Page 1 of 2 12 LastLast
Results 1 to 20 of 45

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default Devs - once the Ocean Stance bug is fixed . . .

    Will you remove that silly cap on dodge?

    I'm going to assume it was an ad-hoc mechanism thrown in there while you had time to fix the ocean stance bug. Am I wrong?
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  2. #2
    Developer Vargouille's Avatar
    Join Date
    Dec 2011
    Posts
    0

    Default

    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.

  3. #3
    Founder Stanley_Nicholas's Avatar
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    Something really needs to be done for unarmored monk-splashed builds. It's not very fair that they should have to devote most of their gear slots, feats, and destiny/twists just to get half the damage avoidance of a generic fighter with a nice set of fullplate and shield, and little if any damage mitigation.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

  4. #4

    Default

    Quote Originally Posted by Vargouille View Post
    We may add abilities that allow you to increase this limit for certain character builds.

  5. #5
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    I have to ask, "Why?"

    It's fairly difficult to get to the cap as it is, and getting beyond the cap requires a fairly significant devotion via feats, enhancements, class and destiny choices, and items, which makes it difficult to also achieve a high AC or PRR. That light- and no-armor wearers have had their AC potential reduced further emphasizes, to my mind, the unnecessary implementation of a Dodge cap.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  6. #6
    Founder Tyrande's Avatar
    Join Date
    Jan 2006
    Posts
    3,665

    Default

    Quote Originally Posted by sephiroth1084 View Post
    I have to ask, "Why?"

    [...]
    My guess is that they don't want people to come up with builds of punks with > 25% (50%?) dodge; in combo with AC that can only be hit half of the time and put on displacement/blurry/ghostly items to make them almost cannot be hit by monsters.

    hit chance in that scenario would be = 0.5 * 0.5 * 0.5 * 0.9 ~= 11%

    With Great Power Comes Great Responsibility

  7. #7
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Quote Originally Posted by Tyrande View Post
    My guess is that they don't want people to come up with builds of punks with > 25% (50%?) dodge; in combo with AC that can only be hit half of the time and put on displacement/blurry/ghostly items to make them almost cannot be hit by monsters.

    hit chance in that scenario would be = 0.5 * 0.5 * 0.5 * 0.9 ~= 11%
    Which is still more than double what the theoretical minimum hit chance was before the update - which was 5%. Also, how is 11% almost unhittable? That's still more than 1 hit out of every 10 attempts. Or 11 hits out of every 100. Or 110 hits out of every 1000!!!

  8. #8
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    Fair enough . . . would it be too much to ask that certain buffs . . . say a bard's Inspire Heroics (which is woefully weak right now) not be subject to that cap?
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  9. #9
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    That right there pretty much sums up a lot of reasons I doubt I will be coming back to the game or ever paying again.

    I have a pretty healthy chunk of light armor builds, along with my favorite monk dex/wis build. "Wear heavy armor, or else take a lot more damage than before"

    I have rebuilt too many characters over the years, and I am done with it. 6 years of watching game mechanics getting broken for no good reason and then the inevitable, and predictable, problems, power creeps, and various 'halo' effects of doing things wrong and taking years to barely fix them have finally left a bad taste in the mouth.

  10. #10
    Community Member elg582's Avatar
    Join Date
    Aug 2010
    Posts
    544

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    Right! All we have to do is splash barbarian!

    Let us do that and we'll call it even

  11. #11
    The Hatchery whomhead's Avatar
    Join Date
    Oct 2009
    Posts
    573

    Default

    Quote Originally Posted by elg582 View Post
    Right! All we have to do is splash barbarian!

    Let us do that and we'll call it even
    Wish granted! It's called Fury of the Wild, and it is awesome.

  12. #12
    Community Member elg582's Avatar
    Join Date
    Aug 2010
    Posts
    544

    Default

    Quote Originally Posted by whomhead View Post
    Wish granted! It's called Fury of the Wild, and it is awesome.
    Does it give you uncanny dodge?

  13. #13
    Community Member Veriden's Avatar
    Join Date
    Nov 2009
    Posts
    990

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    so why keep monks? Why not just replace them with sword sage from the book of 9 swords? You guys obviously don't want people to play monks and sword sages would solve EVERY problem monk has right now. Light armor + wis bonus to ac + cool little ki like special strikes, this would make every one happy + you can eliminate handwraps (ergo the bugs surrounding them.)

    Moral of the story, there is absolutely no reason to make one class vastly inferior to it's peers as a melee..let alone the gap between melee and caster.
    Last edited by Veriden; 06-29-2012 at 04:34 PM.
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  14. #14
    Community Member Dagolar's Avatar
    Join Date
    Apr 2010
    Posts
    1,647

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    The cap is understandable.
    However, can we get a response on how having the dodge bonuses from Ocean Stance (and its GotF bonus) apply to the cap (rather than exceed it) makes Ocean Stance absolutely worthless, with Earth Stance being able to EASILY reach the low cap, while offering better health, armor class, and PRR?
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  15. #15
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by Vargouille View Post
    The limit for dodge is intended to stay. We may add abilities that allow you to increase this limit for certain character builds.
    Can we have dodge back to AC? The dex based toons are destroyed by this update. not only did the to hit calc's change, but we lost our dodge ac bonus as well. my 80+ ac ranger dropped and even wearing armor can't get close to where i was, much less the higher ac needed now with the to hit change.

    Your forcing everyone to go str builds and we want variety!
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  16. #16
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    I must have missed it, what is the dodge % cap?
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  17. #17
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default

    Quote Originally Posted by trillea View Post
    i must have missed it, what is the dodge % cap?
    25%
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  18. #18
    Founder riexau's Avatar
    Join Date
    Feb 2006
    Posts
    426

    Default

    Tell ya what, keep the dodge cap but let me dodge spells and effects and we'll call it even

    *Drow sorcerer casts finger of death*

    DODGE!

  19. #19
    Community Member
    Join Date
    Sep 2009
    Posts
    23

    Default

    Quote Originally Posted by riexau View Post
    Tell ya what, keep the dodge cap but let me dodge spells and effects and we'll call it even

    *Drow sorcerer casts finger of death*

    DODGE!
    my monk now has a spell resistance of 45,
    I don't even need to "dodge" spells

    btw I tested switching between fire stance (8% dodge with my gear) and the bugged water stance (25% dodge)
    and I can't really tell the difference in gameplay. I only can say that my survivability is pretty good in both cases.
    that is on a grandmaster 5 with about 70 AC (~50% to be hit), blur and ghostly.
    so from my personal experience I don't really care about the dodge cap...
    Last edited by TDSCBloody; 07-02-2012 at 10:51 AM.

  20. #20
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default

    Don't suppose PRR is getting capped at 50 (25.67% mititgation) to make this fair for cloth armor...

    Didn't think so.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload