All I can say is, NIICEE! I think that you'll see my shard spend for DD increase for sure.
All I can say is, NIICEE! I think that you'll see my shard spend for DD increase for sure.
What changed?
Every roll also give a XP stone (100 to 10k), and you can't win Colectibles anymore.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
Definitely a great improvement. Still pretty sad how often I rolled plat on the 35 rolls I made a bit ago. Seemed like way more than 20% but it is a bad sample. But that was the equivalent of 6 months of free rolls. Got a bunch of different potions some xp and one +4 move silently tome.
Yes this is very very nice...good work guys!
FWIW, of all of the rolls I've made on my Wayfinder characters, I think about 90% of them were plat (the others being collectables) - all free silver rolls. None of those characters have been above level 6 though, so perhaps there's a character level component to the dice "randomness"?
The best I've got was a silver jackpot, which gave my level 20 cleric a +1->+2 Wis upgrade tome. Nom.
Glad to hear you guys like the changes.
Here's the reasoning behind what was changed:
- We felt the rewards did not feel like they followed a proper progression. A higher category didn't always feel better than a lower category.
- Landing in the bottom few categories felt like losing. At the worst, we're alright with someone feeling "meh" about the result of an unlucky roll. Actively being annoyed at the result though, that's what we didn't want.
- The categories were too confusing! There were too many possible results, and many of them were unwanted by some people.
To fix that, we made the following adjustments:
- The category sizes have been altered, so that fewer rolls are weighted toward the bottom results.
- Collectibles and Ingredients have been removed.
- All rolls now result in an XP reward.
- The size of this award increases with higher tier categories. The XP token is Bound to Account, and you can save them up and transfer them to the character you prefer to use them on. They do not benefit from XP potions or other bonuses to earned XP.
- Categories have been streamlined. Descriptive text under the category now tells you exactly what you can get from your roll landing there.
- The second to top category always awards Skill Tomes. (+1, +2, or +3 on Silver, +4 or +5 on Gold)
- The top category always awards Ability Tomes. (+1, +2, or +3 on Silver, +4 or +5 on Gold)
- XP rewards from Gold rolls are 10 times the XP rewards from a corresponding Silver roll.
We hope that the streamlining of the categories and available rewards, together with the XP rewards, will help make everyone's Daily Dice rolls more appealing.
This was a nice surprise on the last build of lam, well done to the devs on this one. I know we're hard to please, but this was well done.
Must now stop myself from buying rolls with all extra shards or I will be perma-broke.
That is indeed a welcoming change. I also like those XP packs that we can store away for later use, or transfer to an alt!
I love the changes to Daily Dice. Very nicely done!
Glad to see our feedback has been taken into account, thanks.
The free daily rolls on the live server had only convinced me to never spend any shards on paying for them.
Great job!