Ok the backstory. Well I have played for about 2 years, on and off. But ive always been a caster-ish type of guy. So far I only had 1 toon that had 2 lives of wizard is currently artificer. Recently I found out that one of my irl friends plays ddo but we were in different servers so we decided to reroll in a new server so we can play together. I rolled a paladin. The thing is Ive never played a melee oriented class and my knowledge is lackluster in almost every aspect. The arti life I have on my main is focused more on blade barriers, tactical detonations and rune arm spamming.
My paladin is currently lvl 14 ..... but i have problems in general with him. Due to the fact taht i bought motu i got once per character per server tome of learning in him and that is the main reason why I will refuse to reroll him. For me the price is too high. I want to keep that tome in his head. Also because the cahracter was created on some ddo birthday days i got from the birthday box +2 dex and it is already in his head. I dont have the lesser incarnation available anymore. But I do have the lockania feat swap available. As I cant pretty much afford anything right now to buy for TP because I want to save up for high road of shadows pack which is the last content locked for me. Everything else is unlocked. Since we rolled in new server im poor so I cant afford anything major ingame wise.
So what does he have right now? Currently lvl 14
28 pt build
Stats on creation were:
16 STR - all lvl ups went here
15 DEX (+2 tome)
12 CON
8 INT
14 CHA
Feats so far taken:
1 Toughness
1 Power Attack
3 Two Weapon Fighting
6 Cleave
9 Improved Critical Slash
12 Improved Two Weapon Fighting
The original plan was to take Greater Two Weapon at lvl 15 and Greater Cleave at 18 to qualify for Overwhelming Critical. Originally the plan was going with the tradeoff of losing Khopesh Proficiency for longswords and trying to get Overwhelming Critical in the end. 14 CHA only for first rank of Divine Might and plan is to take constitution tome once i hit 1750 favor.
Skills the 2 per level are spent all in concentration and use magic device. I dont run with quicken or extend so concentration seemed a good choice so far and i refuse to lose use magic device. I just refuse it,
My partner plays sorc so greater heroism, blur, haste, and rage and such things are pretty much always available to me. I dont play this toon unless he is online so assume those are available to me 100% of time.
Now my problem comes down to surviving. We do quests depending if other people want to join or if we are alone then 2 hires. We dont pack a trapper unless its a random guy joining. Now he plays his sorc well but me.... I suck. I die to literally everything. Traps, spells and stuff tend to instapop me, if a mob even sneezes at me ill be there lying on the floor begging my buddy to do a shrine run and hear hi laughing on voice comms.
My playstyle: Currently I just keep divine might (or whats it called), zeal and divine favor up all the time. Im pretty good at keeping them up 99% of time. Otherwise, I hit right click on mob and then spam sunder, trip and cleave. For red names and bosses I spam exhalted smites in there as well. I pack mostly cure serious wands for topping off between fights. Most of my sp ends up in buff upkeep not heals. That should be pretty much it.
Gearwise i have 2 maces with a form of holy for undead beating and 2 longswords from relic of sovereign past for everything else. Took the longswords because they have 1.5 dice modifier which seemed nice at lvl 9. Especially because i dont have green steel stuff. Min lvl 13 random loot cloak with toughness, +5 health belt (+1 from human adapt gives breakpoint). 20 hp false life from nightforge bracers, some random armor with deathblock, nightforge neklace for heavy fort, sora kell set but not upgraded for 2 to hit and 2 to damage and the 40 sp for heals and wis to cast, cha for save (human greater adapt currently rounds off for 1 extra save) and of course str (taking all level ups so far has given uneven number so the +5 from maeyna rounds up for +1 hit and damage). 30% striding boots, lvl 12 stalker ring from cannith challenges for exceptional +1 sneak damage and manslayer, goggles are the red fens +4 reflex saves ones which name i cant remember. Trinket is voice of the master for +1 to saves.
Since I havent bee able to survive I have been considering some levels of monk for evasion. Maybe 2 or maybe more. I dont know. Im askin you guys. Should I do it? For example one idea i had was 6 levels of monk and take shintao maybe something like this:
15 Weapon Focus: Slash to qualify for whirling steel strike
15 Monk - Whirling Steel Strike (Longswords)
16 Monk - Stunning Fist (Shintao Pre requirement)
18 Greater Two Weapon Fighting
20 Monk - Dodge/Another Toughness maybe?
21 Greater Cleave
24 Overwhelming Critical
Of course im open to only 2 levels of monk, being pure, taking other classes though i see no point in rogue as i doubt ill get decent skill levels.
So im looking for advice on character build - what to do, empahsis on survivability not dps, im fine with hitting like paper towel as long as I stay alive for long period of time
I havent played melee before so gear advice, aside from obvious greensteel, what should I be looking out for? Some easy to acquire gear suggestions, like relic of sovereign past gear or atack on stormreach gear like sora kell set is super easy to get. Are there other good stuff out there?
Playstyle: Am I missing something? Do I need to change some tactics? How to handle different situations?
Im not up for rerolling though.
End result should be toon that is useful in endgame content and if lucky able to farm some epic hards maybe.Wheter with a hire.