just gonna start playing again after 3 years. just wondering whats a good build for a cleric. i want to be a good healer but also have some good offence aswell
just gonna start playing again after 3 years. just wondering whats a good build for a cleric. i want to be a good healer but also have some good offence aswell
Although there are several builds on this board, you may want to start with http://forums.ddo.com/showpost.php?p...1&postcount=75 from the revisiting paths thread. There's a lot of good info there.
the easiest build by gear and pl is healing and light spells
u will need only total 19 wis to cast lvl 9 spells (items and enhancements will count to this) so u can put the rest in con or cha if you want more bursts/auras (nice idea since most light spells are w/o dc so you can use your bursts/auras to heal an sp to cast divine punishment or searing light)
im not gonna tell you to do a build, it's your choice, but if you focus on radiant servant, healing and light spells you can spend almost all your enhancement points in this and will be an efficient healer and dps for boss (or casters, not aoe or instakill) and will have enough hp thanks to the low wis recquired
it's quite easy to play(buff at beginning, auras/bursts to heal and some spells in pulls mainly to casters, and nice boss fights) and is an excellent life to start with the completionist route :P
dont focus on turning undead cause it recquires gear/PL, so u will deal em damage with bursts/auras (so a high cha is a nice option, drow clerics are just sexy you know :P)
psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm
Here's my basic template for a caster-focused cleric:
Epic feats: epic Spell Pen & 1 more metamagic (e.g., GSF:Evo)Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 True Neutral Human Female (19 Cleric \ 1 Wizard) Hit Points: 278 Spell Points: 1379 BAB: 14\14\19\24 Fortitude: 14 Reflex: 5 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 8 8 Constitution 16 16 Intelligence 8 8 Wisdom 18 27 Charisma 8 8 Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Maximize Spell Level 2 (Wizard) Feat: (Wizard Bonus) Empower Spell Level 3 (Cleric) Feat: (Selected) Toughness Level 4 (Cleric) Ability Raise: WIS Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Extra Turning (swap for Spell Penetration by level 18) Level 7 (Cleric) Enhancement: Cleric Radiant Servant I Enhancement: Human Adaptability Wisdom I Enhancement: Racial Toughness I Enhancement: Improved Heal I Enhancement: Improved Heal II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Smiting I Enhancement: Cleric Smiting II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Level 8 (Cleric) Ability Raise: WIS Level 9 (Cleric) Feat: (Selected) Quicken Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: WIS Feat: (Selected) Heighten Spell Level 13 (Cleric) Enhancement: Cleric Radiant Servant II Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Force Manipulation I Enhancement: Cleric Smiting III Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Wand and Scroll Mastery III Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Spell Focus: Evocation Level 16 (Cleric) Ability Raise: WIS Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Greater Spell Penetration Level 19 (Cleric) Level 20 (Cleric) Ability Raise: WIS Enhancement: Human Improved Recovery I Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Smiting II Enhancement: Cleric Prayer of Incredible Smiting II Enhancement: Cleric Smiting IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Wisdom III Enhancement: Cleric Wand and Scroll Mastery IV
Skills: max Concentration and either Balance, Spot, Diplomacy, or UMD with a rank of Tumble to unlock it
28-pt version: drop STR to 10, CON to 14, or WIS to 16 and put last two pts elsewhere (e.g., INT for more skil pts)
The wiz splash gets you an extra metamagic, access to arcane wands like Blur & Stoneskin, lvl 1 wiz spells like Master's Touch & Expeditious Retreat (will need at least +3 INT item or Fox's Cunning pots/wands to cast spells), and Force I enh to boost Blade Barrier; can also add Flame I enh if you like Firestorm or Flame Strike. You give up the capstone, a couple of spell slots, and -1 Spell Pen; it's a worthwhile tradeoff, IMHO, but some still prefer pure cleric.
A pure cleric or non-human version loses a feat and has to push everything back a bit: Emp Heal (1), Max (wiz or human bonus), Toughness (3), Extra Turning swapped for Spell Pen (6), Emp (9), Quicken (12), Heighten (15), Gtr Spell Pen (18), ESP (21), SF:Evo (24).
At low lvls, she functions like a battlecleric: Master's Touch + decent 2H weapon (or S&B if you prefer) + Divine Favor + Bull's STR or Divine Power. SPs are saved for heals, buffs, and CC like Command and Sound Burst. At lvl 7 she acquires Radiant Bursts and a healthy supply of TUs to power them thanks to Extra Turning; bursts take care of the majority of heals, letting her devote even more SPs to buffs, CC, and the occasional DPS spell. At lvl 10 (cleric lvl 9) she gets Flame Strike, Greater Command, and Divine Punishment; lvl 12 is where the really good stuff kicks in - Cometfall, Blade Barrier, and Heal. By lvl 18 you should have enough TUs from gear (+6 CHA, Lesser Turning item) that you can swap Extra Turning for Spell Pen; which is good because that's also when you get Implosion and overcoming Spell Resistance becomes more of a factor.
EDIT: forgot to mention that SF:Evocation opens up some DC-boosting Twists, namely Evo Specialist from Magister for +3 DC and Precise Casting from Draconic for +1 DC.
Last edited by unbongwah; 01-22-2013 at 10:30 AM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.