bogus!!! at the very least they should have put Masterful Craftsmanship II on it or something.
That sucks, however it was clearly a bug. Not saying they should change the items... (If they wanted to do something about that problem, fixing it sooner would have been the answer...)
What I'm concerned about is the random gen chain rewards that are BTA and generally two levels lower than regular random gen loot is -- do those change too? I always anticipated that behavior being as intended -- you run a chain, get non-named loot in the list... it's BTA so a bit restrictive, and also not the named loot you were hoping for, but with the benefit of being 2 levels lower.
It'd be great to know if those are now proper level, am guessing they are as I saw some mention of Sharn Syndicate quest loots no longer being ML0... shame.
Not all of them where bugged out, some of the items where end of chain rewards (Hence, the bound to account).
I don't know the exact formula but those intentionally are two to four levels lower then their "normal" counterpart.
Imho, the op's given example seems a bit high level for what it does. Even without the bound to account on it.
I'll miss my +4CON at for Levels 1-4, but lets be honest here, those levels are done in less than a night, maybe 2 now a days. Any crafter can still Mastercraft ML0 +2 gear and as long as it remains BTA, this isn't that huge of a change. Does it suck? Yes, I will miss my twink gear. Will it matter though?
where did the ogre power +4 ring with no min level (bound to account) come from? is it still possible to get something like that from live?
I remember people telling me about some high level quest series where you could have gotten +6 items with no min level, which was changed after some update, but an BTA ogre power +4 ring with no ML sounds great.
I agree that the sharn syndicate loot should remain for the item rewards without ML; after reading the wiki rewards, that was a definite selling point for that pack.
Even items from the sharn syndicate series in the marketplace have been retroactively changed from no min level to min level 5.
With all the stuff that needs fixing why retroactively change old well deserved earned loot that wasn't causing any real impact to the game.
Seriously anyone who was jealous could just drink a stat pot and get the same thing and that can be done at level 1..
https://www.ddo.com/forums/showthrea...ow-min-level-5
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Now you've done it. You've given them an idea!
U19: All stat Items have been removed from the game but pots adding up to +11 to a stat are now sold at vendors or in the DDO Store (placeholder Vendor price that we will chance before going live (honest) 4.4 Million Plat each)Just think of all the gear flexibility we will have!
Please tell me that this does NOT apply to the quiver of Alacrity.....please.....
--Thelanis
The upgraded (and normal) QoA are WAI - the dev's have stated time and time again that for all the work you do to get the upgraded QoA - you should have 30% striding at level 1. It is meant to be a TR item.
I like you have my fingers crossed. and am logging into game to check now.
Ok - checked - the upgraded version (only have it) still does not have a ml - which is WAI.
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I don't have an issue with fixing the U17 end reward items. Those were clearly broken.
However, bta items that are 2 levels below an unbound item should not have the level increased.
Please consider giving all existing bta random loot masterful craftsmanship so the min level matches what we have currently.
In DDO's past, items had minimum levels because they were explicitly placed in treasure tables to generate properly on that item.
Sometimes, mistakes were made when setting up quest arc rewards, and one item (rings, in several cases...) slipped through bugged with no minimum level.
Core changes to how items in DDO work mean that we (the developers) no longer set item level ourselves on an item by item by entering data in tables.
Now, for non-named and non-raid items only, the item figures out it's own level properly based on the total value of the magical effects on it.
This means that bugs of both kinds (randomly-generated items too high in level and items that were too low in level) will fix themselves, and these bugs cannot occur again in the future.
No worries. means I can free up bank space now.Will miss them, and know people who ground and ground and ground for specific rings; but time will heal them. As another poster stated - the value of the rings are for TRs and since the speed at which we level through the usefulness of the rings has greatly increased - the pain of change is minimized.
Now will this fix the issues with various random loot like various skill items (say ring of escape +15) being two different ml's depending upon where it drops? (ml:13 and ml:15 +15 skill items in particular)?
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Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Existing loot shouldn't be changed.
refer back to thomas convenat, 2nd trilogy "give him back something broken"
Looks like it, according to this:
As they say, it removes any reason to run Risa when it returns. Festival Frost jumps items up by 4 levels and burst by 5 levels. No thank you. Someone needs to go in and change the value of any Festival (blank) as 0.
Risia Icy Burst does NOT increase the minimum level of weapons
Eldritch Crafting does NOT increase the minimum level of Items
I've just checked and my items levels were not changed
Last edited by Dendrix; 07-28-2013 at 06:52 AM.