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  1. #1
    Community Member Zachski's Avatar
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    Default Pure or minor splash Warpriest - Cleric or FVS?

    I know I'm posting this in the Cleric section instead of the FVS or, even better, the Spellcaster section, but I guess I just prefer this.

    While my preference would be a pure Cleric/FVS, I'm fine with splashing up to three levels of Fighter or Paladin.

    The biggest thing I'm looking for, though, is an emphasis on the Warpriest's favored weapon.

    Or, to save you a trip to the wiki (which I doubt most of you need to do)

    Longswords for Sovereign Host (Would go Human for this)
    Scimitars for Undying Court (Half-Elf or Elf)
    Greatsword for Lord of Blades (Warforged if you don't know)

    I don't see how I could fit a Longbow into this build so consider Silver Flame off limits.

    And I do not have iconics, so as such, Amaunator doesn't exist for me.
    And I still haven't unlocked Drow (not that it's been a pressing matter for me) so no Vulkoor for me. (Not that I would roll a Drow as a Warpriest anyways - I like 32 point builds)

    If I go Warforged, I will go THF. However...

    I am considering going either SWF, TWF, or SNB for any other Warpriest.

    I will be also using Ameliorating Strike.

    That being said, another reason I want to have as many caster levels as possible is because I know I'm not a Paladin. I am a Spellcaster. I may not be able to make the DC's, but I have many, many useful spells that don't rely on DC's.

    And while the Kensai Warpriest looked interesting, 8 caster levels is just too low for my tastes.

    So with that being said, I will be branching into another tree. If FVS, it's obvious that I'll be going for the only other tree they have. If Cleric, it's a tough choice between Radiant Servant (burst synergizes well with battle-cleric combat, and if I decide to really focus on healing, trading t5 warpriest for aura isn't the worst thing in the world... though I hesitate to do so) and Divine Disciple (pile on the universal spellpower and SLAs!)

    Also, I think I'll say right now that, due to body feats, Warforged is off the table. So it's between Sovereign Host and Undying Court. Both very probable. And Cleric or FVS.

    I will say right now that Cleric having the innate potential for PRR while FVS does lean me towards Cleric, but FVS gets some other goodies, too... such as an inherent synergy with Divine Might whereas a Cleric has to make sacrifices somewhere due to multiple stat dependencies.

    EDIT:

    I see that, once again, unbongwah has posted an excellent build that almost meets my criteria:

    https://www.ddo.com/forums/showthrea...=1#post5414417

    Sorry for forgetting about that. I don't think I want to go Dwarf, sadly, but this would be fairly easy to adapt for a human focused on longswords, or an elf/half-elf focused on scimitars.
    Last edited by Zachski; 10-10-2014 at 01:46 AM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  2. #2
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    Based on what I had so far or I am leveling and based on your wish list (big blue bar, religious weapon, melee/magic hybrid):

    Single class vs MC:
    - very hard to go pure. Feat starved. You want melee and magic. Both sides require feats.

    18 blue-bar / 2 martial split is just about Good Enough (tm):
    - 2 martial would be Fighter or Monk. Both get 2 extra feats that you need.

    Centered Monk:
    - Drow with Shortswords.
    - Elf/Scimitar can't be centered. Fighter8+ only.
    - Human/Longsword too expensive. You need weapon focus + WSS. Two feats on a feat starved build.
    - so NOT, based on what you want and you don't want/like Drow

    Weapon style:
    - TWF to get most from Ameliorating Strike (double proc, double heal).

    Human with Longswords:
    - Cleric18/Monk2 or FvS18/Monk2, light armor, Evasion, not centered, TWF
    - Cleric18/Fighter2 or FvS18/Fighter2, heavy armor, TWF

    Elf with scimitars:
    - same build as Human with longswords
    - scimitar is a better weapon as longsword, but you are one feat short (compared to Human)

    When it comes to protection, both light armor/evasion(Monk) and heavy armor/prr/mrr(Fighter) are about equal.

    So:
    - Human/Longsword or Elf/Scimitar
    - 18/2 split. You get all from Cleric/FvS sans capstone
    - Evasion vs Heavy. Both version will work. Equivalent, just different.

  3. #3
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    It's a been a very long time since I did a melee divine, so I can't help too much on the details, but add like to add one option to the previous post:

    If you decide to go Clr instead of FvS, 17Clr/3X or 17Clr/2X/1Y are also ways to go, not just 18/2. I see 17Clr/2Mnk/1Ftr fairly often, for example, for an extra feat, while still keeping level 9 spells.

  4. #4
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    Quote Originally Posted by SirValentine View Post
    It's a been a very long time since I did a melee divine, so I can't help too much on the details, but add like to add one option to the previous post:

    If you decide to go Clr instead of FvS, 17Clr/3X or 17Clr/2X/1Y are also ways to go, not just 18/2. I see 17Clr/2Mnk/1Ftr fairly often, for example, for an extra feat, while still keeping level 9 spells.
    My recomendation for Divine18 was because you can get Haste spell from lvl18 War Priest core enhancement.

    If you are melee, you want haste (increased attack speed). You can get it in many ways, but:
    - lvl27 epic feat: very good, but you lose a feat. And thats on a feat starved build. A splash of Fighter1 (in case of 17/2/1) doesn't really get you extra feat then.
    - gear: good, but it means you have to dedicate a gear slot. Why not put something else there?
    - clickies, pots: short duration, annoying, if it expires in the middle of a long(ish) fight, you lose DPS because you waste time reapllying it.

    To add to Cleric vs FvS:
    - saves are important, especially Reflex saves. Even if you don't go with Evasion, you go with heavy armor, you still want as many "reflex save for half" as you can get. FvS has advantage here.
    - Cleric has it easier, or maybe better to say more comfortable, with healing. Heal burst is a very nice, mana free and fast heal. Healing aura or Divine Healing is a nice "hands free" heal (and also mana free). It means you don't have to push a button and can continue to melee DPS.

    Nothing of this is very "big". While Cleric gets mana free heals, FvS has bigger blue bar, and so on. So decide if you want wings or not.

  5. #5
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    I have an 18/2 cleric/paladin; TWF, inspired by the Radiant Titan (https://www.ddo.com/forums/showthrea...-Radiant-Titan), but in hands of a more mediocre player. I went with 31 AP for Haste, 32 AP for Aura, 17 for Heal Amp (human). The DPS is quite low, particularly considering this is a first lifer without maxed ED backup, swinging Oathblade and T0 Thunder-forged at level 23. I haven't played him after U23, perhaps he does not suck as much anymore.

    Passing blur and extended haste surprises the party occasionally. The hjealing is good. Generally though, not so much fun.

  6. #6
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    Quote Originally Posted by cru121 View Post
    ...

    Passing blur and extended haste surprises the party occasionally. The hjealing is good. Generally though, not so much fun.
    Needs some energy bursts, consecrations. Magic. Without some magical damage you have a weak version of paladin.

    The trick with War Priest (or War Mage, arcane) is to also nuke.

    Arcanes (and Druid) have it better. Very early you can cast Firewal/Ice Storm/Acid rain and then chop mobs inside. Cleric/FvS have to wait a bit for the good stuff.

  7. #7

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    Quote Originally Posted by Kriogen View Post
    - lvl27 epic feat: very good, but you lose a feat. And thats on a feat starved build. A splash of Fighter1 (in case of 17/2/1) doesn't really get you extra feat then.
    I like your reasoning here.

  8. #8
    Build Constructionist unbongwah's Avatar
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    TWF makes me think of rgr combos: cleric 17 with either rgr 2 / ftr 1 (extra feat) or rgr 3 (+10% offhand proc) with PBS+Manyshot in there somewhere if you can afford it. Or if you wanted to go really crazy MC, cleric 15 / rgr 5: lvl 8 spells + Dance of Death.

    In fact...hmm, let's see what we can do with the latter combo:
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Elf Female
    (5 Ranger \ 15 Cleric \ 8 Epic) 
    Hit Points: 341
    Spell Points: 1240 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 12
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             17                    26
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Precision
    
    
    Level 2 (Cleric)
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Empower Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood
    As I feared, feats are rather tight. Cleric 13 / rgr 6 / ftr 1 would get me 3 more feats, enough to squeeze in PBS, IC:Ranged, maybe even IPS if I bumped up base DEX. We're straying into Tempest Warpriest territory, but let's give it a go, this time on a HE:
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 True Neutral Half-Elf Female
    (1 Fighter \ 6 Ranger \ 13 Cleric \ 8 Epic) 
    Hit Points: 366
    Spell Points: 1255 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 13
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             16                    25
    Dexterity            15                    19
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 23
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Precision
    
    
    Level 2 (Cleric)
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 3 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
    Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Improved Precise Shot
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #9
    Community Member Zachski's Avatar
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    Quote Originally Posted by Kriogen View Post
    Needs some energy bursts, consecrations. Magic. Without some magical damage you have a weak version of paladin.

    The trick with War Priest (or War Mage, arcane) is to also nuke.

    Arcanes (and Druid) have it better. Very early you can cast Firewal/Ice Storm/Acid rain and then chop mobs inside. Cleric/FvS have to wait a bit for the good stuff.
    This is true... after all, Warpriest does provide a lot of light/fire spellpower, which are significant elements for any Cleric or FVS.

    Also, some more excellent builds from unbongwah. Unfortunately, I don't wish to splash that deeply, nor do I wish to multiclass with ranger. 18/2 Divine/Fighter is perfect for my needs. Casting Haste as a divine class is better than Kensai or SD's second cores.

    That being said, I've decided to play an FVS. Warpriest synergizes very well with Angel of Vengeance. Since I'm not going to be DC casting anyways, FVS can dump wisdom in favor of Charisma. Heavy armor proficiency is moot because of Fighter levels anyways. FVS also get additional bonuses with their favored weapons. And also, I have never played an FVS very far to begin with, so this is an excellent opportunity to do so. And since FVS is a spontaneous caster, Warpriest adding spells to my book is actually really great.

    With that in mind, I've half a mind to pick Elf instead of Human, simply because they have a higher dexterity, but the constitution penalty is painful. Theoretically, I could dump strength and just focus on dexterity, but that requires a lot of AP into the Elf tree to get Elven Grace, and that's AP that could've gone into Angel of Vengeance. Hmm.

    I wonder if I should take Oversized Two Weapon Fighting to offset the penalty for wielding two longswords or scimitars?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  10. #10
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Zachski View Post
    I wonder if I should take Oversized Two Weapon Fighting to offset the penalty for wielding two longswords or scimitars?
    Generally speaking, being proficient is all you really need so it frees up a feat. As long as you keep your BAB equivalent to your level, you should be fine.

    There are some on the forums who argue that you should take the feat though. Personally, when I tested it out at lower levels my miss/glancing/hit remained the same, or more precisely within the margin of error/randomness.

  11. #11
    Community Member Zachski's Avatar
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    Quite fair.

    I have decided Human after all, simply because the extra feat would help immensely. So, as such, here's my current breakdown.

    Ability Scores (32 pt)

    Strength: 15
    Dexterity: 15
    Constitution: 14
    Intelligence: 10
    Wisdom: 8
    Charisma: 15

    I blame unbongwah for getting me hooked on having additional skill points.

    Skill points will go into Heal, Spellcraft, and UMD.

    At this point, I'm fairly certain I want to put level ups into Strength, but because of Divine Might, I may want to put them there instead.

    Fighter levels will be taken at level 2, and level 8. +2 Tome of Dexterity will be obtained and used at level 7.

    Feats I haven't *quite* figured out. I'm taking Extend early on, simply so I have it, and to prevent myself from wasting too many full feats on martial feats that can be taken during Fighter levels.

    I must confess that I am never quite sure what the proper order to take the elemental resistance feats for FVS are.

    Hmm...

    Would Precision honestly be better than Power Attack?
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  12. #12

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    Quote Originally Posted by AbyssalMage View Post
    Generally speaking, being proficient is all you really need so it frees up a feat. As long as you keep your BAB equivalent to your level, you should be fine.

    There are some on the forums who argue that you should take the feat though. Personally, when I tested it out at lower levels my miss/glancing/hit remained the same, or more precisely within the margin of error/randomness.
    I find their arguments wholly unpersuasive. The claim is made that OTWF gives you something like 7% more to-hit, but they then couch it with when it makes a difference. Which removes all meaning. The actual value of OTWF is around 1% more to-hit. which is essentially worthless.

    Here is a clear and simple breakdown of what OTWF gives, and here is my refutation of the 7% figure.

  13. #13
    Community Member painkiller3's Avatar
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    Quote Originally Posted by cru121 View Post
    I have an 18/2 cleric/paladin; TWF, inspired by the Radiant Titan (https://www.ddo.com/forums/showthrea...-Radiant-Titan), but in hands of a more mediocre player.

    ...

    The DPS is quite low, particularly considering this is a first lifer without maxed ED backup, swinging Oathblade and T0 Thunder-forged at level 23. I haven't played him after U23, perhaps he does not suck as much anymore.

    Passing blur and extended haste surprises the party occasionally. The hjealing is good. Generally though, not so much fun.
    give the radiant titan time...EDs help, as does the extra levels (and feats and gear for SP etc). still my favourite battlecleric build...you don't need more than ameliorating strike and aura in this "heal yourself" era...at level 25 in Legendary Dreadnought i crit for over 1000 with a tier1 thunderforged greataxe (with +150 devotion to help out ameliorating/aura/etc). not a high end weapon by any means, but adding a non-trivial amount of dps.

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Zachski View Post
    I blame unbongwah for getting me hooked on having additional skill points.
    Muahahahaaaa!

    The main drawback to human Warpriest is longswords are mediocre DPS compared to scimitars (elf/HE Undying Court). There's Avenger Blade, Oathblade, and drow longsword (all of which have the crit range of scimitars); and then there's...well, not much good, frankly. At least a drow warpriest has Celestia to look forward to (presuming you can find anyone still farming CitW), although IIRC Righteous Weapons breaks Celestia's Light dmg; but Tinah is lackluster by comparison.
    At this point, I'm fairly certain I want to put level ups into Strength, but because of Divine Might, I may want to put them there instead.
    Putting pts into STR is better melee DPS; where putting pts into CHA becomes more interesting is epic lvls, where you can use CHA-based ED abilities such as Energy Burst, Sound Burst, and everything else in Exalted Angel. In particular, I think a CHA-based Warpriest in Div Crusader who has Energy Burst (fire) and Sound Burst Twisted in could be pretty cool: stun your foes with Sound Burst, fire off your Energy Burst, then drop a Consecration for good measure. But that's obviously a fairly advanced build which would take a lot of ED farming to open up the necessary Fate pts for those Twists. I would think it's better to level as a STR build, then LR/ER into a CHA build once you were done with your ED farming.
    Would Precision honestly be better than Power Attack?
    Short answer: it depends.

    Longer answer: vs low-AC zero-Fortification targets, Power Atk is better; vs high-AC high-Fort targets, Precision is better. Also, do you plan to use LD or FotW? If so, you want Power Atk, because a number of LD abilities depend on PA being active (you also still need Cleave feat if you want Momentum Swing + Lay Waste); while Rage effects (inc. Unbridled Fury) disable Precision, unfortunately, rendering it pointless to FotW.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
    Community Member Zachski's Avatar
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    Necroing to say "screw it." FVS is claustrophobic. You get new spell levels a whole level later, and you get so few of them that, as you're leveling, you really aren't getting all the spells you want until later. It's annoying. FVS really needs some freaking love.

    So I'm gonna rebuild this as an Elven Cleric using scimitars. And I'm actually gonna have this character be Good to start with because I hate UMD on non-charisma builds.

    I'm tempted to use two Paladin levels instead of two Fighter levels, actually, because Sacred Defender has a VERY nice synergy with Cleric, but the loss of feats bothers me. Unless...

    ...I go Precision so that I can pierce fortification. That sounds like a great idea, actually. The biggest strength of a scimitar is the crit range. Without piercing fortification, that basically renders this advantage null and pointless.

    That and, you know, I can freely dual-wield scimitars from the earliest level possible and still succeed.

    That being said, this doesn't guarantee that I'll go Paladin instead of Fighter, but at least the option is on the table now.

    I'm actually thinking of going Light Disciple as well, as a secondary. I won't be making any dc's, but there are still many offensive spells that are useful without being a max wisdom build. Obviously, I'll go Radiant Servant and get the Burst and Divine Healing as well.

    EDIT:

    Went Fighter. Both for thematic reasons (A warpriest is a warrior-priest, natch, who administers aid to his allies and administers his weapon to his enemies. Paladins are chosen, warpriests are made.) and because the extra feats are nice.

    Also I probably won't go Light Disciple.
    Last edited by Zachski; 01-14-2015 at 07:45 PM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

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