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  1. #61
    Community Member Dagolar's Avatar
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    Quote Originally Posted by Kheledon View Post
    Well, it may be working as intended, or it may not be. That's what I would like to know.

    Honestly, I never had this problem until 2 days ago after completing my first House C Challenge. Perhaps I have encountered a bug related to that. I would like to hear from the developers on this, however.

    Edit to add:

    Besides, it's completely unrealistic and ridiculous to die from taking off a necklace. That's just plain silly, and that's why I think it's a bug.
    It's a basic and core rule to D&D.
    Keep in mind, when you remove that item you're not losing hit points; You're directly losing a portion of your overall health, which is represented by improved hitpoints.
    In other words, imagine if someone was giving you an adrenaline drip in real life as the only thing keeping you on your feet, and then they suddenly took that away.

    But, no, I agree.
    This is clearly a failure with how our medical.. I mean, magical system works. Free constitution care for everyone!

    Except for undead. Those punks don't get any constitution.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  2. #62
    Community Member Dagolar's Avatar
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    Quote Originally Posted by Phemt81 View Post
    He means 1 per level.

    The second statement is partially uncorrect: in D&D it's true, but in DDO you are incapacitated even at 0 HP. In the pen & paper version you were in a different status where doing anything but move or heal would cause you to start bleeding (= losing 1 HP and going negative health).

    (My reference is 3.0 ed. since i never played newer versions)
    From the 3.5 SRD:
    "Effects of Hit Point Damage
    Damage doesn’t slow you down until your current hit points reach 0 or lower. At 0 hit points, you’re disabled.

    At from -1 to -9 hit points, you’re dying.

    At -10 or lower, you’re dead."

    Having DMed from basic through 3.5, I've always seen 0 HP played as disabling [or killing] a character.
    Any stress at 0 or lower would risk opening any stabilized wounds, as you mentioned.

    Feather meant +1 to the Constitution modifier, as he said. Bonus hit points from constitution is equal to (character level * total Constitution modifier).
    Last edited by Dagolar; 03-09-2012 at 11:38 AM.
    Quote Originally Posted by Xeraphim View Post
    Fly? That would break every quest in the game. You would see folks falling from the sky in Korthos and dying. It would be a rain of newbs.
    Quote Originally Posted by Dandonk View Post
    Yeah. It's not "we nuked the city from orbit", it's "the city experienced a brief population drop". Check.

  3. #63
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by Crann View Post
    If this is his issue, shouldn't he just.....uhm.....Teleport?
    This.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  4. #64
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Indeed, I should have stated "If your hit points drop to 0" rather than "below 0".

    While we're at it, however, you appear to have meant "incorrect" where you stated "uncorrect". To "uncorrect" would be to undo a correction.
    True! I used to correct developers then i took a typo to the knee
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  5. #65
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Kylstrem View Post
    I just don't know how someone has played for 2 years and they are still worried about the difference in buying/selling from +0 Haggle to +15 haggle.
    This! I have millions of plat lying around and I have never worn a haggle item. Not to mention I deconstruct everything, does haggle even work with the little plat you get from deconning?

    Vordax

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  6. #66
    Community Member Veriden's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Indeed, I should have stated "If your hit points drop to 0" rather than "below 0".

    While we're at it, however, you appear to have meant "incorrect" where you stated "uncorrect". To "uncorrect" would be to undo a correction.

    Not completely true, UN and IN both have similar uses of the word 'not' UNbelievable for example is used when something is not believable. Something that is Incorrect is also, not correct. Some of my friends whom do not speak english natively make similar mistakes. While not wholly wrong we do possess silly tense rules in the english language.
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  7. #67
    Community Member TWDiggs1980's Avatar
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    Hundreds of noobs die every day switching their con. item to a haggle item. For just a few copper a day we can prevent this.

    Please think of the noobs!
    Quote Originally Posted by Tarrant View Post
    Not understanding you makes them lucky, lucky people.

  8. #68
    Community Member BoBo2020's Avatar
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    Default Other things that can kill you...

    Other things that can kill you when you are low on hp.

    - Rage just ended (*ding)
    - Monk drops earth stance (*ding)
    - PM drops form (*ding)
    - PM drinks Cause Serious Wounds pot when not in form (*ding)
    - AFK underwater (*ding)
    - Swimming in lava in the Twelve (*ding)
    - Falling (@splat *ding)

    ...

  9. #69
    Community Member Phemt81's Avatar
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    Quote Originally Posted by TWDiggs1980 View Post


    Hundreds of noobs die every day switching their con. item to a haggle item. For just a few copper a day we can prevent this.

    Please think of the noobs!
    lololzzz!!!!111!!!11100!! +1
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  10. #70
    Founder Solmage's Avatar
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    Quote Originally Posted by Nummesis View Post
    Or they could just change it so that when in a public area (non pvp) it is impossible to go under 1 hit point. I really dont see why it the game allows us to die in a public area.
    As an alternative suggestion, how about we stop disneyfying the game more and more and REMOVE the noob railing from house K so you once again can fall down and die if you are smart enough to jump down to your death. While we're at it, if we could please loose exp every time we die again... /sighs at wishful thinking.
    Last edited by Solmage; 03-09-2012 at 04:25 PM.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  11. #71

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    My personal recommendation, grab a cheap HP replenish item from the bartender, eat it, then go take a bio break or grab something to drink then come back and switch out. (Or just wait a few seconds...) By that point, you should have enough HP to switch out your item and stay alive.


  12. #72
    Community Member MissMoogle's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Indeed, I should have stated "If your hit points drop to 0" rather than "below 0".

    While we're at it, however, you appear to have meant "incorrect" where you stated "uncorrect". To "uncorrect" would be to undo a correction.
    hahahhahahahahahahahahahahahahahahahahahahahahhaha hahahahahaha
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  13. #73
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    an idea on that.... make it if you take off an item that is granting you hp and this would cause you to die then you are instead forced to -9, that way if you are in a tavern or public area you will get up eventually ~it REALLY sucks as a wind stance monk, if you died without wind stance on, release in tavern you go to put your stance back to normal.... and your dead same happened when i left earth stance for fire stance once..... would really be nice to have it changed a little~
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
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    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  14. #74
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    an idea on that.... make it if you take off an item that is granting you hp and this would cause you to die then you are instead forced to -9, that way if you are in a tavern or public area you will get up eventually ~it REALLY sucks as a wind stance monk, if you died without wind stance on, release in tavern you go to put your stance back to normal.... and your dead same happened when i left earth stance for fire stance once..... would really be nice to have it changed a little~
    You just want to suck all the humor from the game!

    /not-signed

    Vordax

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  15. #75
    Community Member gabaod's Avatar
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    folks still use haggle in this game? lol Is it really that hard to just hmm, drink a hp drink from the bartender, before repairing? Or are you that stingy where you must save that 1cp by using your haggle item to buy that hp drink. nubs

  16. #76
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    Quote Originally Posted by Kheledon View Post
    Thank you for the response. Odd that I have never encountered this before, but it's comforting (in a way) to know this is not a bug.

    Edit to add:

    You would think that the baddies would take away your magically-generated hit points first and leave you with the natural, life-preserving ones, but evidently there are some pretty smart baddies out there. btw, my players would laugh me out of the game if I used this particular mechanic as a DM. You may wish to re-think it.

    Regards,

    Kheledon.
    but thats exactly how the rules in 3.0 and 3.5 say it should work. i guess none of your players are rules lawyers or they would have set you straight on that already.

    you get more CON, your HP goes up, you loose CON your HP goes down, its really that simple and quite sensible.

    it also makes for some great holywood moments when your a raging barbarian and trying to finish off one last mob before your rage runs out so you can neck a pot and get the 5 soul stones to the shrine.

    i've greatly enjoyed this mechanic over the years, even the surprise deaths when i take my CON item off for an underwater item then drop dead instantly. its good to be able to laugh at your own mistakes and now that you know why you keep dying you too can laugh at your own mistakes the next time it happens, cos if your any thing like me you will make that mistake again
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  17. #77
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    Quote Originally Posted by Kheledon View Post
    You would think that the baddies would take away your magically-generated hit points first and leave you with the natural, life-preserving ones
    That's exactly what happens, with hit points that are magically-generated. False Life, Aid, Greater Heroism, and other magically-sourced temporary hp always get removed first. But this isn't temporary hp, it's just you being tougher (more Constitution, so more hp). And when you stop being tougher, you don't get to keep the hit points, those go away because you're not tough anymore. It's the same mechanic as getting poisoned and losing hit points as your Constitution drops (and then getting them back with a Restoration). Would you stand for your players insisting on keeping their hp totals as they wasted away with illness?

  18. #78
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    I've actually never died from anything like this. Which is shocking, really, since I've managed to find many ways to die and it sounds like something I would do.

    Then again, I dumped my haggle necklace ages ago when I realized my gear-swapping annoyance was larger than 50pp.
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  19. #79
    Founder Solmage's Avatar
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    Quote Originally Posted by Grace_ana View Post
    I've actually never died from anything like this. Which is shocking, really, since I've managed to find many ways to die and it sounds like something I would do.

    Then again, I dumped my haggle necklace ages ago when I realized my gear-swapping annoyance was larger than 50pp.
    The trick is to find an item in a slot where it really doesn't matter one whit if you forget it or not. For example, NOT your heavy fort item
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  20. #80
    Community Member Kheledon's Avatar
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    Quote Originally Posted by BDog77 View Post
    Kheledon, not to rain on your parade, but i notice that you have a gem that augments your health slotted onto that ring. If you spend a lot of time at 5, 7, and 9 hitpoints, you are gonna want to be careful about keeping an eye on that gem....when it runs out, you are gonna lose 15 HPs......
    Thanks for that warning, but I see that scenario as highly unlikely, whereas haggling after a death and after being transported to your bind site is quite common.
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