Definitely drop Grandmaster of forms, I am assuming an earth stance III build so Master will be sufficient.
Theres not much choice for the other two feats I think I would lose Combat Archery (and pick up at lvl 27) and IPS, although IPS is nice I think it would definitely be the other feat I dropped.
Those two feats seem to be the least necessary for the build, many of the others being prereqs the choices are limited, you lose a little bit of dps but sometimes you need to trade off to get the build you want.
Toons:
Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)
Hi all. I am coming back to DDO next week after a year layoff. I will be TRing my monk who had a fighter past life already so I will be using a 36 pt build. I think I will be doing monk/ranger/arty. I currently have 2 old GS light II khopeshes. Would it be worth using those to lvl up with or should I get something else? I am really lost with U19 specs as I am still use to the old system. Will be trying to follow the build exactly. I will probably be lvling with a friend playing an assassin. Any special gear I should get for lvling purposes? Or any special things I need to know before I TR?
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
Does someone have a feat breakdown for a centered version ? I looked around but I didn't see any thanks for any feedback. I'm already looking at changing one of my Jugg's to the twf version as that's what I wanted to do a long time ago but it didn't really fit ....
SARLONA ~ BREY BRAY BRAI BREI BRAYZ CEMPER CEMP SEMPER SAVALOTProud Officer of ROVING GUNS
I don't really get what's going on in the first post... is the TWF version for 36 point builds (i see it has ranger). If so then is there an enhancement tree suggestion for the paladin version (for 34 point builds)? I assume it's THF still or is that thrown out?
Finally got my 2 Nightmares, and am looking into TR'ing into a TWF version.
Changed some feats around:
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 25 Lawful Neutral Warforged Male (2 Monk \ 2 Ranger \ 16 Artificer \ 5 Epic) Hit Points: 370 Spell Points: 1056 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 15 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 25) Strength 18 29 Dexterity 14 19 Constitution 16 21 Intelligence 13 18 Wisdom 8 13 Charisma 7 12 Tomes Used +5 Tome of Strength used at level 18 +5 Tome of Dexterity used at level 18 +5 Tome of Constitution used at level 18 +5 Tome of Intelligence used at level 18 +5 Tome of Wisdom used at level 18 +5 Tome of Charisma used at level 18 [B] Level 1 (Artificer) Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Selected) Point Blank Shot Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Level 4 (Artificer) Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 6 (Ranger) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Level 7 (Artificer) Level 8 (Artificer) Feat: (Artificer Bonus) Precise Shot Level 9 (Artificer) Feat: (Selected) Great Cleave Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Improved Two Weapon Fighting Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Artificer) Feat: (Artificer Bonus) Quicken Spell Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Manyshot Level 19 (Artificer) Level 20 (Artificer) Feat: (Artificer Bonus) Mithral Body Level 21 (Artificer) Feat: (Selected) Overwhelming Critical Level 22 (Artificer) Level 23 (Artificer) Level 24 (Artificer) Feat: (Selected) Stunning Blow Level 25 (Artificer)
Basically dropping IPS for Mithral Armor, taking Epic DR at 27, and tactician & perfect two weapon fighting at 26 & 28.
With 2 fighter past lives, tactician, legendary tactics, stunning 10 item & combat mastery 5 item along with +3 WF tactical abilities do you think Stunning Blow can be viable in EE's (maybe after a woowoo from a nightmare?)
Not sure if there's any "standard" for the centred version...
Here is how I did mine, not sure yet what to take at lvls 24 and 27.
1 Art Point Blank Shot
2 Mnk Power Attack (class)
3 Mnk Cleave, Zen Archery (class)
4 Art
5 Rng Favored Enemy: Evil Outsider (class)
6 Rng Adept of Forms
7 Art
8 Art Quicken (class)
9 Art Manyshot
10 Art
11 Art
12 Art Improved Critial: Ranged (class), Improved Critical: Bludgeoning
13 Art
14 Art
15 Art Great Cleave
16 Art Precise Shot (class)
17 Art
18 Art Master of Forms
19 Art
20 Art Improved Precise Shot (class)
21 Epic Overwhelming Critical
24 Epic Grandmaster of Forms or Extend or Precision or ...?
27 Epic Grandmaster of Forms or Extend or Precision or ...?
Notes: requires wisdom 12 for zen archery when taking lvl 3 if you LR/TR and have at least a +1 wis tome already eaten, else starting with wisdom 13. As usual, Impr Prec Shot requires dex 19.
Last edited by Jeromio; 09-13-2013 at 07:48 AM.
Proud officer of Spellbinders: http://spellbinders.shivtr.com/
Lyrandar(EU)->Devourer(EU)->Cannith
Is there any way this build style could be reworked to fit a Bladeforged? Wondering how well they'd do with the reconstruct SLA.
What would be the best 2handed GS weapon to build for this guy for lvling purposes and TRing. Somehting I could use for most lives? I have been gone a year so not sure exactly what I should get. Axe or Maul or Greatsword or Falchion?
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
I've leveled up a couple Juggy lives, and I found a Triple Positive Maul to be the most useful. I have an unbound Shining Devastation (khopesh crit profile with high base weapon damage when cleaving is really nice) so I used that on my last life (and it outperformed my Lit2 Greataxe on my previous life if you have the proper Improved Critical feat).
If you don't have access to a Shining Devastation, I think I would use a Triple Earth Falchion. I think it would be more useful than a Lit2 against the high hp content in the level 18+ content when soloing elites. It is cheaper than an Lit2 as well to make.
If you are not soloing elites, or if you plan to just repeat vale content (due to new xp system) to get from level 18 to 20, a Lit2 is great if you already have one.
The Silver Legion - Guild Medieval
Arisan - Arisanna - Arisanto - Arisgard - Betatest
Cannith
Ok forgive my ignorance as I have made GS but I never really understood the triple positive or whatever. What would be the effects I would put on the Maul? And you would recommend a maul over a falchion then for lvling from 12 - 20?
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
For a jug, a triple positive maul will have:
holy
good burst
good blast
greater disruption
Recipe Link
For a fleshie I'd switch out good blast for 30% amp, but if all you ever do is reconstruct then the amp does no good.
Yep, you're probably right.
Good blast does a pathetic amount especially because you likely won't take improved crit: bludgeon, meaning the good blast will only ever proc on a 20 for mauls. Greater Disruption also procs on 20s, so the good blast effect is relatively insignificant.
I was thinking of TRing a toon into a Jugg.
I don't have gear to do a centered build. I do have gear to do an uncentered THF (carnifex, lit2 falchion, cleaver, etc)
Also have gear to do a TWF but it is all khopeshes no Nightmares or any good bastard swords for that matter.
I was going to go with the THF uncentered but have seen some comments about it not being as good with the enhancement pass. Is it still worth doing the uncentered version? or should I try the TWF version with khopeshes?
I played the pally version, uncentered. I did not have any problems, in fact, that build stands and falls with endgame weaponry, mainly Pinion. Imho of course. My saves were deep into the 50s to early 60s. PRR was 50, with Epic DR 60. Worked for me. The question you have to answer to yourself is, if you want to solo ee. I did not want to and ehard stormhorns were challenging enough but once I triggered MB, I was in easy completion mode. If it is of interest to you, I even pulled my weight in ee Tor. And no, I don't own Pinion yet. I used ee Roadwatch + several random gen. bows.
I saved without problems in ee gianthold content and still reliably in ehard to ee stormhorns.
Well, in any way, I had many cha and tanky items from a former melee fvs life so I favored the pally version, therefor I had like 80% of items together. Cleaver came to me, because nobody else wanted it. In short, I worked with the stuff I already had. But if you don't mind the item grind at all, go for TWF.
Items I had to gather:
Black dragon scale stuff. Yet to pull a +3 insight CON helmet.
Master Artificer ring. Superb universal item. Though, the new rings and in general ring options make this a tough decision. Guardian's ring gives 24 PRR, stacking with PF set, tendon Slice Dun'Robar still is fun, especially with Cleaver's limpchopchop. The new rings almost demand Tier 4 Cleaver for that red slot.
I used the Jeweled Cloak to have PF set equipped constantly. I give a tiny rat's ass about DR breaking today. While blitzing, it does not matter, if a mob receives 30 dmg. less. Without blitz I just lived with the flaw.
Improved Deception item. First idea was Seal of House Avithoul but the droprate is so frustratingly low that I kind of gave up on it. Used Backstabber's instead. Lost 2 STR that way since Nether's Grasp were first idea. But today even they are not mandatory any more since <ou can get OL skill boosts of +20 on random gen. loot, theoretically. But comparing the gain of 2 stacking STR with the power of a no save on a proc-on-hit cc ability....I think I amde the right choice.
Last edited by zwiebelring; 09-20-2013 at 02:07 PM.
Characters on Orien:
Wanzer/ Klingtanz/ Incanta Superior/ Mercantus
I definitely like the build. I am considering converting my archer/caster Artie into a Melee Artie.
I am gonna use the Pally/Monk/Artie version for my template. I like the better saves and I definitely plan on using it more as a melee build.
I don't do warforged it's a personal choice don't worry to try and convince me otherwise. =)
So I think I am gonna try this out with a Dwarf and use TWF Dwarven Axes or Rume Arm/Dwarven Axe with the THF line. Maybe I will do the 2 Ranger option for the free TWF.
Will also likely go with Construct Essence for self healing. I have had that on my human pure arty and frankly I have been quite satisfied with my self healing. Even on EE.
Any thoughts on any additional tweaks I might make as a Dwarf rather than WF?
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)