by Firewall; 04-21-2014 at 08:57 PM.

  16. #396
    Community Member Firewall's Avatar
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    Quote Originally Posted by Caprice View Post
    ML16 +1d6 Acid, Magma Surge, and Paralyzing
    Nice. Thank you for posting it. So it seems Improved Paralyzing starts dropping with ML20 and Paralyzing is for ML16. That's a great shuriken for ML16 since you always will have at least a 5% chance of paralyzing a monster.

  17. #397
    Community Member Zotze's Avatar
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    Quote Originally Posted by Firewall View Post
    @Zotze: The gear setup looks nice. I would do some things differently i think. Most importantly i think WIS is the second most valuable stat of the build right after DEX because of 10k stars, will save and AC so i would definately go for the EE Shadowsight goggles. And for the Trinket i still think the combination of Celestia and a red Planar Focus is the best to have since it gives you so much more DPS, PRR and CC through blindness from Greater Sunburst. This also gives you the opportunity to switch in a yellow planar focus if you have to deal with blurred or displaced mobs (which i find is very seldom) so you don't need permanent True seeing since the shiradi champion already has a built in secret door detection. I suppose you plan with a thunderforged devotion shortsword in the offhand but i would still keep my Gauntlets of Immortality and use Celestia.

    And finally i don't think tendon slice is necessary or overly useful CC if you have blindness, nerve venom, Double Rainbow CC and paralyzing because casters and archers will be totally unaffected by it and those are your most dangerous enemies so i would drop the seal of house Dun'Robar. All of this would sacrifice a bit better selfhealing (i would also loose Heal Amp from your gloves) for more DPS but in my EE experience it is very seldom that i have to use cocoon at all in a quest because my defenses are so good and i have the epic past life fast healing on which heals me sufficiently during and between fights. This of course might change with coming higher level content but in that case i would also try to focus on better saves.

    Did i miss it or do you drop Seeker, Parrying and Natural Armor with this setup?

    That being said i still haven't tried to start planning an optimal gear setup so it might be that i would also miss some necessary enhancements.
    Shadowsight would be a good option if i would have a celestia. Then i could take the +3 ins.Dex Planar Focus as u do. But at least i think with the new thunderforged crafted weapons the dps will not differ so much. I use a Shortsword in my offhand with 150 Devotion + 33 Spellcast Implement and the Dragons Edge. In your setup i miss the Armor Piercing, which is very important imo.
    Mainhand will have Touch of Flames, Wrath of Flames and Mortal Fear. A second one will have Paralyzing Fear instead of Wrath of Flames for switching.

    I dont need much more CC cause the enemys nearly never reach my position - and if they do, i can run even backwards faster.
    Also Healing Amp > Devotion+Spellcrit from the Gauntlets of Immortality (dont have on this toon, but tested with my monkcher enough what combination is better...) And i dont use Fast Healing, i use (actual not) my Colors of the Queen (and hope they fix the adrenaline proc on enemys soon ! )
    For Bracers i think a Greater Convalescent Bracers of Superior Parrying is very nice and one of the first options, but i gave mine away to a friend. So i plan with the new raid bracers, imo a nobrainer for nearly every build, like the Necklace of Mystic Eidolons.

    Your last question: Parrying i dont have, cause of the lack of the bracers, but the Heightened Awareness covers the missing AC. Natural Armor is +10 on the Bracers and with Seeker iam thinking about getting the Red Armor. But first i wanna see what my stats are at Cap, cause that change would make me lose 11 AC ( White: AC11, Shield +7, Prot.+8 vs. Red: AC9, Prot.+6, no shield) but would give me Seeker +10. And hear comes the Armor Piercing again, without the offhand thundercrafted 35% i will have a hard time in EE Endgame Content to get my Criticals where the Seeker +10 would have a nice effect ;-)

    But iam still in the testing phase, but think my posted gear is near at my final endgear.
    - new to Orien - let's have a look -

    Zangesh qui Clades - Fire Sorc - Triple Completionist
    ----------------------------------------------------------------
    Laladi- Dagger Trapper Machine - Heroic Completionist
    ----------------------------------------------------------------
    Zindragh Zornbinder - Ranged, but only a hand full of lifes, more mule then active
    Aibus - Tank, but only a hand full of lifes, more mule then active

    - man nannte ihn Zangesh qui Clades -

  18. #398

    Default Shuricannon mentioned in DDOCast

    I haven't had time to listen in to the latest DDOCast, but Shamgar (forum user pjstechie) picked up on my blog's Shuricannon video posts and discuss them. Hopefully they're not establishing me as the build author but I'll send a note to DDOCast if they mistakenly did. My blog views were high over the last couple of days, so a few more people might be making their way to this thread.

    In other news, after freaking out about EE damage, I think I realize now that the EE 'Cannon's rapid fire and damage per strike is as good if not superior to many Monkchers with burst damage and slower attack speed--with the right star. We'll see soon, I guess, for my character at least.
    Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    (Stormreach Shadows updates are in indefinite hiatus.)
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more

  19. #399
    Community Member Firewall's Avatar
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    Quote Originally Posted by Spencerian View Post
    I haven't had time to listen in to the latest DDOCast, but Shamgar (forum user pjstechie) picked up on my blog's Shuricannon video posts and discuss them. Hopefully they're not establishing me as the build author but I'll send a note to DDOCast if they mistakenly did. My blog views were high over the last couple of days, so a few more people might be making their way to this thread.

    In other news, after freaking out about EE damage, I think I realize now that the EE 'Cannon's rapid fire and damage per strike is as good if not superior to many Monkchers with burst damage and slower attack speed--with the right star. We'll see soon, I guess, for my character at least.
    Thank you for mentioning this. Looks like i entirely missed it. The relevant part where they mention it is at 24:40 mins and they seem to think you are the author since the blogpost is missing any references to this thread, but after all they don't even go into details about the build or discuss it much but only really mention that you posted it in your blog. Cordovan says that he missed it or else he would have included it in the DDO Chronicle.

  20. #400

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    Quote Originally Posted by Firewall View Post
    This also gives you the opportunity to switch in a yellow planar focus if you have to deal with blurred or displaced mobs (which i find is very seldom) so you don't need permanent True seeing since the shiradi champion already has a built in secret door detection.
    Hmmm, this highlighted to me that the build doesn't have UMD.

    I will almost certainly dump balance to max UMD. Not being able to teleport is close to a dealbreaker for me, plus I like being able to scroll GH, True Seeing, fireshield, and be able to use the greatest item DDO has ever created: Cacophonic Verge. Plus, heal scrolls wouldn't hurt.

    I doubt balance is needed at all on a dex build. My str build melees dump balance and they get up immediately on the rare occasions they get knocked down.

    Thinking about a UMD breakdown at 28:

    11 ranks
    8 epic
    2 charisma (10 base +2 tome +2 ship)
    7 ring swap (crafted charisma +6 of persuasion w/colorless: +2 insightful cha)
    2 good luck
    1 phiarlan ship buff
    ---
    31
    3 greater heroism scroll
    ---
    34

    That gets me "close enough" on teleport scrolls, greater heroism and true seeing to be functional. Another 6 could be added via greensteel, but even without that this should be sufficient. Not enough for in-combat healing with heal scrolls, but enough for between-combat scroll healing.

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