I heard rumors about Favored Souls getting a third class tree.
Is this true? Or is it untrusted information?
I heard rumors about Favored Souls getting a third class tree.
Is this true? Or is it untrusted information?
The best techniques are pass on by the survivors
I'm wondering if they'll make the 3rd tree a healing tree or if they'll make another caster tree.
Personally I'd like to see 2 casting trees. Maybe revamp AoV so it focuses on evocation, have the 3rd tree focus on necromancy. Throw in SLAs for each of those schools to rival the divine disciple tree. Or they could put a multi-selector in the AoV tree similar to divine disciple that lets you take one of two paths - evo or necro. That'd free up the 3rd tree for healing.
Last edited by axel15810; 12-10-2014 at 04:11 PM.
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It's planned to be "ranged" tree.
Edit: https://www.ddo.com/forums/showthrea...t=FVS+new+tree: Ideas.
Last edited by Angelic-council; 12-10-2014 at 04:55 PM.
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From a developer, it's something that was planned and not started yet. I'm sure there will be some changes. I personally would like to see AoP tree: Angel of Protection.
Some of their SLAs are cool. Like, Astral shield: reduce incoming damage and bestow temporal HP at the same time. Unlike cleric: radiant savant, AoP is all about increasing the defense and damage mitigation.
Also, AoV should be revamped. If we think about this... Biggest feature in AoV is aura of menace. I think it should be more AoM oriented tree. This means, every damaging SLAs should only be used on the enemies within the aura range.. It could be pure damage or even debuff. Shield of Condemnation and Crown of Retribution needs some rework as well... It's very underwhelming.
Last edited by Angelic-council; 12-10-2014 at 06:05 PM.
Now THIS is the update I'd be waiting for. I love my favored souls.
Why the fixation on Necromancy? In pen and paper, necromancy is far more the domain of clerics [even than wizards, in fact], and certainly not typical for Favored Souls. That's part of the reason they don't get Turn Undead abilities.
Current trees within the game don't very strongly match the original listing, so using that list as a basis of what to expect is inadvisable.
Or, put more simply: The devs are no longer using that list as a reference point, so we shouldn't either.
However, for reference, from the archived DDOWiki pages:
"Beacon of Hope: These favored souls are unmatched in their capacity for healing. They are able to revive and heal allies more often than any other class and are always ready to aid anyone in need."
"Divine Avenger: Equal parts warrior, support caster, and healer, these favored souls swing their weapons more often than they cast. Although not as specialized for spell casting, they are more skilled with weapons than any other caster."
As very much as I'd like to see a proper offensive spellsword type class in the game [and finally have some synergy with the inherent weapon bonuses Favored Souls get], the addition of the Warpriest tree (and the mechanics within that tree being notably similar to the general ideas posted for Divine Avenger) suggest that Divine Avenger won't be the one being added in.
Because other than Evocation, Necromancy is generally the only other spell school that is supported in the divine spell book and viable when it comes to offensive spellcasting. You could argue a few exceptions I suppose. Adjuration has banishment and conjuration has cometfall.
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I think necro divine is really lame in DDO.. They do have some nice spells, but... overall it's "meh..".
In fact, clerics already have divine disciple, both necro and light.. So why not fire/light for new FvS tree. Btw, Angels are made out of pure fire and they use light to feed themselves.. I really enjoy the lore in D&D and for what FvS are stand. Let's not make it necro.. something angelic pls![]()
New selection for members is coming up anyways so il be the first one to say that
nothing is planned:
"I am a member of the Player's Council 2014, acting completely independently from the Developers in this thread which is neither approved of or disapproved of by the Devs"
I hope it will be something fun, and really something different, maybe a little merging with arcanes is a good thing, but something really fresh would be great. Fixing AoV's cores and Buffing warpriest alongside would be ideal.
AoV cores could be replaced with the scourge - on hit x times effect - mechanism, it would essentially become the same "lore/description wise" but we could actually see the benefits on our characters. I think a be at /below x% hp, was never really playtested, it really should have been.