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    Build Constructionist unbongwah's Avatar
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    Aug 2009
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    Default Tempest Trapmonkey for new players (28-pt human & dwarf)

    This is a build which I keep reposting for newbies, so I figure it makes sense to just post it in its own thread for future reference. It's just a variant on tihocan's Tempest, but it lays everything out.

    Goals: good TWF DPS, max ranks in trap skills & UMD, decent HPs, Tempest III, no tomes or premium classes req'd.
    Cons: low Will saves, not a high-AC build, dump-stating WIS means you need to find level-appropriate +WIS item to cast spells.

    First up is the human version:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Tempest Trapmonkey
    Level 20 True Neutral Human Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 302
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    16
    Constitution         15                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                -1                    -1
    Concentration         2                     3
    Diplomacy            -1                    -1
    Disable Device        5                    24
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  7                    10
    Listen                3                     3
    Move Silently         2                     3
    Open Lock             6                    24
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Why take Oversized TWF before khopesh? I figure new players are more likely to need to "live off the land," using whatever weapons they can scrounge from quest rewards etc. Khopeshes are relatively rare drops and good ones are hella expensive on the Auction House - way more than a newbie can afford at the beginning. Also, you spend a lot of time during the first 10-12 levels fighting undead (e.g., Catacombs, Delera's, Necropolis, House J quests, etc.), who are immune to crits, thus negating khopeshes' big advantage over other weapons. And since OTWF is a Tempest III pre-req, it's not like it's a wasted feat. By level 12, they can either save their plat for khopeshes off the AH or grind Demon Sands for Dynastic Falcatas or Chaosblades (lowest-lvl static khopesh rewards AFAIK); and later of course they'll craft green steel khopeshes.

    Final feat is up to debate. I went with Maximize so she can toss off the occasional emergency heal, but other options include Extend, Empower Heal (saves mana but less potent heals), Improved Crit Ranged (if you like softening targets up with longbows), or Skill Focus UMD (if you need the boost for no-fail Heal scrolls).

    Stealth variant: start CON 14 INT 14. Put half-ranks into Open Lock and remaining points into Hide & Move Silently. Swap one of the less important enhs for Rogue Faster Sneaking I.

    EDIT: added 5/19/11 - based on Aylin's suggestion of taking a barbarian splash instead of fighter, I came up with this variant I've nicknamed Zerger's Delight:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (1 Barbarian \ 1 Rogue \ 18 Ranger) 
    Hit Points: 304
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    16
    Constitution         15                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     9
    Bluff                -1                    -1
    Concentration         2                     3
    Diplomacy            -1                    -1
    Disable Device        5                    24
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  7                    10
    Listen                3                     3
    Move Silently         2                     3
    Open Lock             6                    25
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Barbarian)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Passage (swap for khopesh proficiency later)
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Barbarian Toughness I
    Enhancement: Rogue Improved Trap Sense I
    The idea is +10% barb run speed + 25% Expeditious Retreat (Least Passage DM) + rgr Sprint Boost = ZOOOOM! at low levels. Once you can cast Longstrider (tho it's only +15% so you won't be as fast), have a high enough Striding item, and/or good khopeshes gathered, you swap the DM out for khopesh instead. Note: you have to complete the Hall of the Mark quest once per server in order to take the Dragonmark feats; so if this is your very first char on a particular server, I would recommend holding off on taking lvl 3 until you finish this quest - so get off Korthos ASAP!

    The main drawback to this approach is it delays Toughness until lvl 12 and OTWF to lvl 18. So you could skip the DM entirely and take Toughness at lvl 3 instead, pushing khopesh back to lvl 12, if extra HPs are more important to you than extra run speed at lower levels.

    EDIT: added 3/29/12 updated 2/2/13

    Until recently, there was very little incentive to take rogue 2 on this build, since rangers get Evasion at lvl 9. But with the addition of Wand & Scroll Mastery enhs to rogue, rogue 2 lets you add W&S Mastery I, which adds +30% to your Cure wands & Heal scrolls. Along with human Improved Recovery, that's a pretty big boost to this build's self-sufficiency. The downside is losing the extra HPs and extra feat from ftr (in this case losing Maximize) or +10% run speed & +1 PA enh from barb. I've also rejiggered the skill pts a bit to get max Concentration and some more pts of Balance, at the expense of max Open Lock.

    (2/2/13) With the changes to the AC system in U14, I've put less emphasis on to-hit. I've also swapped OTWF for Lightning Reflexes; if you take at least a +1 DEX tome before lvl 18, you can take Two Weapon Defense instead for +5 PRR.

    The addition of epic levels adds two more feats to round out this build. This khopesh-based version plans to take Quicken & Maximize at lvls 21 & 24 to boost its self-healing potential.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Tempest Trapmonkey
    Level 20 True Neutral Human Female
    (2 Rogue \ 18 Ranger) 
    Hit Points: 288
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 19
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            14                    16
    Constitution         15                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    14
    Bluff                -1                    -1
    Concentration         4                    26
    Diplomacy            -1                    -1
    Disable Device        5                    24
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -1                    -1
    Jump                  7                    11
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                    14
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  3                    22
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Balance (+7)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 9 (Ranger)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity II
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lightning Reflexes
    
    
    Level 19 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility IV
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Resistance III
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Epic feats: Quicken & Maximize (or Empower Heal if you plan to take Rejuvenation Cocoon from Primal Avatar ED)

    Alternatively, you could drop khopesh prof. so you have enough feats for the Cleave/Great Cleave/Overwhelming Critical chain. Adding CL & GC also opens up Lay Waste & Momentum Swing from the Legendary Dreadnought ED. In that case, I would recommend taking Dodge (1), Mobility (1), Toughness (3), Spring Atk (6), IC:Pierce (9), Power Atk (12), Cleave (15), Lightning Reflexes or TWD (18), Great Cleave (21), and finally Overwhelming Critical (24).
    Last edited by unbongwah; 02-02-2013 at 12:31 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Dwarf version is pretty much the same, just slightly different base stats and drops khopesh feat - uses dwarven axes instead.

    Advantages over human: higher CON & HPs, racial enhs to axes, bonuses to saves vs. spells
    Disadvantages: loses Versatility, Adaptability (-1 STR), and Imp Recovery; 1 less feat delays OTWF and loses khopesh

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 332
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    16
    Constitution         16                    18
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    11
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device        6                    25
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -2                    -2
    Jump                  7                     9
    Listen                3                     3
    Move Silently         2                     3
    Open Lock             6                    24
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    27
    Spot                  3                    22
    Swim                  3                     5
    Tumble                6                     7
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Axe Attack II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    EDIT: added 5/11/11 - an elf version by request. For variety's sake I added Imp Crit Ranged instead of Maximize and elven bow enhs; even without AA, Manyshot + IPS still means great burst DPS, so why not capitalize on that? Even with 10 pts put into CON, it's still squishier than a human or dwarf - the sacrifices we make in order to be pretty, eh? Built for TWF w/scimitars; if you prefer rapiers, take Imp Crit Pierce instead of Slash and Aerenal enhs instead of Valenar.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 272
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        5                    24
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate           -1                    -1
    Jump                  7                     9
    Listen               -1                     1
    Move Silently         2                     4
    Open Lock             6                    16
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    26
    Spot                  3                    23
    Swim                  3                     5
    Tumble                6                     8
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1.5)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Dexterity II
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage II
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    EDIT: added 7/6/12

    Someone asked me to post a drow version of this build, so here it is. It's a lot like the elf, though I decided to add Improved Sunder for a change of pace. I'm also hoping the recent changes to AC makes it more viable for this build and thus taking FE Defense isn't a waste of APs. Caveat: bear in mind the forthcoming Enhancement changes will add Tempest as a drow racial PrE, so this might not be the best idea. I'll try to remember to revisit this build later.
    Code:
    Character Plan by DDO Character Planner Version 03.12.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 272
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                 0                     0
    Concentration         4                    25
    Diplomacy             0                     0
    Disable Device        6                    25
    Haggle                4                     4
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            0                     0
    Jump                  7                     9
    Listen               -1                     1
    Move Silently         2                     4
    Open Lock             6                    16
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    27
    Spot                  3                    21
    Swim                  3                     5
    Tumble                6                     8
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Drow Weapon Attack I
    Enhancement: Drow Weapon Damage I
    Enhancement: Drow Weapon Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Toughness I
    
    
    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Skill Boost III
    Enhancement: Drow Weapon Attack II
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Dexterity II
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Sunder
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Extra Action Boost I
    Enhancement: Ranger Skill Boost IV
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    EDIT: another option is to start DEX 16 INT 12; i.e., +1 AC & Reflex (now that AC is relevant again) for fewer skill pts (I'd probably drop them out of Spot & OL).
    Last edited by unbongwah; 07-09-2012 at 03:55 PM.

  3. #3
    Community Member k1ngp1n's Avatar
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    And this, folks, is how to build a f2p ranger.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  4. #4
    Community Member Irinis's Avatar
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    Nice. +1 rep, again.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  5. #5
    Community Member t0r012's Avatar
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    Quote Originally Posted by unbongwah View Post
    Dwarf version is pretty much the same, just slightly different base stats and drops khopesh feat - uses dwarven axes instead.

    Advantages over human: higher CON & HPs, racial enhs to axes, bonuses to saves vs. spells
    Disadvantages: loses Versatility, Adaptability (-1 STR), and Imp Recovery; 1 less feat delays OTWF and loses khopesh

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 332
    Spell Points: 205 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            14                    16
    Constitution         16                    18
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    11
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device        6                    25
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate           -2                    -2
    Jump                  7                     9
    Listen                3                     3
    Move Silently         2                     3
    Open Lock             6                    24
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    27
    Spot                  3                    22
    Swim                  3                     5
    Tumble                6                     7
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Ranger Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    This one is a real winner. I personally would drop the con to 14 and dex to 13 to get 1 more Str. but that is a minor tweak and just a preference thing either way works. the Con with the dwarf adjustment on top of the higher start seems overkill to me. Yeah no such thing as too many HP but to give up the 20HP for the even str score after the 5 level ups to me is worth it. Pretty much what I recommend to any new player.
    For a new player kopeshes are way to rare and expensive. With the dwarf axe line you swing the strater great axe for a long time and are still effective. then when you start swinging two axes you aren't locked into war axes. a good war axe and a battleaxe is fine. Heck even a handaxe is still sporting an x3 and is a light weapon , which at lower mid levels may times would be superior to a heavy off-hander and talk about cheap.
    Last edited by t0r012; 11-18-2010 at 02:27 PM.
    Move along , Nothing to see here

  6. #6
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    Talking My Two Cents Dwarf Ranger - 1Fighter/1Rogue/18Ranger

    Quote Originally Posted by unbongwah View Post
    Dwarf version is pretty much the same, just slightly different base stats and drops khopesh feat - uses dwarven axes instead.

    Advantages over human: higher CON & HPs, racial enhs to axes, bonuses to saves vs. spells
    Disadvantages: loses Versatility, Adaptability (-1 STR), and Imp Recovery; 1 less feat delays OTWF and loses khopesh
    Thanks for the help Unbongwah, it is largely thank to your post I was able to help finalize my own Dwarf Version, I was planning on doing something like "The Exploiter" but didn't want to monk and could not afford khopesh's, that combined with well the great appealed of a Dwarf sold it to me

    Not sure if its as good as yours as I change a few things, 32pt built, tomes, didn't take spot but stealth.

    One change I am not sure of is that I decided to take Oversized Two Weapon Fighting (OTWF) much much earlier as I have read complaints about missing a lot and this is meant to make it more effective early levels. Not to sure how this will compare with getting Spring Attack later/earlier though.

    Opinions anyone?


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Dwarf Ranger
    Level 20 Lawful Good Dwarf Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 342
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 17
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 24                   24
    Dexterity            14                 16                   18
    Constitution         16                 18                   20
    Intelligence         14                 16                   16
    Wisdom                9                 10                   10
    Charisma              6                  7                    7
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Constitution used at level 8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                  8                   12
    Bluff                -2                 -2                   -2
    Concentration         3                  5                    5
    Diplomacy            -2                 -2                   -2
    Disable Device        6                 26                   26
    Haggle               -2                 -2                   -2
    Heal                 -1                  0                    0
    Hide                  6                 21                   21
    Intimidate           -2                 -2                   -2
    Jump                  7                 13                   13
    Listen               -1                  0                    0
    Move Silently         6                 21                   21
    Open Lock             6                 27                   27
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   28
    Spot                  3                  4                    4
    Swim                  3                  7                    7
    Tumble                6                  8                    8
    Use Magic Device      2                 21                   21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Haste Boost I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Favored Damage I
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Ranger Skill Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diehard
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mobility
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Racial Toughness II
    Enhancement: Ranger Devotion II
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Ranger Tempest I
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Dexterity II
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    Enhancement: Ranger Favored Damage III
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack II
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Mass Longstrider
    Spell (4): Summon Nature's Ally IV
    Enhancement: Ranger Favored Damage IV
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Favored Defense II
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Expertise
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Devotion III
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Spell Defense III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest III

  7. #7
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    Quote Originally Posted by soulbakna View Post
    Thanks for the help Unbongwah, it is largely thank to your post I was able to help finalize my own Dwarf Version, I was planning on doing something like "The Exploiter" but didn't want to monk and could not afford khopesh's, that combined with well the great appealed of a Dwarf sold it to me

    Not sure if its as good as yours as I change a few things, 32pt built, tomes, didn't take spot but stealth.

    One change I am not sure of is that I decided to take Oversized Two Weapon Fighting (OTWF) much much earlier as I have read complaints about missing a lot and this is meant to make it more effective early levels. Not to sure how this will compare with getting Spring Attack later/earlier though.

    Opinions anyone?
    I don't understand the concept of taking OTWF early when a light off hand weapon takes care of the hit problem with little loss to DPS due to not procing many off hand attacks pre-tempest I anyway (personally, I use a two handed weapon until then, if not until GTWF at ranger 11).

  8. #8
    Build Constructionist unbongwah's Avatar
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    Default

    A few comments:

    • I would probably start 18 / 14 / 16 / 12 / 8 / 6 and drop skill pts from Open Lock.
    • OTWF is less important than Spring Atk & IC Slash to this build; I would delay it until lvl 12. As Gremmlynn said, either use a light offhand weapon (or switch to 2H weapon) if you're having trouble hitting until then.
    • Combat Expertise is of negligible use; by the time you get it, it's pretty tough to have good AC without either a monk splash or a traditional S&B ftr / pally tank. I've tried but it just never seems to work out.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
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    Default

    Quote Originally Posted by unbongwah View Post
    A few comments:

    • I would probably start 18 / 14 / 16 / 12 / 8 / 6 and drop skill pts from Open Lock.
    • OTWF is less important than Spring Atk & IC Slash to this build; I would delay it until lvl 12. As Gremmlynn said, either use a light offhand weapon (or switch to 2H weapon) if you're having trouble hitting until then.
    • Combat Expertise is of negligible use; by the time you get it, it's pretty tough to have good AC without either a monk splash or a traditional S&B ftr / pally tank. I've tried but it just never seems to work out.
    If I start with 18 / 14 / 16 / 12 / 8 / 6 it seemed a waste as Ide end up with 27 str instead of 26 unless i got a +3 Str Tome. Not sure why you reccomend dropping Open lock, do I not need it to be as High? or do you think it is not needed at all?

    I took Combat Expertise as a throw away pretty much, wasnt to sure what I would get instead. Didnt understand why some of the builds took Maximise, would have though maybe WFSW (Weapon Focus: Slashing Weapons) or Luck Of Heroes or Mental Toughness or TWB (Two Weapon Bocking) would have been a better idea.

    How about Feats:
    1-Toughness
    3-Dodge
    4-Mobility
    6-Spring Attack
    9-IC Slashing
    12-OTWF
    15-Power Attack
    18-??

  10. #10
    Community Member zex95966's Avatar
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    Quote Originally Posted by soulbakna View Post
    If I start with 18 / 14 / 16 / 12 / 8 / 6 it seemed a waste as Ide end up with 27 str instead of 26 unless i got a +3 Str Tome. Not sure why you reccomend dropping Open lock, do I not need it to be as High? or do you think it is not needed at all?

    I took Combat Expertise as a throw away pretty much, wasnt to sure what I would get instead. Didnt understand why some of the builds took Maximise, would have though maybe WFSW (Weapon Focus: Slashing Weapons) or Luck Of Heroes or Mental Toughness or TWB (Two Weapon Bocking) would have been a better idea.

    How about Feats:
    1-Toughness
    3-Dodge
    4-Mobility
    6-Spring Attack
    9-IC Slashing
    12-OTWF
    15-Power Attack
    18-??
    you can get by with open lock at 4 through the entire game and unlock almost everything. If you fail just try again until you succeed.

    as per the feats, I'd personally take power attack at 12, lightning reflexes at 15 and OTWF at 18, that's if your a dwarf or elf.
    (I value light reflexes over OTWF)
    otherwise I'd drop oversized (or light reflexes) and replace it with khopesh.
    you could also add another toughness.
    Last edited by zex95966; 06-13-2011 at 03:33 AM.
    Homer: "Marge, it takes two to lie. One to lie and one to listen."



  11. #11
    Community Member FlyingTurtle's Avatar
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    Quote Originally Posted by soulbakna View Post
    Didnt understand why some of the builds took Maximise,
    18-??
    For emergency healing. CSW hits for 180+ fully amped with maximize.

    Personally I've found that "emergency healing" in any situation for rangers is pretty poor with a dumped Concentration score, since you'll fail that cast about half the time and just turn into a soulstone. You need to disengage and kite before you can cast, but by the time you've achieved that, then it's not quite as emergency anymore and it makes more sense to try to be more mana efficient. But that's up to playstyle.

    Some builds take Skill focus: UMD. I swapped maximized to SF:UMD and it's done wonders for getting a no-swap UMD of 39: on a first character you'll want a pair of Lit IIs and a HP item before you get your charisma skills GS item and that takes a loooooooong time.

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by soulbakna View Post
    If I start with 18 / 14 / 16 / 12 / 8 / 6 it seemed a waste as Ide end up with 27 str instead of 26 unless i got a +3 Str Tome.
    There are enough ways of evening out one's STR - e.g., +3 tome, +7 item, etc. - that if you have the build pts for it, you might as well max it out.
    Not sure why you reccomend dropping Open lock, do I not need it to be as High?
    Max ranks in OL is nice but not necessary: partly because lock DCs are generally lower than trap DCs; partly because you can keep retrying a lock until you either succeed, give up, or run out of thieves tools (i.e., you will never break a lock the way you would a trap). I maxed it out on my original builds, but with decent gear, 10-12 ranks in OL should suffice; with great gear, just 4 ranks will do.
    I took Combat Expertise as a throw away pretty much, wasnt to sure what I would get instead. Didnt understand why some of the builds took Maximise
    The idea is Maximise + Devotion IV lets you toss off decent CSWs in an emergency. It's not a must-have, but it can help out, esp. if you have some SP-regen-on-hit gear. The only problem is without Quicken or max Concentration, you're likely to get interrupted mid-cast if you get hit.

    If you really don't care about that extra feat, consider the barb splash instead, which gets you +10% run speed, a single use of Rage, and +1 PA enh.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #13
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    Alright will be making the below.

    Droped OL but picked it up again near end as had extra skill points, could invest into Intimidate instead I guess but as it is it will just make unlocking easier.

    Ive played mainly WF so not really sure if I should maybe dabble into swim instead as ive never had the chance to need it before as no fear of drowning on WF.

    Upped the STR in the end because as you all convinced me I didnt need the extra skill points. If I dont end up getting a +2 Int Tome at 7 I can just drop the extra OL skills.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Dwarf Ranger
    Level 20 Lawful Good Dwarf Male
    (1 Fighter \ 1 Rogue \ 18 Ranger) 
    Hit Points: 342
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 17
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Constitution used at level 8
    +3 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    12
    Bluff                -2                    -2
    Concentration         3                     5
    Diplomacy            -2                    -2
    Disable Device        5                    25
    Haggle               -2                    -2
    Heal                 -1                     0
    Hide                  6                    22
    Intimidate           -2                    -2
    Jump                  8                    12
    Listen               -1                     0
    Move Silently         6                    24
    Open Lock             6                    16
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    28
    Spot                 -1                     0
    Swim                  4                     8
    Tumble                6                     8
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Favored Damage I
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Ranger Skill Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1.5)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    Enhancement: Racial Toughness II
    Enhancement: Ranger Devotion II
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Tempest I
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Dexterity II
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Damage III
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack II
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Damage IV
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Favored Defense II
    
    
    Level 18 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Devotion III
    
    
    Level 19 (Ranger)
    Skill: Disable Device (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Dwarven Spell Defense III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Tempest III

  14. #14
    Community Member guero's Avatar
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    unbongwah - Just a note of thanks for this and other builds for newbies. The majority of guides I find out there are for players who have been in the game longer (understandably so). I appreciate the fact that someone is still looking out for us new folks!

    Thank you.

  15. #15

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    Based on u11 content, you might consider switching the level 17 favored enemy from elemental to construct.

  16. #16

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    Just want to say again how much fun I'm having with this build, currently at cap and only 1 ToD ring away from completely finishing his base gear. Stiull have to slot toughness in his epic spyglass and once I get the ToD ring then I'll need to slot +2 excp con, and then will be well and truly done with his gear. No epics or anything; he's good enough to get by as-is. (Will end up with 522 hp.)

    Here's a link.

    I went skill focus:umd for the last feat. With all the healing amp he's rocking (including +20% from dt armor) his 8pt and 12pt heals land for 64 and 94, which is plenty good enough. The only issue is that he fails a lot of concentration checks, so I'm thinking next life I'll probably take enough skill points off of open lock to max out concentration and call it good enough. Skill focus:umd is too good to pass up for quicken.

  17. #17
    Build Constructionist unbongwah's Avatar
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    I've added a rgr 18 / rogue 2 version to the first post to take advantage of rogue Wand & Scroll Mastery I; +30% to Cure wands & Heals scrolls is pretty sweet. Also tweaked the skill pts a bit: maxed Concentration, added some more Balance, but had to give up some Spot & Open Lock to get it. Drawback is losing some HPs and either the extra feat from ftr or the +10% run speed from barb. Oh well, can't have everything in life...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #18
    Community Member
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    Talking

    Hi to all,

    playing DDO now for about 4 weeks and its a lot of fun. Played NWN Online-Module years ago and quite good in building a toon, if it comes to DnD rules. I orientated myself on your build, due to the fact after reading the wiki and some posts in here, that there are some more or less changes to the DnD rules. Now i decided to take VIP and be able to take other splashes. On my first attempt to understand the build, i struggled about the extreme low Will saves. But not knowing the Game mechanics, i trusted it might maybe not that important in the Game. Now i am level 10 and tired of getting feared and dancing . So i used the DDO Planner to create a toon for a greater wooden heart. Now i have some questions, if my build will work properly:

    1. If we have a low Will-save toon, why Ranger favored resistance is no option in that build ??? I play on my level with a +4 Will save crafted item. Does the resistance stack with it ??? Normally it should, cause its a favored resist and not a general one.
    2. I´m thinking to splash a monk or cleric level for better will saves. Does cleric splash have any advantages to use wands and scrolls ??? And how does that look like in fact ???

    Before i post the build to check up completely by the community, these are my major problems, cause i dont know exactely, if my thoughts are right.

    Any help will be great,

    Thx

    Kenni

  19. #19
    Build Constructionist unbongwah's Avatar
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    Hi Kenni, from one ex-NWNer to another, welcome to DDO.
    Quote Originally Posted by Kenni View Post
    Now i am level 10 and tired of getting feared and dancing
    An immunity to fear item such as Reaver's Ring takes care of the former. A Spell Resistance item is still useful at that level, IMHO. When you hit rgr lvl 14, you can self-buff with Freedom of Movement to protect against Hold spells.

    And don't forget sometimes the best defense is a good (ranged) offense. Even as a Tempest, Silver Longbow + Manyshot can make short work of evil casters from a safe distance.
    1. If we have a low Will-save toon, why Ranger favored resistance is no option in that build ???
    That's certainly an option. Rangers tend to have plenty of APs to spare, so you could drop, say, Devotion to max our FE Resistance instead.
    I play on my level with a +4 Will save crafted item. Does the resistance stack with it ??? Normally it should, cause its a favored resist and not a general one.
    Yes, in general, bonuses from class or racial Enhancements will stack with bonuses from items. Furthermore, class & racial Enhancements generally stack too; e.g., dwarven Spell Defense and rgr FE Resistance.
    2. I´m thinking to splash a monk or cleric level for better will saves. Does cleric splash have any advantages to use wands and scrolls ???
    If you have monk, take a look at the Exploiter, which is the classic monk-splashed rgr build. I wouldn't do a cleric splash; you have UMD and I can't think of any good cleric wands you don't already have access to as a rgr.

    You may also want to look at some more heavily-multiclassed ranger builds. Tempest III is not as great as it used to be (though hopefully it will be improved when Turbine finishes revising Enhancements), so if you can stand to give up lvl 4 spells and your fourth FE, you might get more out of adding more rogue or ftr / monk levels instead.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #20

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    I wouldn't drop the devotion line; self-healing is the best thing this build has going for it.

    For fear spells, as a umd build you can self-buff with greater heroism scrolls which grant immunity to fear. They can be purchased in the portable hole. (Use teleport scrolls to get there.)

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