Even with the crazy high DC blitz was generally better if you could actually build it up and sustain it. The problem with blitz is that's not always practical. Any zoning kills blitz, cut scenes or running for significant periods often bug it out so the counter stops going up, and if there are other fast-killing toons in your group it can be a bit hit-or-miss getting the first few kills so it doesn't fizzle right away.
And without blitz dreadnought isn't all that amazing either (especially if you use handwraps). IMO not counting the epic moments fury is easily the best melee destiny.
Gildus, Yhvain, Sabathiel, Einion
Cannith, GOCI
Be Chill, have fun
LD has the same problem as bards: adding one to your party is great, but adding a second is much less of an improvement.
Community Member
I have started a thread asking improvement on other dcs here :
http://forums.ddo.com/showthread.php?t=405077
One Monk To Gimp Them All
Europe Devourer Beta Player
Arise Founder
Daemus, Daemons, Daemonicus Thelanis Server
I think you're seriously underestimating will saves on epic mobs. It's not as high as fort but it isn't far behind. For whatever reason reflex is by far the lowest save on the majority of mobs.
And 40 wisdom is higher than the vast majority of monks. Going higher than that means you're probably seriously crippling your monk.
Missing insighful str 2 So should be 39 normally. Everything into wisdom 18start 4tome 6 level ups no epic feats 6destiny rest from gear 2 from twisting acute instincts. Self buffs saves are in the working fine range with dumped dex (13 start) Can drop off litany for prowess trinket and antipodes for +4 hit/dmg and the 15prr when wanting to take a beating and not so dc worried. Run around in water to build ki fight in earth EIN in water (unless trying not to steal agro in a raid) but still manage to pull in water sometimes lol.
Self buffed no alchemical wisdom 2 refined water just doesnt want to drop for me after 21 runs this life still chasing it. EE Detour mobs for a basic show that to hit and dps are not a issue with lower strength.
Earth stance
Earth stance dps
Water stance
Water stance dps
Ein on EE mobs of the current live highest CR's
Whats possible if you want to try could get to 103 stars aligned but this is a good enough example.
I will get on lam later and do the same kind of test with the same monk and see how it goes.
Last edited by K_0tiC; 01-19-2013 at 10:54 PM.
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No raising strength is whats crippling your monk. A horc with max str mid 30s-35wisdom wont be stunning anything on EE u17 with cr in the 49-59 range at the same time you will also have less amp and less dps then a helf with max wisdom rogue dilly and tier 3 or 4 human versatility damage hitting trash they stun 95% of the time. My crits in earth are 400+ with normal hits without ki strikes in the 150-250ish base range on something stunned. Show me a SS of a Horc in EE content stunning and doing more dps and ill eat my words.
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Thelanis
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Officer of Renowned
Thelanis
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Polverizing The Wise, Dotting The Cleanser, Polarities The Undying, Sosage The Killer, Shootin The piercer & many more holders of items.
Well if 63 DC with -5 debuff on is failing from a multi-hitting monk then pale masters are well and truely ****ed because they can't even break 60 for more than 20 seconds in 4 minutes.
And since will saves seem to be following fort fairly closely, any sort of arcane CC other than web is pretty much out the window as well. Also the nerf to EiN will mean it will never land for anyone but people that have gimped out their monks, or divines who only have 2 stats to care about instead of 4 and the main one being wisdom anyway.
Yes my PM with 57 necro dc 51 dc everything else failed a lot of instant kills and CC in EE madstone. I would energy drain 2x and still about 50% of the trash would save. The lower cr trash like 49ish doesnt matter but the 50+ has some stupid high saves im guessing 50-55+dice.
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Polverizing The Wise, Dotting The Cleanser, Polarities The Undying, Sosage The Killer, Shootin The piercer & many more holders of items.
If it's 55 a 63 DC would still have about a 60% chance to stun as the mob usually has to pass 2 saves as both hands trigger and double strikes also trigger.
If you're sundering first like you say that 55 becomes a 50 and a 63 has about an 85% chance to stun. Fists of darkness can lower saves by another 2 if you somehow have the time to get off two strikes before stun. But if you're frequently failing with a 64 DC even after sundering then their fort saves are well over 55.
This is wonderful news. Maybe my PM should be a haste-bot and pike at the entrance. Not only we get a crappy ED to start with, no epic spells and now this.
Suggestions:
1) Make Arcane Surge a "toggle"
2) [Spell School] Augmentation: Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds
---Make it 25/50/75% so that we can take this to 3 levels and works when we actually need it..
Also give us an epic moment worthy of being epic.
Server is Nothing.
Active Ability: (Cooldown 30 min, 500 spell points) "Memory Leak" counter (shown in buff bar) increments each time you use a spell. When Memory Leak counter reaches 50, gain the ability to use Server is Nothing (its counter shows a "1" in the ability icon if placed on toolbar). On activation, the game server must make a saving throw (DC 10 + character level + casting ability mod) or crash, effectively erasing all monsters and players from the multiverse. If it succeeds at the saving throw it lags for 6 seconds and then breaks the physics engine a bit more. On weekends there is no save.
I've been reading the forums for too long today, and I'm far too tired and bored.
Character Compendium
__________________
Sarlona*Eternal Wrath
__________________
EiN will continue to be one of if not the best epic moment, but I have to agree with the sentiment that the other epic moments should be revisited.
The Sentinel one is terrible to charge up, and I mean truly a tactical implausibility in most quests except when you're standing in front of an hp-inflated boss for more than five minutes. I can't even charge it up in EE Velah--she dies too quickly.
Magister's epic moment I've experimented on with four characters and *always* abandoned. Etc etc etc
Character Compendium
__________________
Sarlona*Eternal Wrath
__________________
18base
6levels
4tome
4enhancements
4stance
2 ship
8item
1exceptional
3insightful
6GMOF
3twisted
10tea with queen
4abishi cookies
6fury made placid
3alchemical pot
2bard song
2store pot
2yugo pot
2capstone
90
+4 tea with queen 2nd cast with lower diplo
+2feats
+2 druid reincarnate (Myconid Incarnate: +2 Wisdom, +2 Charisma, -2 Dexterity, -2 Intelligence or Yuan-ti Incarnate: +2 Intelligence, +2 Wisdom, -2 Strength, -2 Constitution)
+2 completionist
+2 Spirit boon
+5tome
103
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Thelanis
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Polverizing The Wise, Dotting The Cleanser, Polarities The Undying, Sosage The Killer, Shootin The piercer & many more holders of items.