I find myself actually waiting for the cooldown before red names, heavily slowing down the game.
Now I feel I have my tempest back, I have his dodge up to 29~32 in primal, his attack speed is greatly enhanced, lacking severely though in the double strike department compared to fighters and Monks, and this skill if the cooldown halved would bring us in line.
..and yes I screamed Bankai when I charged the final boss in a quest last night as I struck him and totally annihilated him and it was fun, but it wasn't much different to the fighter in the party normally.
So basically I have to use a 2 minute cooldown clicky to match a fighters kill speed - Anyone else feel this top tier ability is lower in power than say the double strike action boost from druids? or the innate critical threat, double strike and attack speed of fighters?
I may just go 12 ranger / 6 fighter / 2 druid and solve this issue but I can't remember my levelling order.