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  1. #1
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    Default Advice on 34-pnt build of 1 Fighter/1 Rogue/18 Ranger

    What I wanted with this build:

    Human
    STR-based
    Kopesh
    Strong healing

    Any suggestions?

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Taidween Farstrider
    Level 20 True Neutral Human Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 272
    Spell Points: 257 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    16
    Bluff                -1                    -1
    Concentration         2                     6
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  1                     1
    Hide                  3                    24
    Intimidate           -1                    -1
    Jump                  4                    12
    Listen                2                    20
    Move Silently         2                    23
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                1                    20
    Spot                  1                    20
    Swim                  4                     9
    Tumble                3                     6
    Use Magic Device     n/a                    4
    
    Level 1 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Human Bonus) Mobility
    Feat: (Past Life) Past Life: Ranger
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Versatility I
    
    
    Level 2 (Rogue)
    Enhancement: Human Improved Recovery I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Feat: (Selected) Toughness
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Devotion I
    
    
    Level 4 (Ranger)
    Enhancement: Ranger Swamp Lore I
    Enhancement: Human Versatility II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Defense II
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Devotion II
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Dexterity III
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Precision
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense III
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Favored Damage IV
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    
    
    Level 18 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Ranger Favored Resistance III
    
    
    Level 19 (Ranger)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Tempest III

  2. #2
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    start with rogue level
    get UMD
    dump wisdom
    replace oversized twf with two weapon defense
    search+spot but no disable device?
    put 4 points into open lock
    strong healing? get concentration or quicken

  3. #3
    Community Member Grailhawk's Avatar
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    Two Weapon Defense is better then Oversize Two Weapon Fighting at this point. I would recommend Power Attack over Precision. I would prefer Maximize Spell to Empower Healing but that's fine. Take more Devotion and Healing Amp lose stuff like Favored Resistance, Favored Defense, Tundra Lore, & Desert Lore. Take Quicken Spell at level 21.

    Start with the Rogue level at level 1 max spot, search, disable, and UMD. Use left over points in jump (10 rank max) and balance. I wouldn't take the Fighter level until 13 or so.

  4. #4
    Build Constructionist unbongwah's Avatar
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    See my Tempest trapmonkey thread. General advice: start rogue to max skill pts & unlock class skills; dump WIS for more CON and/or INT; consider rgr 18 / rog 2 instead for W&S Mastery I (+30%) rather than extra feat & HPs from ftr splash; max out UMD.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
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    Default Updated

    Here's an update to the build.

    -I did Rogue at first level.
    -I kept Fighter at lvl2 so I can use Khopesh's.
    -Skills taken were always Move Silently, Spot, Search, Balance, Disable Device, Open Lock and UMD.
    -Swapped Precision to Power Attack, swapped OTWF to TWD.
    -Dropped some Favored and Lore Enhancements for more Healing Enhancements.
    -Since I wanted a strictly healing meta, Empower Healing costs 5 less mana than Empower Spell.

    Any more advice?

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Taidween Farstrider
    Level 20 True Neutral Human Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 292
    Spell Points: 270 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            14                    19
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    
                     Feat/Enhancement
                      Modified Skills
    Skills             (Level 20)
    Balance                 17
    Bluff                   -1
    Concentration            3
    Diplomacy               -1
    Disable Device          14
    Haggle                  -1
    Heal                    -1
    Hide                     4
    Intimidate              -1
    Jump                    12
    Listen                  -1
    Move Silently           26
    Open Lock               16
    Perform                 n/a
    Repair                   0
    Search                  22
    Spot                    21
    Swim                     7
    Tumble                   8
    Use Magic Device        13
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    Feat: (Past Life) Past Life: Ranger
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Feat: (Selected) Toughness
    Enhancement: Ranger Sprint Boost I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Devotion I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Enhancement: Human Versatility II
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Human Improved Recovery II
    Enhancement: Ranger Devotion II
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Dexterity II
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Devotion III
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Two Weapon Defense
    Enhancement: Ranger Dexterity III
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Devotion IV
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Power Attack
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Sprint Boost II
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
    Enhancement: Human Improved Recovery III
    
    
    Level 18 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Human Versatility III
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 19 (Ranger)
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Enhancement: Human Versatility IV
    Enhancement: Ranger Tempest III

  6. #6
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Krensit View Post
    -I kept Fighter at lvl2 so I can use Khopesh's.
    -
    Imho, the first few levels of ranger offer a lot in terms of damage and versatility, and I think that it's a good idead to take the fighter level after your 6th ranger level. Personally, I find it's a good idea to start TWFing once you have ITWF, and use Greataxes before that, but starting to use two Khopeshes as soon as you have TWF is also doable.

    For an early Khopesh user, I'd do the following:
    1 Rogue: Dodge, Toughness
    2 Ranger
    3 Ranger: EWP:Khopesh
    4 Ranger
    5 Ranger
    6 Ranger: Mobility
    7 Ranger
    8 Fighter: Spring Attack
    (rest of progression like in your last post)

    Like your progression, you get Tempest 1 at level 8, but you're going to have earlier access to TWF, ITWF, Ram's Might and Favored Enemies one level earlier.

    If you are dropping Favored Enemy enhancements, I suggest to keep the full damage line, and ignore the Attack line.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Thoughts:

    • I don't see any point in taking khopesh before you have TWF from rgr 2.
    • I recommend maxing out Disable & UMD; shift pts from Balance, Move Silently, and/or Open Lock. [I also like maxing Concentration, but that's a personal choice.]
    • FEs don't stack, so there's no point in taking both Evil Outsider and Chaotic Outsider, unless you're taking the latter for Eladrin & Djinn (the only chaotic non-evil outsiders I know of). Reptilian only covers kobolds & trogs and you don't need any help killing them; I usually take Undead as my first FE, since they can't be critted and you fight them almost constantly until lvl 15 or so (Necro IV).
    • I'd delay TWD until after Power Atk, maybe until lvl 18 and move Emp Heal to lvl 15.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
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    Round #3

    -I took all suggestions from the last two posts.
    -I stopped taking balance and open lock to focus on Disable Device and UMD.

    I'm not entirely sure about Favored Enemy's, but I think it's decent. Order is: Undead (lvl2), Giant (lvl6), Aberration (lvl12), Evil Outsider (lvl17). Look good?

    Anyone got anything else?


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Taidween Farstrider
    Level 20 True Neutral Human Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 292
    Spell Points: 290 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            14                    19
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                -1                    -1
    Concentration         3                     3
    Diplomacy            -1                    -1
    Disable Device        4                    22
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate           -1                    -1
    Jump                  8                    12
    Listen               -1                    -1
    Move Silently         6                    25
    Open Lock             6                     8
    Perform              n/a                   n/a
    Repair                0                     0
    Search                4                    21
    Spot                  3                    20
    Swim                  4                     7
    Tumble                6                     8
    Use Magic Device      3                    20
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Ranger
    Feat: (Human Bonus) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Devotion I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Enhancement: Human Versatility II
    
    
    Level 5 (Ranger)
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Devotion II
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mobility
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Ranger Tempest I
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Devotion III
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Favored Damage II
    
    
    Level 11 (Ranger)
    Enhancement: Human Improved Recovery III
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Feat: (Selected) Power Attack
    Enhancement: Ranger Devotion IV
    
    
    Level 13 (Ranger)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Ranger Dexterity III
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Favored Damage IV
    
    
    Level 18 (Ranger)
    Feat: (Selected) Two Weapon Defense
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 19 (Ranger)
    Enhancement: Human Versatility III
    Enhancement: Ranger Energy of the Wild III
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Ranger Tempest III
    Enhancement: Improved Disable Device I

  9. #9
    Community Member goodspeed's Avatar
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    For strong healing go helf and take the monk dili. Stack up another 20% heal amp.

    And of course use your rog lv to max out umd at the end there. Heal scrolls are da *******!

    Also I don't think i'd waste all those action points of ranger dex.

    I mean your rocking only human vers 3, that is free sexy burst dmg that stacks with class haste be it enhancement or LD ED. Whats up with all the dex anyway? I mean your using your bow for 20 seconds every 2 minutes or so. And to hit doesn't really mean as much as it used to with the armor passes turbine did.

    And until you get gtwf I wouldn't use 2 weapons. While to hit doesn't matter as much at those levels your basically in crappy rags. So a 2 hander is going to wipe out just about everything with a better hit ratio, glancing, and dmg.

    Oh and one more thing, while it may not seem it, I'd toss favored enemy elf in there. Theirs more then enough of em now. Followed by undead as the necro's make a bunch of those, and then outsiders as my lawful outsider bane works on alot of the stuff.

    Though with GH if you were to run a bunch of that maybe swap undead for giant.
    Through avarice, evil smiles; through insanity, it sings.

  10. #10
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Krensit View Post
    I'm not entirely sure about Favored Enemy's, but I think it's decent. Order is: Undead (lvl2), Giant (lvl6), Aberration (lvl12), Evil Outsider (lvl17). Look good?
    I'd go Undead, Elemental, Giant, Evil Outsider. At cap, swap Elemental for Elf.

    It doesn't look like your UMD is capped. What kind of Int tome do you have access to?Since you keep those which you already have read in your current life.

    Dropping Str to 17 and raising Int to 13 would give you even some more skill points, and benefits from a +1 tome from level 3 onwards, and a +3 tome from level 11 onwards.

    For Human Adaptability, I'd pick Str and Con, and only use Dex if the two former values are currently even.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  11. #11
    Community Member Thayion516's Avatar
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    Love this build! been playing 1 for my main for 2 yrs. Altho i know some of my other toons r stronger (PM and LoB FvS). The Exploiter Ranger build just FEELS like a Ranger should to me. Can do almost anything.

    Human 18/1/1

    Str: 16 Dex:14 Con:16 Int:12 Wis:12 Dump Charisma:8

    Lv 1 Rouge = UMD, Trap Skills, 1d6 SA, Cross class access to all skills. 40 skill points at lv 1. Dodge. Mobility.

    lv 2-13 Ranger = Toughness, Spring attack, Temp1, Fav Enem, Lightening Reflexs or 2 WepDefense, Kopesh, Temp2

    lv14 1 Monk = Wear Robes, Wis AC Bonus, Bonus Feat= PA or CE (need 14 Int for CE = +2 Int Tome used)
    (What many are doing now after the u14 combat changes is swapping the monk level for Fighter to gain Heavy Armor if needed for the boost in AC and PPR. Also gives more HPs, +1 to trip, and +2 to confirm crits.)

    lv 15-20 Ranger = Imp Crit, Maximize, Temp3

    21 Feat = Quicken

    24 Feat = Epic Toughness

    Enhancements = All Healing Amp Enhancements. Racial Toughness. Rouge Haste Boost. Fav Enem Damage. Human Vers. Other DPS Enhancements. Ranger Dex 2 (need for prestige).

    Skills = Full UMD, Full Search, Full Disable Device. Open Lock = 20. Jump/swim/balance = 10-15. Tumble = 1.

    This Build is Gear and Tome intensive. I would not suggest this at a First Life toon (barb or monk past life suggested) Prefers some Greensteel HP item and Good Armors. Need UMD items. Trap Skill items. Dodge/AC items for Tanking. STR items for DPS.

    Nice DPS with Kopesh and Manyshot Burst DPS when ur charging in or Spike damage and pull out.

    Devotion Item + Maximize + Healing amps = 225+ Cure Crit self healing.

    35+ UMD = most all useable Buff Scrolls and Heal Scroll.

    50+ Trap Skills = trap any dungon in game.

    Tank mode = 80+ AC at lv 20.

    This Class can do 80% of everything. Is it Total Min/Max on any one area?.. No. This Build is about Versatility and Survivability.

    PS .. Dont worry about 2 weapon fighting untill you get Improved 2 Weapon at ranger lv 6 (should be same time you get tempest1 = 70% offhand attack). Use a big 2 handed weapon untill you do. 2handed weapon will out damage 2 weapon untill you get tempest1. And you dont take -4/-6 to hit with a 2 handed weapon.
    Last edited by Thayion516; 02-13-2013 at 09:11 PM.

  12. #12
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    If you want great healing drop the fighter splash and change it to druid.

    I am having fun with a Dwarf 1 Rogue 1 Druid 18 Ranger.

    Here is my plan

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Dwarf Druid Ranger Exploit
    Level 20 True Neutral Dwarf Male
    (1 Rogue \ 18 Ranger \ 1 Druid) 
    Hit Points: 350
    Spell Points: 440 
    BAB: 18\18\23\28\28
    Fortitude: 18
    Reflex: 17
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            14                    19
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                9                    11
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    12
    Bluff                -2                    -1
    Concentration         3                    28
    Diplomacy            -2                    -1
    Disable Device        6                    26
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  6                     8
    Intimidate           -2                    -1
    Jump                  7                    11
    Listen               -1                     0
    Move Silently         6                     8
    Open Lock             6                    21
    Perform              n/a                   n/a
    Repair                2                     3
    Search                6                    28
    Spot                  3                    23
    Swim                  3                     7
    Tumble                6                     8
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 19 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Druid Aggravate I
    Enhancement: Druid Shifting Rake I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Druid Eminence of Life I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Druid Toughness I
    Enhancement: Rogue Improved Trap Sense I

  13. #13
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Thayion516 View Post
    21 Feat = Overwhelming Crit
    You are missing the cleave and great cleave prerequisites.

  14. #14
    Community Member Thayion516's Avatar
    Join Date
    Dec 2010
    Posts
    193

    Default

    Quote Originally Posted by Grailhawk View Post
    You are missing the cleave and great cleave prerequisites.
    my bad .. fixed.

  15. #15

    Default

    Quote Originally Posted by karl_k0ch View Post
    I'd go Undead, Elemental, Giant, Evil Outsider. At cap, swap Elemental for Elf.
    I find constructs more useful than elementals. There are entire epic raids with nothing but constructs in them.

    Now with the ability to twist in an additional favored enemy, I'm thinking (in order):

    1) Constructs (Elf @ 20)
    2) Undead
    3) Giants
    4) Evil Outsider
    @ level 20, free feat exchange changes Construct to Elf
    5) Construct (from primal avatar twist; choices limited to undead, aberration and construct)

    Previous to U17 I just straight up swapped out Giant for Elf and called it a day, but Giants will now be endgame so definitely want to keep them.

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