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  1. #1
    The Hatchery Scraap's Avatar
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    Default Crafted ML results on items with augs.

    They pretty much speak for themselves.

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  2. #2
    Community Member deahamlet's Avatar
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    That colorless slot empty or not adds to the ML if I understand correctly. Post next to DEX+4/Sup Stability item with no slot.
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    Daemonav Atreides: WF artificer (TR 2/14)////Irullan Atreides: human FvS (TR 2/?!?)////Lorrellei Atreides: human ice/acid sorcerer////Aliademon Atreides: elf PM necro/enchant wizzie (TR 2/8)

  3. #3
    The Hatchery kierg10's Avatar
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    a dex +4 docent of superior stability normally is ml 19, or 17 with MC.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
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  4. #4

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    Wow, that's a massive buff to cannith crafting if the low level augments are worth using.

    What's the ML on a heavy fort augment, again? And what color?

  5. #5
    Founder Ensis's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Wow, that's a massive buff to cannith crafting if the low level augments are worth using.

    What's the ML on a heavy fort augment, again? And what color?
    8 and Blue. A free blue slot will add +2 to the enhancement value of the item, or 3 or 4 minimum levels to using the item. Adding Heavy Fortification without the use of a slot increases the enhancement value by 5, adding 9 or 10 minimum levels to the item.

    This is a huge win for Cannith Crafting.
    Forcin - Orien

  6. #6
    Community Member Ivan_Milic's Avatar
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    Everything good doesn't last long.
    Dont say I didnt warn you.

  7. #7
    Community Member lronEnema's Avatar
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    Quote Originally Posted by Scraap View Post
    They pretty much speak for themselves.

    Not quite as good as it looks. The purely crafted version of the item above (with master craftsmanship) would only have been ML 17.

    All items with slots will have an ML 2, 4 or 6 higher compared to an unslotted item (depending on whether it is colourless, RYB or OGP).

    Because of this, items with the combined colours (OGP) are probably going to be worthless after the initial rush. Why have to wait 2 levels when you can get an item with a dedicated colour (RYB). For most builds, a little bit of versatility on what you can slot is normally poor payback.

  8. #8

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    I normally try to fit one cannith crafted item into my endgame gearsets for the stacking +20 hp. (I also use a spell point guild augment but only as a shrine swap for buffs.)

    I'm now thinking I might rather have a multi-augment item for that one cannith crafted slot. Two insightful +2s is tempting.

  9. #9
    Community Member apep1412's Avatar
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    Quote Originally Posted by lronEnema View Post
    Because of this, items with the combined colours (OGP) are probably going to be worthless after the initial rush. Why have to wait 2 levels when you can get an item with a dedicated colour (RYB). For most builds, a little bit of versatility on what you can slot is normally poor payback.
    Quote Originally Posted by Tolero View Post
    Purple, Orange, and Green Augment Slots cannot be found on random treasure. They are found on named treasure only.
    This doesn't seem to be an issue, for now.

  10. #10
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Wow, that's a massive buff to cannith crafting if the low level augments are worth using.
    That'd be one way to look at it, I suppose. Not in love with being told for months that 'oh, crafting is still useful because flexible', then having em turn around and give away about the only flexible ones I ever found any use for, for far less effort and at a far lower ML.

    It also hasn't escaped my attention that spellpower shards are still capped at 66 and require purified shards.

    Still, for +4 levels, and tossing out a +5 in favor of a +2 or +3, being able to tack on a spellpower to a dps weapon is likely to be of assistance to the off-casters, like bards and palies, and rangers, so there's that.
    Last edited by Scraap; 01-17-2013 at 02:35 PM.

  11. #11
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    but wait.. are items that had guild augment slots going to be able to be converted? I have a toon that is nothing but a bank for slotted items..

  12. #12
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by 4tonmantis View Post
    but wait.. are items that had guild augment slots going to be able to be converted? I have a toon that is nothing but a bank for slotted items..
    Not in the plan as far as the latest writeup. No new guild aug items generated, but keeping the vendors around nonetheless. There's been... a sizable debate already as to the wisdom of that.

  13. #13
    The Hatchery Habreno's Avatar
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    That may be good/bad... depending on what happens to items that already have guild augments.
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