Quote Originally Posted by MajMalphunktion View Post
Hey y'all hope you are having fun. Just some thoughts after reading the threads here.

Most of the restrictions are in there so we can see which ones work...and which ones suck. The screws are intentionally tight, AP costs, prereqs, exc, and most likely will not be that way when we go live. The devs intentionally wanted to start at ' most painful' and throttle back instead of most open and then deal with the 'gar nerf' rage when we released. We really try to have a 'no nerf' policy at this point...except when trees are drunk or obvious exploits.

As for listening, that is what this is all about. This system is 4 days out of alpha by QA standards and is very very raw. We want...no...need player feedback as early as possible. The behind the scenes view from QA goes something like this: Thursday we update Lamania. Monday we collate last week's data and bugs write reports and make charts graphs with glossy photos and stuff. Thursday we update again, new classes and whatnot. rinse repeat. In a month or so after this schedule...the date has not been locked down...or even really talked about yet, we do this all again with the changes, and in my opinion at that point without class restrictions so the multiclassers can break it in all new interesting ways. There probably will be a third pass after that, but at that point stuff will be pretty locked down to how it will be on live. So here is YOUR chance to help us make this right.



Take a few days, and remember when you build a character you are not filling out 20 levels all at the same time. Also, I find build planning potentially easier this way, and I think for some non-hardcore players this is visually easier to understand how to get to a planned goal. Far easier actually. I hate the old system.

This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

I like a lot of the feedback already here. Keep it coming!
I will not even attempt to say that I have read thru this whole thread....because I have not......but this be my reasoning and emotion about this whole bit......

The Turbine...and more importantly the DEV's....go thru great strides to keep us all happy.......the response from the players is indeed also greatly important.......it can be said that the pioneerering players lead the way to a more prosperous tomorrow of the newer players.....

that said....what I really wanted to say here is......

give your criticism players...it is much needed...but be lenient on the DEV's and the rest of the tree upwards and downwards......for they create the very game we play.

To me...that the game will be here tomorrow..even if I have to adapt to it's changes......is better than the thought that the game not be here at all.