Failure on a vampirsm shard cost me 3 purified eberron shards, a Locus of Vol, and a mystical vessel. It seems a bit harsh. I could see losing one of those things but all three. There should be a limit to how much you can lose on a failure.
Failure on a vampirsm shard cost me 3 purified eberron shards, a Locus of Vol, and a mystical vessel. It seems a bit harsh. I could see losing one of those things but all three. There should be a limit to how much you can lose on a failure.
Sometimes she goes, sometimes she doesn't. That's the way she goes.
IIRC you lose half of each part of the recipe, rounded up. Recipes with one of something are naturally risky if you're below 100%.
You lose the % chance to fail. So on a 50% recipe you lose 50%. On a 90% recipe you lose only 10% of ingredients. All %s rounded up, minimum of 1.
The % boosters don't impact this. So a 50% recipe w/a 20% booster has 70% chance to succeed but you'll still lose the base 50% of your ingredients on a failure.
Actually there's a limit as EllisDee37 point out. ( But with a minimum of 1 for each recipe )
Before I reach 100% on everything, my strategy of making expensive stuff (i.e. require something unique, or require a huge amount of essence) is wait until I can make them with 65~70% rate then combine them with highest possible success booster I can afford.
[ Fernia / Ghallanda ]Divine Initiate: Samho, Hammerhead, Stonespeaker, Dreadedblade, Pryan, Nightward (build), Stonewill . ---- Arcane apprentice: Graybone, Grayblade, Ironspeaker, Ironthought.-- Role of the Combat Cleric : We fight for our party's survival --