I want to be as vocal with my THANK YOU as I was with my 10.1 concerns.
As a software developer, I understand that Turbine may have some concerns about the impact of crafting on the item economy. If you can post the high level concerns in a feedback thread, the community would generate a ton of suggestions on how to balance. This would harness the brainstorming power of a large number of DDO experts, improve customer buy-in since they had a chance to provide input in how to address the issue and finally provide Turbine with the protection against criticism since the nerf/fix was suggested by the community.
I'm a casual player, I understand that the path to crafting raid/epic level items cannot be easier than raiding for them, especially since it can be done solo. The last part (can be done solo) is an inherent part of what I see as the benefit to crafting, and if raid ingredients are required for crafting then it becomes just a post-raid activity instead of an alternative.