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  1. #721
    Community Member nat_1's Avatar
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    This is late but it took some time, so pretend it's yesterday while you watch it.

    http://forums.ddo.com/showthread.php...51#post3911351
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
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  2. #722
    Community Member Barashkukor's Avatar
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    Quote Originally Posted by nat_1 View Post
    This is late but it took some time, so pretend it's yesterday while you watch it.

    http://forums.ddo.com/showthread.php...51#post3911351
    Awesome, well said =)
    ~Intellect and Romance over Brute Force and Cynicism~

  3. #723
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    I knew this would happen! We get a mia culpa from MadFloyd and everyone is saying "Thank you!" and "You devs rocks!" and "See they listen to us!" But each and everyone one of you has forgotten that MF's first post was, at best, a unintentional lie, and, at worst, a bald faced lie, and you're letting him and Turbine off way to easy.

    I guess it's really true that Americans will forgive anything.
    The fact that MadFloyd actually is willing to open his mouth on the forums is several orders of magnitude better than the standard silent treatment that we get from Turbine that I think it deserves some recognition.

    Of course, he could have told us all to [inappropriate action] right in our [inappropriate location] and it still would have been better than what we hear from Turbine after most of their screw-ups. I'd LOVE to to even get "read by a dev" on any of the threads that complain about disappearing weapons (including, but not limited to Greensteel and epic Swords of Shadow), vanishing ingredient bags and various, similar problems that are "not known issues". I've completely given up on ever seeing Turbine *do* something about those problems, but it would be nice if they would at least publicly admit that the problems exist.

    It's sad that even MadFloyd's first post last night was still so much better than Turbine's usual response (i.e. several weeks of silence and deleted threads) that he gets praise even when he's telling us about the most unpopular change to DDO since off-hand procs for TWF.

  4. #724
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    Quote Originally Posted by waterboytkd View Post
    1) This was may favorite, though it could have multiple implementations. To craft an uber shard, one of the crafting ingredients would be an item with that same prefix/suffix. So to craft a Shard of Greater Evil Outsider Bane, you would need to include a weapon with Greater Evil Outsider Bane on it. That way, to birth a GEOB weapon, a GEOB weapon would have to die first. Grim, yes, but it would keep the number of GEOBs in the game limited by random loot drops.
    A meaningless limitation, because GEOB weapons aren't rare at all. A GEOB weapon that has Holy Burst and Silver is extremely rare, but each of those properties individually is common and cheap.

  5. #725
    Community Member TEcarson's Avatar
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    Quote Originally Posted by MadFloyd View Post
    "MudFloyd"
    +1 to you and the team. You are not "Mud" because you showed that you all listen to the player base.

    Thanks again. (And yes...my name is Mudd )
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.

  6. #726
    Community Member NexEverto's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Everyone,

    The train has been stopped. The patch will not ship in its current state.

    I will update (probably via a separate thread) when I have more news, but I can say this:

    We will NOT require raid loot as ingredients.

    We will NOT require bound named items as ingredients.

    Many ingredients, and the *amount* of some of these ingredients were out of line.

    These changed recipes should have been reviewed by various designers, but weren't (a hole in our process that we have identified and corrected to avoid for the future).

    Mournlands did not have an opportunity to see or comment on these changes.

    Again, I'll post more info when I have it.

    Our sincere apologies for causing panic, and many thanks to all players who offered their well-thought out and constructive feedback on this issue and tried the changes on Lamannia.

    "MudFloyd"
    I'm glad to hear this, little did you all know but a bunch of Khyber nuts and myself were planning on high jacking that train shortly after it left the station, ala Von Ryan's Express, we're glad it didn't come to that...

    In all seriousness, I know I'm a day late, but thank you to yourself, and all the other Dev's who decided it was better to avoid this patch rather than clean up after it. We're sorry about all the flak you had to catch between the first release and the announcement of the delay.

    I'd still like to request that the lines aren't blurred between different types of crafting (Shroud, ToD Boots, Etc), however this is a start, and a very good one.

    Keep up the good work, and thank you for listening to the masses.
    Last edited by NexEverto; 07-08-2011 at 08:44 PM.
    || Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||


  7. #727
    Community Member DakotanSky's Avatar
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    Quote Originally Posted by yaga_nub View Post
    mf,

    Now That You Have Made Your Post, Can You Comment On When, If Even, The Ml "bug" Is Truly A Bug, And If So When It Will Be Fixed. If It Is Not Then Would You Comment On The Thought Process Behind Having Btc Crafted Weapon With A Higher Ml Than The Exact Same Item From Random Loot?

    Y
    +1000

  8. #728
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    Whew. I love this game. That's as close as I've ever got to walking away. Lets see to what extent they fix it...
    It's a game. GAME! Only a game. say it with me now - GAME. There. That's better.

  9. #729
    Community Member crazycaren's Avatar
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    Smile thanks!

    Quote Originally Posted by MadFloyd View Post
    Everyone,

    The train has been stopped. The patch will not ship in its current state.

    I will update (probably via a separate thread) when I have more news, but I can say this:

    We will NOT require raid loot as ingredients.

    We will NOT require bound named items as ingredients.

    Many ingredients, and the *amount* of some of these ingredients were out of line.

    These changed recipes should have been reviewed by various designers, but weren't (a hole in our process that we have identified and corrected to avoid for the future).

    Mournlands did not have an opportunity to see or comment on these changes.

    Again, I'll post more info when I have it.

    Our sincere apologies for causing panic, and many thanks to all players who offered their well-thought out and constructive feedback on this issue and tried the changes on Lamannia.

    "MudFloyd"


    Awesome! Thanks!
    Why not invite your spouse to play?

  10. #730
    Community Member Hakushi's Avatar
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    Quote Originally Posted by MadFloyd View Post
    Everyone,

    The train has been stopped. The patch will not ship in its current state.

    I will update (probably via a separate thread) when I have more news, but I can say this:

    We will NOT require raid loot as ingredients.

    We will NOT require bound named items as ingredients.

    Many ingredients, and the *amount* of some of these ingredients were out of line.

    These changed recipes should have been reviewed by various designers, but weren't (a hole in our process that we have identified and corrected to avoid for the future).

    Mournlands did not have an opportunity to see or comment on these changes.

    Again, I'll post more info when I have it.

    Our sincere apologies for causing panic, and many thanks to all players who offered their well-thought out and constructive feedback on this issue and tried the changes on Lamannia.

    "MudFloyd"
    Thank you for listening to us and stopping this. Now for the future, look at some of those items that are there, but lost because mostly if not totally useless:

    Gems
    Soul Gems
    Lots of different collectables
    Guild I'm one of a kind, Khyber
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  11. #731
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    Example of good named item to use if you *must* use named items:
    adamantine *itemtype*.

    They're weapons as a reward for a certain collectible turn in, and cannot be deconstructed as they are named items.

    Example of bad named items: almost everything else that won't fit in some type of bag in stacks.

    Meanwhile still waiting on that ongoing information. Disclosure. Discussion. And the official company apology to us and to floyd(for making him do the dance on the gunrange so to speak.).
    Though it is now the weekend..

  12. #732
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    Quote Originally Posted by MadFloyd View Post
    Everyone,

    The train has been stopped. The patch will not ship in its current state.
    I am concerned.

    In what state will it be shipped?

    Is an update still happening Monday, albeit not "its current state"?

  13. #733
    Community Member fire_claws's Avatar
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    Quote Originally Posted by stainer View Post
    I went to North Carolina Public Schools. That is why I struggle so much. :P
    Hey, i resemble that remark.
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  14. #734
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    awesome! good to see the devs listening
    Kmnh * Kmn * Kmm * Knn * Knm

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  15. #735
    Community Member phayth's Avatar
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    Maybe devote the same time they are putting into the next patch to stop server lag? Just fire the guy who originally thought of that crafting update and buy new servers with his salary?
    Phayth Divine
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  16. #736
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by MadFloyd View Post
    The train has been stopped. The patch will not ship in its current state.

    These changed recipes should have been reviewed by various designers, but weren't (a hole in our process that we have identified and corrected to avoid for the future).

    Mournlands did not have an opportunity to see or comment on these changes.
    A large portion of my lost faith has been restored by these words.
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    you are boring. And you rosik a lot. bye.
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    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  17. #737
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by phayth View Post
    Maybe devote the same time they are putting into the next patch to stop server lag? Just fire the guy who originally thought of that crafting update and buy new servers with his salary?
    Just so you know 90% of the lag your experiencing is client side try defragging your pc, or clear some stuff of the hard drive, lowering the graphic settings or upgrading the only time I ever get lag is in the crafting hall during peak hours beyond that is an occasional half second lag spike.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  18. #738
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    Quote Originally Posted by jggbear View Post
    Suggestion: USE SOUL GEMS, SO FAR THEY ARE USELESS.
    As Jggbear stated, currently most Soul Gems are useless. Also, Soul Gems seem the obvious choice for banes, since every monster type, except dragon, has a Soul Gem. (Fleshgolems make Weak Living Construct gems, if I remember correctly.)

    It just seems obvious that there are an overabundance of collectibles that are pretty much useless (Soul Gems) or disregarded (most regular Collectibles and regular Gems) that these should cover anything needed for recipes.

    As for "outdated items" being used to bring new life to them, the more obvious choice would be to make them have a crafting slot. Let's use the Sword of the Giant Slave-Master as an example. It is a +2 Great Sword with Elf Bane and a ML 2. How about adding a +2 crafting slot that allows you to add +1 or +2 shard without raising the ML? This would bring new life to the item. It won't make it super great, but it would allow some flexiblity and new life to old "outdated" items.

  19. #739

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    One of the strengths of the crafting system is that every class is on even footing. I wouldn't like to see soul gems be a crafting element because so few classes can make them.

  20. #740
    Community Member Asmodeus451's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    One of the strengths of the crafting system is that every class is on even footing. I wouldn't like to see soul gems be a crafting element because so few classes can make them.
    this isnt exactly true.

    while Arcane Casters do get the Trap the soul spell, the materials are quite expensive, and ALL classes have access to Trap the Soul Greensteel weapons, and those do not require material components to work.

    add in the fact that Souls gems are tradable, and i fail to see the problem.

    my suggestion would be to require a weak soul gem of (type) for lesser (type) bane, regular for regular bane, and srtong for greater bane.

    elemental soul gems for elemental effects, i.e. fire for fire, earth for earth ETC.

    alignment based is a little trickier, but my suggestion would be Eladrin for Holy, for example
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