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  1. #1
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    Default Cleric 12 / Ranger 6 / Rogue 2

    What do you think about this build?
    Do you think it has potential? Lacks DPS ?

    - Cleric 12 is mainly for heal spell
    - Ranger 6 for manyshot
    - Rogue for disable device and open lock
    - 16 Charisma for divine might II
    - Main weapons will be CitW's Cleaver and Pinion


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Neutral Human Male
    (2 Rogue \ 6 Ranger \ 12 Cleric \ 5 Epic) 
    Hit Points: 491
    Spell Points: 670 
    BAB: 16\16\21\26\26
    Fortitude: 19
    Reflex: 14
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity            10                    15
    Constitution         17                    22
    Intelligence         14                    17
    Wisdom                8                    11
    Charisma             13                    16
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               4                    12
    Bluff                 1                     8
    Concentration         5                    13.5
    Diplomacy             1                     8
    Disable Device        6                    28
    Haggle                5                    13
    Heal                 -1                     5
    Hide                  0                     7
    Intimidate            1                    10
    Jump                  7                    17
    Listen               -1                     5
    Move Silently         4                    12
    Open Lock             4                    26
    Perform               n/a                   n/a
    Repair                2                     8
    Search                6                    30
    Spot                 -1                     5
    Swim                  7                    17
    Tumble                4                    12
    Use Magic Device      5                    30
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 20 (Ranger)
    
    
    Level 21 (Ranger)
    Feat: (Selected) Epic Toughness
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Ranger)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II

  2. #2
    Community Member Ellirc's Avatar
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    Default

    Seems ok but not optimal!!!!

  3. #3

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    I'd rather spend the AP on making turns regenerate (radiant servant I) than trying to make enough turns to last with Extra Turning IV.

  4. #4
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    My second option would be radiant servant... and maybe empower healing spell instead of overwhelming critical...

  5. #5
    Build Constructionist unbongwah's Avatar
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    Default

    See Phidius's build. Although making a char w/so many rgr lvls go for 2H weapons seems...odd to me.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Lauf's Avatar
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    Default

    Quote Originally Posted by usurper View Post
    What do you think about this build?
    not going for the cleric prestige is a poor choice.
    you're missing out on regenerating turns, but more importantly you're missing out on bursts and auras, which are amazing tools to have.
    with these 2 things, you can heal through most quests without casting nearly any healing spells. crucial imo for a 12 cleric, as your spell points' pool is rather small to begin with.
    just to give you a clue, I healed a party through elite coal chamber without wasting more than 200 spell points. used wisely the aura and bursts are a godsend. don't pass up on them!

  7. #7
    Community Member Phidius's Avatar
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    Quote Originally Posted by unbongwah View Post
    See Phidius's build. Although making a char w/so many rgr lvls go for 2H weapons seems...odd to me.
    Very odd. The lower dex takes away some of the fun from ranging and evasion too.

    I'm waiting until the enhancement pass is finalized and released before I play my 12/6/2 anymore. Well, except for the occasional ransack of quests trying to get loot for my other toons

    But I'd definitely recommend Radiant Servant while it can still be used to regenerate divine might.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lauf View Post
    not going for the cleric prestige is a poor choice.
    Oh man, I didn't even notice OP didn't have Radiant Servant. I mean, he's got cleric 12 for Heal spell, so why wouldn't he? I would definitely take Emp Heal over epic Toughness to get RS in there.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
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    What do you think about a half elf version for AA?

  10. #10
    Community Member TheLegendOfAra's Avatar
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    Looks okay to me, I'm actually building something very similar, except I'm going 2 monk for extra feats, and I won't do traps. Helf for sorc dille so UMD isn't such an issue with the loss of Rogue levels, or pali dille for better saves. I took Zen Archery and pumped up my wis a bit for ranger tohit and SP. At cap once geared I'd still have 50ish str, and 40ish wis. Not bad at all for a build like this imo.

    I'll also point out that if you can pull one, Sireth is a very good weapon choice for the 2 monk split over the Cleaver. Less DPS but lets you stay centered in anything for a small boost to either saves/HP/Str/or doublestrike(not sure if this actually works with THF weapons though. haven't checked).

    Either is a good option, and you really wouldn't lose much by going uncentered, but it's nice to have the option in EE's where any boost to your saves is welcome.

    Here's a rough copy of what I'm planning for my build. Not optimized yet, and a few feats could probably be swapped out at cap depending on how the build actually played(Looking at dropping extend for Imp Crit: Slash(Cleaver)/or Imp Crit:Blunt(Sireth).

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    
    Level 25 Lawful Good Half-Elf Female
    (2 Monk \ 6 Ranger \ 12 Cleric \ 5 Epic) 
    Hit Points: 352
    Spell Points: 1007 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 16
    Will: 22
    
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    23
    Dexterity            11                    15
    Constitution         12                    16
    Intelligence         12                    16
    Wisdom               16                    25
    Charisma             13                    19
    
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    30
    Bluff                 1                     9
    Concentration         5                    31
    Diplomacy             1                     9
    Disable Device        n/a                   8
    Haggle                3                    19.5
    Heal                  3                    14
    Hide                  0                     7
    Intimidate            1                     9
    Jump                  7                    22
    Listen                5                    14
    Move Silently         0                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     8
    Search                1                     8
    Spot                  7                    16
    Swim                  3                    11
    Tumble                1                     8
    Use Magic Device      3                    20
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Power Attack
    
    
    
    
    Level 2 (Cleric)
    
    
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    
    
    Level 4 (Cleric)
    
    
    
    
    Level 5 (Cleric)
    
    
    
    
    Level 6 (Cleric)
    Feat: (Selected) Cleave
    
    
    
    
    Level 7 (Cleric)
    
    
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    
    
    Level 9 (Monk)
    Feat: (Selected) Great Cleave
    Feat: (Monk Bonus) Toughness
    
    
    
    
    Level 10 (Cleric)
    
    
    
    
    Level 11 (Cleric)
    
    
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    
    
    Level 13 (Cleric)
    
    
    
    
    Level 14 (Cleric)
    
    
    
    
    Level 15 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    
    
    Level 16 (Ranger)
    
    
    
    
    Level 17 (Ranger)
    
    
    
    
    Level 18 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    
    
    Level 19 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    
    
    Level 20 (Ranger)
    
    
    
    
    Level 21 (Ranger)
    Feat: (Selected) Overwhelming Critical
    
    
    
    
    Level 22 (Ranger)
    
    
    
    
    Level 23 (Ranger)
    
    
    
    
    Level 24 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    
    
    Level 25 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Improved Paladin Dilettante III
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Improved Turning II
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancements could also use some adjusting, but this is good enough for a rough idea of what I'll be doing.
    I personally could not find any way to get the stat points for DMIII without just ruining the rest of my stats, but if you wanted to go completely uncentered and drop zen archery you could instead do something like:

    Str 16
    Dex 14
    Con 12
    Int 12
    Wis 14
    Cha 14

    All levels up into str
    You could also redo the order of the levels and go - 1Cleric/2-3Monk/4-14Cleric/15-20Ranger and your feats would look like this

    1 Cleric (Emp Healing)
    2 Monk (Toughness)
    3 Monk (Power Attack, Cleave)
    6 Cleric (Great Cleave)
    9 Cleric (Quicken)
    12 Cleric (Point Blank Shot)
    15 Ranger (ImpCrit:Ranged, Favored Enemy: Giant)
    18 Ranger (Extend)
    19 Ranger (Favored Enemy: Dragon/Evil Outsider/Elf)
    21 (ImpCrit:Slash/Blunt)
    24 (OverWhelming Critical)
    Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
    Araphell - Arasin - Arathaes - Arawyn - Aravein
    Guild: Fors Fortis;Guild of Won, & VENOM @ Argo
    "And we learn, as we age; We've learned nothing! And my body still aches."

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