All I want is to travel to Dolurrh.
All I want is to travel to Dolurrh.
Officer - Eternal Wrath
Burne Level 20 Human Paladin
Sarlona
what about shavrath? what about mad archons story? what about a monster so terrible that yugloth wont allow you to see it? what about mysterious gate in the battle field leading to .... ?, what about archon side of the battlefield?. what happened to nat gann? sooo many unfinished stories in ddo, maybe its time to wrap them up and then move completely to forgotten realms.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
First off, why would DDO2 have to be 4e or 5e? While wotc might push for a 5e product, I think turbine could make a legitimate case for not switching to an unproven system after all the 4e backlash.
Secondly, I know that eberronian airships function nothing like spelljammers. By next logical step I meant their purpose in game, and as a linear upgrade from travel within one world to travel between world's.
Ten towns, so we could have fun with ice year round and those immune to slippery surfaces boots would be worth something..
Turtel, Turtley Wrath, Tortoisse, Waterssong, Victerr Creed, Utahraptor, Velocaraptor, Minddancer, Loggerhead, Matamata, Sulcata, Ticerratops, Sierrann, Hankx, Shartelhane
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That's actually not a bad idea, though Spine of the World is still up there by Sword Coast, and has been done in the Icewind Dale games besides.
..of course, the ID games, bugs aside, were awesome, so..
But yeah, I'd love to see an ice-based dungeon/questing location. That'd be an excellent change from the norm.
Kinda like that underwater combat we were promised, and then got some sort of crazy slow-monkeyball curse instead for.