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  1. #1
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    Default How would you dress me (Level 16 PM II)?

    So, if you saw a level 16 Pale Master II walking around how would YOU dress him?

    I haven't really picked which elements/spell types I am gonna specialize in yet and I have a point in each of the enhancements. I've heard Fire and Cold are the best two to pick but then again I've heard Fire and Acid were good too (in addition to Negative Energy spells).

    So, here is the challenge. Let's make me the best Level 16 PM I can be

    Here is my current gear

    Staff: +3 Thaumaturgy Quarterstaff of Acid Lore
    Robes: +4 Undead Guard Robe of Stability
    Gloves: Arcane Gloves
    Bracers: Ethereal Bracers
    Helmet: Clever +5 Helm of Inner Focus +3
    Necklace: Death's Locket
    Tinket: Benign Breath
    Cloak: Cape of the Roc
    Belt: Belt of Thoughtful Rememberence
    Ring 1: Signet of the Silver Flame
    Ring 2: Reaver's Ring
    Goggles: Blindness Immunity
    Boots: Surefooted Boots

  2. #2
    The Hatchery Galeria's Avatar
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    Well, honey, all I can say is ain't you lucky no one can actually see what you have on.

    No style, no function. Most of that stuff should be thrown in the nearest kobold hole.

    The first question is, can you craft?

    The second question is, do you have cash to go shopping?

    Third question is, do you have VIP access or are you limited on what content you can run?

    You'll need +6 Int and Con items at least, and heavy fortification is a must. Look for something with greater false life, too. Toughness is generally only available on named items, but very helpful. That's just a start...
    Last edited by Galeria; 07-14-2012 at 01:04 AM.
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  3. #3
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by MasonGrimm View Post
    Staff: +3 Thaumaturgy Quarterstaff of Acid Lore
    Robes: +4 Undead Guard Robe of Stability
    Gloves: Arcane Gloves
    Bracers: Ethereal Bracers
    Helmet: Clever +5 Helm of Inner Focus +3
    Necklace: Death's Locket
    Tinket: Benign Breath
    Cloak: Cape of the Roc
    Belt: Belt of Thoughtful Rememberence
    Ring 1: Signet of the Silver Flame
    Ring 2: Reaver's Ring
    Goggles: Blindness Immunity
    Boots: Surefooted Boots
    Staff: +3 Thaumaturgy Quarterstaff of Acid Lore -> possibly good what else is on it?
    Robes: +4 Undead Guard Robe of Stability -> go with a different prefix here lifeshield perhaps
    Gloves: Arcane Gloves -> eventually you want either gs or the gloves from the pk vendor (titan raid gloves are nice as well)
    Bracers: Ethereal Bracers - junk. str item here - maybe with a guild slot
    Helmet: Clever +5 Helm of Inner Focus +3 -> minos
    Necklace: Death's Locket -> con 6/ gfl
    Tinket: Benign Breath -> voice/necro 2 trinket
    Cloak: Cape of the Roc -> Why? reaver raid cloak
    Belt: Belt of Thoughtful Rememberence con 6/gfl (whatever u dont find in neck)
    Ring 1: Signet of the Silver Flame -> spellpen/gfl/clever/str item
    Ring 2: Reaver's Ring -> same as other ring
    Goggles: Blindness Immunity -> finally something that is halfway valuable! keep untill you find goggles of spirit sight
    Boots: Surefooted Boots -> 30% striders

    hope that helps

    hob

  4. #4
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    Quote Originally Posted by Galeria View Post
    Well, honey, all I can say is ain't you lucky no one can actually see what you have on.

    No style, no function. Most of that stuff should be thrown in the nearest kobold hole.

    The first question is, can you craft?

    The second question is, do you have cash to go shopping?

    Third question is, do you have VIP access or are you limited on what content you can run?

    You'll need +6 Int and Con items at least, and heavy fortification is a must. Look for something with greater false life, too. Toughness is generally only available on named items, but very helpful. That's just a start...
    I'm less than a week or two in the game so yes, my fashion sense leaves much to be desired. Firefighters go for function and this is what I was able to make do with thus far

    Question #1: No I can not craft. One of my guildies can but only +2 stuff so far.
    Question #2: Yes, I currently have VIP access

    Quote Originally Posted by Hobgoblin View Post
    Staff: +3 Thaumaturgy Quarterstaff of Acid Lore -> possibly good what else is on it?
    Robes: +4 Undead Guard Robe of Stability -> go with a different prefix here lifeshield perhaps
    Gloves: Arcane Gloves -> eventually you want either gs or the gloves from the pk vendor (titan raid gloves are nice as well)
    Bracers: Ethereal Bracers - junk. str item here - maybe with a guild slot
    Helmet: Clever +5 Helm of Inner Focus +3 -> minos
    Necklace: Death's Locket -> con 6/ gfl
    Tinket: Benign Breath -> voice/necro 2 trinket
    Cloak: Cape of the Roc -> Why? reaver raid cloak
    Belt: Belt of Thoughtful Rememberence con 6/gfl (whatever u dont find in neck)
    Ring 1: Signet of the Silver Flame -> spellpen/gfl/clever/str item
    Ring 2: Reaver's Ring -> same as other ring
    Goggles: Blindness Immunity -> finally something that is halfway valuable! keep untill you find goggles of spirit sight
    Boots: Surefooted Boots -> 30% striders

    hope that helps

    hob
    Most of this stuff I don't quite understand; as in the short forms? GFL stands for Good Friggen Luck?

    The staff has
    - Spell Casting +9
    - Potency 44
    - Nullification 66
    - Glaciation 66
    - Acid Lore 6%
    Last edited by MasonGrimm; 07-14-2012 at 01:36 AM.

  5. #5

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    Rags, it enhances the undead look.

  6. #6
    Hero DanteEnFuego's Avatar
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    What server are you on?
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
    Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.

  7. #7
    Community Member Dagolar's Avatar
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    Quote Originally Posted by MasonGrimm View Post
    So, if you saw a level 16 Pale Master II walking around how would YOU dress him?
    I would dress him in nothing but Tasty Ham.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  8. #8
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    Quote Originally Posted by DanteEnFuego View Post
    What server are you on?


    Orien

  9. #9
    Community Member PopeJual's Avatar
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    Quote Originally Posted by MasonGrimm View Post
    So, if you saw a level 16 Pale Master II walking around how would YOU dress him?
    Would it be a forum violation to say, "ass-less chaps"?

    I want to know before I answer.

  10. #10
    Hero DanteEnFuego's Avatar
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    You MAY have a chance to find some folks there who might hook you up with Orchard Taps for your Minos legens helm and perhaps some good necro casting sticks or staff...

    I'd help on Thelanis...
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
    Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.

  11. #11
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    Quote Originally Posted by DanteEnFuego View Post
    You MAY have a chance to find some folks there who might hook you up with Orchard Taps for your Minos legens helm and perhaps some good necro casting sticks or staff...

    I'd help on Thelanis...
    Thanks.. I'll ask around and see if anyone there can help with the helm aspect.

  12. #12
    Community Member Cyndrome's Avatar
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    Minos is less of a concern on a PM- the toughness is not bad and extra fort does not hurt but you should be in form all of the time anyway so you will have 100% fort.

    I'd start aiming for raid loot- the torc from demon queen and the bracers of the demon's consort are sweet. The shroud of the abbot is great as well from the abbot raid. Granted, you probably won't see these before you hit 20th level, but it does not hurt to start working on them. I would get ready to dump fire. It will do well until you hit the vale of twilight, but many of the foes you will soon be facing are immune. Though fire is useful in some of the new content, I prefer having points in ice and electric for the damage over time spell's- niac's and eladar's.

    You will want a green steel hit point and spell point item. I like concordant opposition on my hit point item.

  13. #13
    Community Member Dagolar's Avatar
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    As a serious answer:
    Anything worthwhile will take you longer to farm out than reaching level 20 and grabbing the potent expansion gear will take.

    There are no easy items that'll hold you through, so you're really just looking at basic items:
    The belt of thoughtful remembrance is great, but you may want to grab a con+6, greater false life belt out of the Amrath quests [alternative option: Archmagi belts, PM set belt]. Either way, grab some hp items. As a caster, you'll want to be settled at at least 350hp by 20 [As in, 350 is as low-end as it should get, or you'll die every time you move ]. 450 would be more ideal, and 550 is solid.
    Greensteel is still the best option for elemental hp/sp items, and conc opp is always welcome. It'll take a while to get to a full item, but start farming the ingredients out, the greensteel accessories will still be functional at cap, depending on where you slot them.

    Once Mabar rolls around at Halloween, you'll want to farm that for the Robe.

    Make sure you have as good of an int item and sp (ie, archmagi) item as possible.

    You'll want to grab spell penetration and caster level+ items.

    Pale Masters are really straightforward on their items. Aim for getting your int, spell pen, caster level, sp, and hit points up, get your negative energy items, get your sp regen items, and get your items that inflict damage on you, so as to get some extra healing in. There's not much else to Pale Masters.
    Last edited by Dagolar; 07-14-2012 at 03:47 AM.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  14. #14
    Community Member ka0t1c1sm's Avatar
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    This list is by no means meant as an actual gear set, just as optional ideas for each slot. Some of these are minimum level 20, and other's will not be available to you until Crystal Cove or Mabar rolls around again.

    Helm: Darkstorm Helm
    Necklace: Torc of Prince Raiyum-de II
    Trinket: Epic Treasure Hunter's Spyglass
    Cloak: Stormreaver's Napkin
    Belt: Eerie Belt
    Gloves: Vile Blasphemy
    Boots: Epic Rock Boots
    Ring: Sanura's Band
    Bracer: War Wizard's Bracers
    Armor: Shroud of the Abbot, Robe of Shadow
    Weapons: Death's Touch, Pale Rod, Staff of the Necromancer

    Morgulion • Romenion • Valmyrion • Vanielle • Zandrine • Zeldaryne • Zinnuviel

  15. #15
    Community Member Dagolar's Avatar
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    Quote Originally Posted by ka0t1c1sm View Post
    This list is by no means meant as an actual gear set, just as optional ideas for each slot. Some of these are minimum level 20, and other's will not be available to you until Crystal Cove or Mabar rolls around again.

    Helm: Darkstorm Helm
    Necklace: Torc of Prince Raiyum-de II
    Trinket: Epic Treasure Hunter's Spyglass
    Cloak: Stormreaver's Napkin
    Belt: Eerie Belt
    Gloves: Vile Blasphemy
    Boots: Epic Rock Boots
    Ring: Sanura's Band
    Bracer: War Wizard's Bracers
    Armor: Shroud of the Abbot, Robe of Shadow
    Weapons: Death's Touch, Pale Rod, Staff of the Necromancer
    Rock Boots only being notable if you have an acid specialization, and Stormreaver's Napkin is just awful for high level gear, especially with better Spell Pen from Torc. Greater Cunning Trinket from Cove'd be a superior option if you're looking for the +1 Enchantment DC, and it'd throw in some SP and Efficient Maximize I as well. You can easily find better trinkets, besides.

    Other'n that, that seems a decent general toss-in, though, again, it'd be way, way quicker to just grab some 21ML+ items, assuming ownership of the expansion content.
    Last edited by Dagolar; 07-14-2012 at 08:23 AM.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  16. #16
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    It is not easy to level to 8 and then use a stone. You miss all the gear you would get trough the leveleling, and have to go back to get it.

  17. #17
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    Quote Originally Posted by MasonGrimm View Post
    I'm less than a week or two in the game so yes, my fashion sense leaves much to be desired. Firefighters go for function and this is what I was able to make do with thus far

    Question #1: No I can not craft. One of my guildies can but only +2 stuff so far.
    Question #2: Yes, I currently have VIP access



    Most of this stuff I don't quite understand; as in the short forms? GFL stands for Good Friggen Luck?

    The staff has
    - Spell Casting +9
    - Potency 44
    - Nullification 66
    - Glaciation 66
    - Acid Lore 6%
    Not bad you got your Null in there and acid but this sucks because you are not cold based.

    Way I figure it you need 3 lores including void and 2 elementals + Nullification. You also have to fit in Spell penetration and heavy fortification.

    Sticks, robes and helmets are all we got to work with as far as I can tell from the auction house. You can get you lores at 9% and your spell power in the 70's with AH items. I have at lvl 16.

    So far my guy has null on his helmet. Lightning lore on a robe. Mag and Cold lore on a scepter. Glacier and Void on another scepter.

    I dont think the big sticks are good till in the 20s. You need more little sticks to fit in more lore.

    IMHO acid and fire is good till high lvl. Wall of Fire will get u far, but not all the way. I guess to high heroic now. I like more DoTs. Cold and Electric give you 2 great DoTs (every 2 seconds for 16 seconds). You can stack them for damage in the 1000s. They don't go through the ice storm also. They slip or stop, but you just pick them off.


    It sucks that you have to take Minos off because we need the head slot for my lore or spell power, but as a PM in wraith form you have 100% fort. When not in PM form you can just get heavy fort on a robe or ring. The extra 20 hp is nice but not worth the gear grind to avoid taking it off. Now that there is superior lore and major lore out there green blades and skivers are less potent. But at least you prob get the greenblade while grinding Torc.
    Last edited by firemedium_jt; 07-14-2012 at 09:10 AM.

  18. #18
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    Quote Originally Posted by ka0t1c1sm View Post
    This list is by no means meant as an actual gear set, just as optional ideas for each slot. Some of these are minimum level 20, and other's will not be available to you until Crystal Cove or Mabar rolls around again.

    Helm: Darkstorm Helm
    Necklace: Torc of Prince Raiyum-de II
    Trinket: Epic Treasure Hunter's Spyglass
    Cloak: Stormreaver's Napkin
    Belt: Eerie Belt
    Gloves: Vile Blasphemy
    Boots: Epic Rock Boots
    Ring: Sanura's Band
    Bracer: War Wizard's Bracers
    Armor: Shroud of the Abbot, Robe of Shadow
    Weapons: Death's Touch, Pale Rod, Staff of the Necromancer
    Absolutely none of these were available on my servers auction LOL

    I also haven't really picked which elements yet so I could go with just about any particular staff as long as it had nullification on it.

    I have Manipulation I in Fire, Acid, Ice, Electric.
    Last edited by MasonGrimm; 07-14-2012 at 09:34 AM.

  19. #19
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    I did manage to pick up a

    +3 Thaumaturgy Quarterstaff of Greater Fire Lore

    Spell Implement +9
    Small Guild Augment Slot
    Potency +48
    Glaciation +72
    Nullification +72
    Greater Fire Lore +9% chance of Crit

    I also have Witching Hour tucked away in my inventory but alas, I fear I have outgrown that particular stick.

    Someone should start a School of Palemaster LOL
    Last edited by MasonGrimm; 07-14-2012 at 09:43 AM.

  20. #20
    Ninja Spy phillymiket's Avatar
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    Howdy.

    I just geared a lv 16 pale master myself.

    The challenges are easy and not that much of a grind.

    You get XP while you are doing them (slowly) so you will be 17 after gearing up.

    I got the lv 16 tier2 Boots and Cloak and then the Darkstrorm helm from the new quests chain in the harbor.
    That covers fire/acid/elect/negative with amp and lore. (+90/+84 with 9% lore)
    Then you just need ice covered (I have risia item that is unavailable right now). You could use challenge robe or a scepter.

    You maybe don't need all of that but you at least want a couple of DOTs maxed up. (easy with with challenge items.)
    Grinding all would take a little while. (took me about 6-8 hours game time for all maybe)

    If you got all of that you would still have gloves/belt/trinket/goggles/bracers/2 rings/and both items in your hands free to get GFL, Con6, Int6, Greater Necro focus, archmagi item (swap out after buffing/going into form) and any thing else you want.

    You will, as mentioned above, want a GS HP item (minII?) and SP item (ConOp?).
    These will take awhile for Tier3 but you could have Tier2 in a week.

    Other project are TOD for ring set. (may take awhile)
    ADQ for green blade and torc (will take awhile)
    Epic/high lv random gen/alc etc etc can be added as you get them.

    PS -
    OP you really want to bump up elemental damage AP beyond the first 10% for at least two elements.
    Remember, AP can be easily changed every few days so don't be afraid to try something then switch it out until you find what you like.

    PPS -
    You are of a class that is very easy to solo challenges. Lucky you.
    I found running the challenges at lv 15 solo on a lv 16 PM is much, much easier and faster then running them at lv16.
    (mobs seem to take a jump up in HP/resists at 16)
    Reward seemed just as good at 15.
    (I maybe wrong there)
    .
    Last edited by phillymiket; 07-14-2012 at 10:57 AM.
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