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  1. #1
    Community Member Munkenmo's Avatar
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    Default Increase of Challenges Experience rewards.

    Madfloyd stated that challenges would have their experience rewards reviewed and increased

    08-03-2012
    Quote Originally Posted by MadFloyd View Post
    We are making changes to Challenges (raising the XP), but they will not go back to the same values they were (where we were giving out 15 minutes of XP for a 5 minute challenge).
    Since then new items have been added to the challenge pack, the universal tokens have been overhauled, but still no adjustment in experience.

    When is this increase going to take place?

  2. #2
    Community Member mrtweakin's Avatar
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    I'm curious about this too. It seem apparent the challenge XP was accidentally hit twice with the nerf bat. It was stated it would be increased. What gives?

    I've been putting off running any challenges with my toons until the fix was in place (to make running them truly worth it). If it is never going to happen at least let us know.
    Captains Crew, Ghallanda
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  3. #3
    Hero
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    I'd like an answer as well.

  4. #4
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    I would love to hear an answer on this as well.

    We've been waiting quite some time. There have been plenty of patches/hotfixes since.
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    (AHH!! IM SO ANGRY I CANT SEE!)

  5. #5

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    The lie that the OP quoted was the straw that broke the camel's back for me. I no longer believe the devs at all.

  6. #6
    Community Member redspecter23's Avatar
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    The devs started this whole thing by telling us there is an easy to pull switch on challenges to adjust xp. Now that we know that, we all wonder what the hold up is in readjusting the xp upward. Now if they had never told us about the switch that can adjust xp in a matter of minutes, we could have more patience. If they just communicated more, we could have more patience. The combination of knowledge of the switch and the lack of communication is just not cool.

    If it really does take months to decide what a "balanced amount" of xp is and then spend 3 minutes swapping it over, then either the devs are insanely busy or they are being told not do to anything or talk to us about it.
    Kaarloe - Degenerate Matter - Argonnessen

  7. #7
    Community Member GrampaBill's Avatar
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    The way I look at it is like this: they don't play toons at lvl 18 to 20 nor do they play challenges. Otherwise, they'd have addressed the xp shortcomings by now.

    We've now seen that in order for them to address something that players have complained about for months, it requires one of them to actually experience that scenario before they get around to addressing it: specifically I reference the change to an Artificer's quantity of bolts summoned.
    Dec 21, 2011: Regarding signature errors like the one to the left:
    Quote Originally Posted by droipamine View Post
    I imagine we'll be looking at this very soon.

  8. #8
    Community Member fco-karatekid's Avatar
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    Yes, please... would also like an answer.

  9. #9
    Community Member donfilibuster's Avatar
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    One side problem with the "giving 15 min of xp in 5 min" thing is that it only applies to people actually doing it in 5 min.
    Count some downtime both in and out of the challenge and it's suddenly not quite as good xp for your time (or patience).
    At least the evening quests let you buff and lag before the quest unlike the cannith ones that start asap.

  10. #10
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    Default well...

    To be honest, since they nerfed the challanges i don´t run them anymore. I played a lot DDO before the nerf, but nowdays i look out for other things that keep my interest, mostly outside of DDO. With the challanges exps nerf they have driven away many players... and maybe me soon too.
    Fact is, i will observe the situation and if they don´t address the exp gab between lvl 17 and 20 in the near future then i am gone
    Last edited by Drachenzorncheffe; 09-11-2012 at 04:40 AM.

  11. #11
    Community Member azrael4h's Avatar
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    Quote Originally Posted by GrampaBill View Post
    The way I look at it is like this: they don't play toons at lvl 18 to 20 nor do they play challenges. Otherwise, they'd have addressed the xp shortcomings by now.

    We've now seen that in order for them to address something that players have complained about for months, it requires one of them to actually experience that scenario before they get around to addressing it: specifically I reference the change to an Artificer's quantity of bolts summoned.
    They don't play at all, really.

    When I test something in my game, I don't level a new group up to that point; I build an at-level batch, run it, build another, run it, etc... Running 1 to whatever (I have no hard cap, but I expect to end up in the level 30 range if doing everything) will come after I hit a stage where everything is in place and I can run everything to completion.

    The devs simply create new level 25's with all EDs maxed out, and whatever gear they want, and that's what they run. Couple this with cheats such as DR1000/- and immune-everything, and /kill all, and you can easily see why they are so out of touch with this game.

    They never ran 18-20 trying to level a TR, they just made a new level 20 completionist. Now level 25 with all EDs.

    That's not playing the game. And it's certainly no way to balance anything. That's how you find implementation bugs, missing text, a CTD issue, or a NPC who falls in a pit and bugs out the quest.

    The only reason the Artificer annoyance with bolts was fixed is because it was just as easy to cast conjure bolts as to type /give 1000 +1000 Bolts. It's not easy holding 16 until you're 18 so you can farm Gianthold and Necro IV until you're so sick of them you want to puke, then hold 18 until you're 20 so you can do nothing but run Vale and IQ quests over and over and over. So they don't bother, they just make the character at whatever level range they want, best possible gear, and go about their way.
    Anyone who disagrees is a Terrorist...

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  12. #12
    Community Member mrtweakin's Avatar
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    Is it really too much to ask to get a developer comment on this? Even a "Sorry folks, challenge xp will remain as is for the foreseeable future" would be fine if that is the case.

    We have yet another update going in tomorrow with no word on something that was apparently meant to be addressed.
    Captains Crew, Ghallanda
    Tweakfoo (Monk, 7th Life) | Tweakbot (Wizard, 8th Life) | Tweakit (Bladeforged Fighter Mutt, 16th Life, Completionist)

  13. #13
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    A short answer to this would indeed be highly appreciated.

  14. #14
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Farayon View Post
    A short answer to this would indeed be highly appreciated.
    I can tell you the answer.

    The people who can change this, have let it fall off their priorities list. Don't expect anything.

  15. #15
    Hero chickenmaniac's Avatar
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    We were told it was reduced so quickly because it was just a 'switch' in the programming.

    I guess I am also eagerly awaiting the long promised 'switch' back.

  16. #16
    The Hatchery DarkForte's Avatar
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    Quote Originally Posted by fTdOmen View Post
    I can tell you the answer.

    The people who can change this, have let it fall off their priorities list. Don't expect anything.
    Considering how quickly they first nerfed it at the drop of a hat, I would be surprised if they couldn't ramp it up with something as simple as one command. Probably got lost somewhere along the chain of command.
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  17. #17

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    Oh they can they just choose not to despite saying they would.

    This is why I will not report the exploits I know about to them. From my perspective, they have created an antagonistic relationship and it's now devs vs players, everyone out for themselves.

    The idea that the 3k/minute of buying time was "too much!" so it had to be nerfed down to 800/minute while people mindlessly and endlessly farm 10k/minute from quests -- and I see those LFMs up EVERY DAY -- offends me viscerally.

  18. #18
    Community Member redspecter23's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Oh they can they just choose not to despite saying they would.

    This is why I will not report the exploits I know about to them. From my perspective, they have created an antagonistic relationship and it's now devs vs players, everyone out for themselves.

    The idea that the 3k/minute of buying time was "too much!" so it had to be nerfed down to 800/minute while people mindlessly and endlessly farm 10k/minute from quests -- and I see those LFMs up EVERY DAY -- offends me viscerally.
    I agree completely. I used to bug report all sorts of things. Good things. Bad things. Exploitable things. Now I say nothing. They're really good at fixing player beneficial exploits. That's all well and good, but when it takes them months to fix something like challenge xp rewards, I'm not going to slow them down with any other assorted bug reports. They clearly have way too much to do as is. I'd hate for challenge rewards to be pushed even further down the priority ladder.
    Kaarloe - Degenerate Matter - Argonnessen

  19. #19
    Community Member Kinerd's Avatar
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    If I may...

    Your true antagonists are the ones pulling the strings. Having the title of "dev" is not enough to ensure self-determinancy. They are employees. If they would like to remain employees, they generally do what they are told. For them to burn their personal time to address the issues they are obviously aware of is supererogatory, beyond what is required of them by common decency.

    The devs (and community reps) are not our enemies. They make delightfully easy targets (levers!!!), but they are still not our enemies. Our enemies have never (and will never) read these forums. They have never (and will never) interact with us in any meaningful way. Behold the unpleasant truth! The people in power could not be more disinterested in our plights (such as they are), and our only hope for redress is their whims. If you want an environment where the devs are in control, try Kickstarter.

    Now, it's not like I'm recommending that you use the bug report tool when in all probability it is bugged out for you. I'm just advising where your antagonism can be properly (if futilely) addressed.

  20. #20
    Community Member redspecter23's Avatar
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    Quote Originally Posted by Kinerd View Post
    If I may...

    Your true antagonists are the ones pulling the strings. Having the title of "dev" is not enough to ensure self-determinancy. They are employees. If they would like to remain employees, they generally do what they are told. For them to burn their personal time to address the issues they are obviously aware of is supererogatory, beyond what is required of them by common decency.

    The devs (and community reps) are not our enemies. They make delightfully easy targets (levers!!!), but they are still not our enemies. Our enemies have never (and will never) read these forums. They have never (and will never) interact with us in any meaningful way. Behold the unpleasant truth! The people in power could not be more disinterested in our plights (such as they are), and our only hope for redress is their whims. If you want an environment where the devs are in control, try Kickstarter.

    Now, it's not like I'm recommending that you use the bug report tool when in all probability it is bugged out for you. I'm just advising where your antagonism can be properly (if futilely) addressed.
    The forums are our outlet. I don't think we have a way to directly talk to the higher ups so we use the forums to voice our opinions in the hopes that those that read them do pass it along to those that can authorize changes. If you have a way for me to personally send messages to the bosses of the devs, I'll go with that, but the forums are the most accessible way to talk to a Turbine employee (non specific) so that's what we use.
    Kaarloe - Degenerate Matter - Argonnessen

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