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  1. #1
    Community Member daniel7's Avatar
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    Default A suggestion to get people to play the Titan Awakes

    The raid is a level 11 quest and the loot is great at level. One of the main reasons people don't do this raid too often is because its so easy to level past its level range. Do the raid once and you have leveled past its level range by the time you get off timer. Here is my suggestion to get more life out of the quest and out of the loot.

    1. Up the raid to level 12.
    2. Have Hard setting count as level 14.
    3. Have Elite setting count as level 16.
    4. Have the items upgradeable like in the Reaver and Abbot.

    These changes allow level 9-18 characters to raid this quest. Turbine might have to spend some resources making the change but would sell more Restless Isle Adventure packs. The same changes could be applied to Tempest Spine. Breaking the rule of hard is +1 to quest level and elite is +2 to quest level can give more life to some of the best quests.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  2. #2
    Community Member HatsuharuZ's Avatar
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    I have never done this raid, and have never had a reason to, but I like your idea.

    /signed.

  3. #3
    Community Member herzkos's Avatar
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    i would far rather see epic added and the base quest left alone.

    Turbine needs to stop upping the difficulty and levels for earlier raids.
    If new people can't run them at level, they won't learn how to do raids.
    With BB in full effect, I don't think you'll see a normal Titan run anytime in the next
    6 months fill up.

    I don't see a whole lot of lfms for it but I think that is more due to the difficulty
    of getting a party there (through the wilderness and prequests) than level issues.
    perhaps ease flagging requirements even more for it or just nuke the whole tunnel/island idea
    and have a traditional type wilderness area.
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  4. #4
    Community Member sephiroth1084's Avatar
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    I've made this suggestion since before epic came out. In fact, the epic scaling of VoN 6 and DQ 2 is very similar to a suggestion I made years ago. Not claiming that it was my idea that sparked such things, as I'm sure others have made similar proposals, but the concept is pretty old.

    From what I can tell, given Turbine's actions since then, we can probably feel rather confident in Turbine not scaling the raid up with difficulty, maybe giving us tokens like they did in Reaver and Abbot (while also making the Titan fight more challenging somehow...likely by increasing HP somewhere and the damage it deals) to boost the loot a little, and will probably not epic the raid.
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  5. #5
    The Hatchery Drekisen's Avatar
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    More importantly make it so the raid is not so easy to grief/fail.....as it is now....you get one disgruntled or oblivious party member and your scr*wed

  6. #6
    Community Member grayham's Avatar
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    Never done it, LFM's for flagging or the raid itself are rare from what I can see, so why not. Good idea.

    /Signed.

  7. #7
    Community Member xSeverinax's Avatar
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    flagging for it and getting out to it are a pain. I have a single toon flagged, he did it once and it really wasn't worth the time and effort it took.
    Thelanis;

  8. #8
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    Flagging is a pain since it requires knowledge of which tunnels go where, 2 1:30 long quests approx for flagging, and the raid itself requires coordination for the puzzles/amulets. Then of course the pillars.

    I am curious if the navigator dropped you off at the raid entrance if there'd be more uptake.

    Main item I'd want out of that raid are the 30% striders at lvl 9.

  9. #9
    Community Member DrNuegebauer's Avatar
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    Just make it so you don't have to run the pre-raid every time.

    Make it like Tor - once and you're flagged for good.

    Then it'll be run quite a lot.

  10. #10
    Community Member Diyon's Avatar
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    Just don't ruin my greater teleport shenanigans!
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  11. #11
    Community Member Zyerz's Avatar
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    I've seen LFMs for it every 2 weeks. Normally a no xp run, but still out there. I ran one 3 weeks ago. Great run, no deaths, got a tome, and the other party members got a few named items.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  12. #12
    Community Member Rumbaar's Avatar
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    The Level is not the reason this is not run. If that was the case, the Chrono raid would never be run.
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  13. #13
    Community Member daniel7's Avatar
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    Quote Originally Posted by herzkos View Post
    i would far rather see epic added and the base quest left alone.

    Turbine needs to stop upping the difficulty and levels for earlier raids.
    If new people can't run them at level, they won't learn how to do raids.
    With BB in full effect, I don't think you'll see a normal Titan run anytime in the next
    6 months fill up.

    I don't see a whole lot of lfms for it but I think that is more due to the difficulty
    of getting a party there (through the wilderness and prequests) than level issues.
    perhaps ease flagging requirements even more for it or just nuke the whole tunnel/island idea
    and have a traditional type wilderness area.
    I absolutely agree that making an epic version of the quest would lead to it being ran more often and I wouldn't be against it, however, I was suggesting this nonstandard form for hard and elite so you could play it more while leveling. Simply put we don't need more level 1-10 as much as we need more 11-20 quests because the cap was 10 for what seemed like forever. Just to be clear I don't think all quests should be changed like this.

    Also removing the annoying walk to the quest and the preraid would make it more popular as suggested above.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  14. #14
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    Quote Originally Posted by Rumbaar View Post
    The Level is not the reason this is not run. If that was the case, the Chrono raid would never be run.
    Agree. Great loot. +6 Str & greater false life item in 1 slot at lvl 9 is real good. 7 fingered gloves too.

    I would run this quest if it was out there even at lvl 20

  15. #15
    The Hatchery Enoach's Avatar
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    I love all 3 flagging quests.

    The problem that turns most people off with these quests is not the quests themselves but getting to the quests. You either have a great memory to know which tunnels to take, have a good guide or have one of the many printed out maps - Because we all know how well the Map works on the island. {If maps are the last part that is implemented, are we still waiting for this area to be completed?}

    I like the pre-raid, similar format to VoN, the raid itself is too short. If you separate the need for both it would be about 10 minutes from start to finish. In which 4 people are active and the rest wait for the shield to drop for the last 30 seconds.

    The best fix is to add a way for people to get to the raid without needing a greater teleport, or dropping group to run to quest entrance (again need good memory, guide or one of the many maps available). Fix that, and this raid just might start getting run more often, like it did in the first years it came out.

  16. #16
    Community Member Dagolar's Avatar
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    Agreeing with two points made here:
    1: The island tunnels can be confusing, and aren't very visually appealing (though the islands themselves are) and this leads to a hesitation to run the flagging quests.
    2: The raid isn't run enough, despite still having a number of items that are still quite useful even with game item progression.

    While I have nothing to offer on 1, I can say that running Titan would be a lot more agreeable if you didn't have to rerun the preraid each time you fail the second one- especially since just the briefest moment of lag, bugs, bad timing, or poor party coordination can make the quest fail.
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    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
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    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  17. #17
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    Quote Originally Posted by daniel7 View Post
    The same changes could be applied to Tempest Spine. Breaking the rule of hard is +1 to quest level and elite is +2 to quest level can give more life to some of the best quests.
    I'm not sure why Tempest Spine is getting tossed in here. Unlike the Titan Awakes, Tempest Spine is F2P so everyone has access for it. It is easy to get a party going for the raid as it is one of the few that can be played at level for BB while requiring no pre-req quests that you need to run to flag it. It would be nice if something was done for the Raid in the form of Epic content, but there are no problems running it as it is now.

  18. #18
    Community Member daniel7's Avatar
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    Quote Originally Posted by DavionFuxa View Post
    I'm not sure why Tempest Spine is getting tossed in here. Unlike the Titan Awakes, Tempest Spine is F2P so everyone has access for it. It is easy to get a party going for the raid as it is one of the few that can be played at level for BB while requiring no pre-req quests that you need to run to flag it. It would be nice if something was done for the Raid in the form of Epic content, but there are no problems running it as it is now.
    I forgot there isn't a raid timer on Tempest Spine so yeah that one doesn't need to be changed. Epic Tempest Spine would be nice.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  19. #19
    Community Member sephiroth1084's Avatar
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    Some tips on getting flagged:

    • You don't need to have completed Hiding In Plain Sight. All that does is grant you access to the Screaming Otyugh; if you can get someone to throw you a Greater Teleport to the Restless Isles, you can skip HIPS and get right to the other flagging quests (such as to join a group in progress or fill out your group that has passed HIPS). Bind there, at least until you're finished with Titan stuff, so you can return without need a GT.
    • As long as one person has picked up the quests, everyone can just use the Wayfinders to get out to each of Slavers and Ghola Fan's respective quest givers via a Share Quest.
    • You can find directions for reaching the two Restless Isles quests somewhere (I think on the wiki). They're useful.
    • Travel together. Clear from the quest giver to the entrance, then go back and shrine before heading into the quest.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  20. #20
    Founder Stanley_Nicholas's Avatar
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    Getting to the flagging quests is a nuisance, I agree. But you only have to do that once per character. The reason I have less than zero interest in running Titan is the preraid. I despise the Twilight Forge more than any other quest. From the first time I ran it and had to spend 90% of my time standing around waiting for someone else to complete something in a different part of the map, I've hated the thought of setting foot in there. So unless they drastically overhaul the preraid or make it so you only have to do it the first time to flag, I won't be setting foot in there regardless of any loot upgrades or epic settings.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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