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This build is out of date, designed before the enhancement pass that came with the Shadowfell expansion. The updated version is here.
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This is a DC caster cleric who (of course) can also raid heal. No tomes are required and no pay classes or races are involved so it's new player accessible, but it does use some consumables early on so if this is your very first character you'll be hurting for plat for a bit.
The basic concept is to splash 1 wizard for the bonus feat and +40 spell power toward blade barrier. Until level 12, play this character as a melee. At 12 you switch to casting full time, with blade barrier and slay living (and soon destruction) as your bread and butter. The melee will be THF using master's touch starting at level 2. (Carnifex, Sword of the Thirty, Whirlwind, etc...)
Because the build only has 10 int, if you don't have ship buffs you'll need a stack of fox's cunning pots on hand in order to actually cast master's touch at the start of every quest and after every shrine. This is expensive on a first-ever character, but any alts above level 4 can easily subsidize the cost.
There's a feat respec at level 12. This isn't too expensive to just pay for, so try not to use your free respec for it if you don't have to.
I personally prefer jump over balance because I like to feel agile. Jump is also helpful for blade barrier kiting. You can add in balance starting at level 7 if you have a +2 int tome.
NOTE: This build benefits greatly from a single wizard past life, not the least of which is that the wizard will be able to farm up the gear and destiny twists much easier than a cleric can. Second life xp requirements aren't too bad at all; nowhere near a third life. So a single wizard life followed by this life to end as a Hero is my recommendation. Doing so makes this life extremely fun to level up. However, this is by no means required. The build works on a first life just fine.
LevelsCode:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Necro Cleric Level 25 True Neutral Human Male (19 Cleric \ 1 Wizard \ 5 Epic) Abilities 28pt 32pt 34pt 36pt Strength 14 14 14 14 Dexterity 8 8 8 8 Constitution 14 14 14 14 Intelligence 10 10 10 10 Wisdom 16 18 18 18 Charisma 12 10 12 14 Skills Ranks Concentration 23 Jump 11 Tumble 1 Use Magic Device 11 Feats 1 : Toughness 1H: Power Attack (becomes Spell Penetration at level 12) 2W: Maximize Spell 3 : Empower Healing Spell 6 : Quicken Spell 9 : Spell Focus: Necromancy or Past Life: Arcane Initiate 12 : Heighten Spell 15 : Greater Spell Penetration 18 : Greater Spell Focus: Necromancy or Spell Focus: Necromancy 21E: Epic Spell Penetration 24E: Enlarge Spell Exalted Angel Wisdom V Avenging Light Healing Power III Radiant Power III Endless Faith III Renewal III Twist 1: Necromancy Specialist Twist 2: Wisdom +1 Twist 3: Brace for Impact Level 1 (Cleric) Skill: Concentration (+4) Skill: Jump (+2) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Feat: (Human Bonus) Power Attack Enhancement: Cleric Life Magic I Enhancement: Cleric Smiting I Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Extra Turning I Level 2 (Wizard) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Maximize Spell Spell (1): Master's Touch Spell (1): Sonic Blast Spell (1): Expeditious Retreat Enhancement: Human Improved Recovery I Enhancement: Improved Heal I Level 3 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Empower Healing Spell Enhancement: Racial Toughness I Enhancement: Cleric Wisdom I Enhancement: Cleric Wand and Scroll Mastery I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+1) Level 5 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Life Magic II Enhancement: Cleric Smiting II Enhancement: Human Adaptability Wisdom I Level 6 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Quicken Spell Enhancement: Improved Heal II Enhancement: Racial Toughness II Enhancement: Cleric Improved Turning I Level 7 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Divine Vitality I or Cleric Divine Might I Enhancement: Cleric Radiant Servant I Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Cleric Life Magic III Enhancement: Cleric Smiting III Level 9 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Spell Focus: Necromancy or Past Life: Arcane Initiate Enhancement: Human Improved Recovery II Level 10 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Life I Level 11 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Charisma I Enhancement: Force Manipulation I Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Heighten Spell Feat: (Exchange) Spell Penetration replaces Power Attack Enhancement: Cleric Charisma II Level 13 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Radiant Servant II Enhancement: Cleric Wand and Scroll Mastery II Level 14 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Cleric Life Magic IV Level 15 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Greater Spell Penetration Enhancement: Cleric Smiting IV Level 16 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Cleric Wisdom II Level 17 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Improved Spell Penetration II Level 18 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Focus: Necromancy or Spell Focus: Necromancy Enhancement: Cleric Wand and Scroll Mastery III Level 19 (Cleric) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Cleric Wand and Scroll Mastery IV Level 20 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Use Magic Device (+1) Enhancement: Cleric Wisdom III Level 21 (Cleric) Feat: (Selected) Epic Spell Penetration Level 24 (Cleric) Ability Raise: WIS Feat: (Selected) Enlarge Spell
Cleric @ 1, Wizard @ 2, Cleric rest of the way
The general idea is to (mostly) dump intelligence and use Fox's Cunning pots to qualify for casting Master's Touch and Expeditious Retreat. Those pots are ML2, so it makes sense to take the wizard level at 2 instead of 1.
Believe me, starting a level 1 wizard with dumped intelligence is no fun at all. Level 1 can easily be done with an ember mace, then switch to two-handers at level 2.
Enhancements
Radiant Servant II
Life Magic IV
Smiting IV
Wand & Scroll Mastery IV
Spell Penetration II
Force Manipulation I
Wisdom III
Human Adaptability: Wisdom
Energy of the Zealot I
Human Improved Recovery II
Racial Toughness II
Charisma II
Extra Turning I
Divine Vitality I or Divine Might I (prestige prereq)
Prayer of Incredible Life (prestige prereq)
Prayer of Life (prestige prereq)
Improved Heal II (prestige prereq)
Improved Turning I (prestige prereq)
My personal preference is to go with charisma II for the extra turn undead as well as +1 umd, but you might decide to go with Unyielding Sovereignty instead. If so, swap in the two faith enhancements in place of the two charisma; nothing else needs to change.