SO anyone tested spell crit chance improvers? A lot of those do not look very similar even when they improve the same spell damage types.
Example Arti crit chance boost 1% each stacking with archmage 2% each.
Or Cleric Divine Disciple (multiselector) and Favored Soul (Smiting)... I'm going to guess the 2% from FvS and Cleric do not stack but boy do I want them to
Differences like these lead me to intuitively expect them to stack (despite like I said suspecting that they don't) because they are different values and/or names and/or ways that they function. But that said I would have expected them to already change Earthstance eSoS too.
For example FvS and Cleric synergies: possible extra 8% crits, SLA's that synergize very well, the Cleric DD ability "Vulnerable" (stacking up to 30% vulnerability? Haven't messed with this) and the FvS Scourge: Stacking up to 30% light/align Spell Power, and then theirs shield of condemnation, stacking up to 50% vulnerability.
All the Spell Power boosts are very different so intuitively I would expect those to stack. And I'm guessing My pure FvS light nuker + Healer (with Bow flavor sprinkled in) is looking at using Angel ED dropping the capstone and adding Cleric levels. Losing Searing light but getting back the cleric SLA's. So giving up one for 2 to 4 new ones.
Going from 2 SLA's to as much as 5 SLA's.
Note I'm claiming the build name "Blazing Angel" so nobody better steal it (LOL said in my best Jeff Foxworthy) to describe a uber gimp Healer/Light nuker with deep Cleric/FvS class split.
I wish I had time to test this stuff but I've not been able to mess with Lam since the second "preview"