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  1. #1
    Community Member Khurse's Avatar
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    Default Let any Stat be applied to any piece of gear

    I think one of the bonuses from crafting should be the ability to craft any stat onto any clothing or gear.
    Get rid of the silly "Strength only goes on gloves/rings/bracers " idea.
    Why not have it so that Strength can go on anything- bracer/helmet/cloak/boots/whatever.
    Same with the other stat items.

    Being able to craft stat gear for any slot the crafter wants seems like a reasonable and somewhat desirable bonus for people making the effort to use the crafting system. And honestly, I can't think of any reason for why it shouldn't be this way except for the fact that I assume it was coded to the default settings.

  2. #2
    Community Member The_Brave2's Avatar
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    Eh... Part of the point of random gen items is that you are limited as to what goes where, making raid loot items even better since you can have different stats on different places.

    Being able to craft any stat anywhere would be a bypass of all that work, being restricted to certain slots makes you think more about how you are going to gear your character, makes it too easy if you can fix your setup with a simple crafted item.

    Being restricted is also where epic items really shine, being able to slot things in different places makes you want to get a certain piece of loot to round off your build.

  3. #3
    Community Member gerardIII's Avatar
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    Old players could feel wrong about crafting Clever Gloves (my brains, in my hands) or Charismatic Boots (look at my beautiful feet!).

  4. #4
    Community Member Khurse's Avatar
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    Quote Originally Posted by The_Brave2 View Post

    Eh... Part of the point of random gen items is that you are limited as to what goes where, making raid loot items even better since you can have different stats on different places.

    Being able to craft any stat anywhere would be a bypass of all that work, being restricted to certain slots makes you think more about how you are going to gear your character, makes it too easy if you can fix your setup with a simple crafted item.

    Being restricted is also where epic items really shine, being able to slot things in different places makes you want to get a certain piece of loot to round off your build.
    Yes, but my argument is that if you've spent time crafting to level 100 (for the +6 stat items) , I think you've earned the right to decide where you want to put stuff more than random gear.
    For the most part, people will still use epic slotting because crafted gear is nowhere near as utilitarian or as powerful as epic items.

    And I do like to admire my beautiful feet sometimes.

  5. #5
    Community Member The_Brave2's Avatar
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    Yea but the point is that you can use those item before the ML on epic items or raid loot, which you baisicly have to TR to use at the ML of it.

    That begs the question, can you make unbound +6 stat items? [too lazy to check atm]
    If you can people that didnt do the grind would get them in the other places.


  6. #6
    Community Member thandros's Avatar
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    i just wish you could craft more things onto belts (

  7. #7
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    Quote Originally Posted by gerardIII View Post
    Old players could feel wrong about crafting Clever Gloves (my brains, in my hands) or Charismatic Boots (look at my beautiful feet!).
    My wife's all about the charismatic shoes. I suspect it's not restricted to her alone.

  8. #8
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by BlargneyTheSecond View Post
    My wife's all about the charismatic shoes. I suspect it's not restricted to her alone.

    LOL. i'd +1 you if I could

  9. #9
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    I would rather be able to add STR DEX and CON +6 to one item like a belt. So you have all 3 Physical stats on one item same for say a helm and mental stats.

    These items are in PATHFINDER RPG (c) also known as D&D 3.75

  10. #10

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    Quote Originally Posted by The_Brave2 View Post

    Eh... Part of the point of random gen items is that you are limited as to what goes where, making raid loot items even better since you can have different stats on different places.

    Being able to craft any stat anywhere would be a bypass of all that work, being restricted to certain slots makes you think more about how you are going to gear your character, makes it too easy if you can fix your setup with a simple crafted item.

    Being restricted is also where epic items really shine, being able to slot things in different places makes you want to get a certain piece of loot to round off your build.
    This argument has never held up due to skills being slottable anywhere. Boots of Concentration, Bracers of Jump, etc...

  11. #11
    The Werewolf Skavenaps's Avatar
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    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    dont do that!!!! you will destroy all!!!

    always in d&d have been locations for bonus.

    boots -> DEX
    necklace -> CON
    hat-> INT/CAR

    i love that part of the game. you need to make choices about what gear you want, cause the slot is important as the effect. If you get rid of that, why even have diferent items? just give us 10 "blank" slots you can fill.

    /nosigned

    NEVER!

  12. #12
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    That would destroy alot of Named and Raid items.

    Best example- Bloodstone

    I can craft a Trinket with seeker +10 AND something else.....so why even bother to get a Bloodstone or even Epic Bloodstone.
    Orien: Drache-V36, Merkades-V6 , Askasia-Cleric

  13. #13
    The Hatchery bigolbear's Avatar
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    off slot costs from pen and paper were + 50% cost i believe.

    so id say a higher crafting dificulty, a higher ML. and 50% more ingredients to craft it.

    i belive that covers the dificulty aspect fine for the naysayers.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

  14. #14
    Community Member DragonTroy's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    This argument has never held up due to skills being slottable anywhere. Boots of Concentration, Bracers of Jump, etc...
    are speaking of crafting? b/c ive yet to see a hat of springing *pictures image of head jumping off body*
    Quote Originally Posted by DragonTroy View Post

    at one point during the aggro issues i pulled horoth on my monk, which i admit i kind of enjoyed for about half a second. but then he hit me.

  15. #15
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by bigolbear View Post
    off slot costs from pen and paper were + 50% cost i believe.

    so id say a higher crafting dificulty, a higher ML. and 50% more ingredients to craft it.

    i belive that covers the dificulty aspect fine for the naysayers.
    it still dont cover why still have diferents slots then.

    why call a spot "boots" if i can fit the same that i have in my "googles" spot? just give "10 item spots"

    Nah, it really fits that NOT everything can fit in everything

  16. #16
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    i'd be happy if we could just put strength on all of the slots it currently comes on with random gear,which means adding bracers to the list.
    Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared


  17. #17

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    Quote Originally Posted by DragonTroy View Post
    are speaking of crafting? b/c ive yet to see a hat of springing *pictures image of head jumping off body*
    Yes, I am. Check the link in my signature "Crafting Recipes by Gear." Any skill (except UMD) can be put on any piece of clothing or jewelry.

    I crafted my cleric a set of bracers of concentration, and for my tempest trapmonkey a cloak of spot. It's awesome.

  18. #18
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by BlargneyTheSecond View Post
    My wife's all about the charismatic shoes. I suspect it's not restricted to her alone.
    This ^^ +1.

    As for the OP's request, I don't think its a good idea. For all the reasons stated above, and because I personally wish the dev's would have restricted the crafting to the test server alone until it was OUT of beta. Now it's a big fat mess with more forum posts arguing or complaining about it than almost anything else.

    (It makes me wonder if the folks that have already maxed their skills were the smart ones, because they don't have to worry about Turbine making the grind harder for them. Or if, after they "fix" things, everyone will be reset in crafting back to 0's)
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  19. #19
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by BlargneyTheSecond View Post
    My wife's all about the charismatic shoes. I suspect it's not restricted to her alone.
    lol.......and unfortunately unlike DDO......we DO have a shared bank for plat!

  20. #20
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Yes, I am. Check the link in my signature "Crafting Recipes by Gear." Any skill (except UMD) can be put on any piece of clothing or jewelry.

    I crafted my cleric a set of bracers of concentration, and for my tempest trapmonkey a cloak of spot. It's awesome.

    I think the reason they allowed skills to be placed on any piece of clothing of jewelry is because you cant slot it on an epic item, and the raid loot available is... in unfortunate spots, meaning you are stuck with random gen loot if you wanted it, so adding any piece of gear for skills was a nice addition, Where as i still believe it would be a mistake to put any stat on any piece of gear. Since as I said, it would devalue certain epic/raid items that fit specific niche's in people's builds

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