Results 1 to 10 of 10
  1. #1
    Community Member Xiadais's Avatar
    Join Date
    Dec 2009
    Posts
    217

    Default New Airship Amenities

    Here are some of the amenities, only up to level 80, and only the first tier for ones that upgrade.

    Note that most buff numbers are taken from the Llama Land thread by Madja. This is mostly for final costs and levels, and non-buff benefits. Note that I have not tested any of this.

    Name Level Cost Max Benefits
    Arcane Sanctum 28 140k +1 Save vs Enchantments, +25 SP, +1 Spell Pen
    Archery Range 24 120k +2% Doubleshot, Ammo vendors
    Archwizard 39 195k +1 Spell DC; Vendors: Spell component + inscription
    Armory 25 125k +6 AC, +15% Fortification
    Banquet Hall 37 75 AS Spirit Binder, Hireling buff
    Bash the Breakables Cargo Bay 36 180k +1 loot level
    Bath House 14 70k +10% Healing Amp, DR while unconscious, unconscious range
    Black Abbot's Shadow 33 165k Protection From Evil; +1 Turn Undead, LoH, Smite
    Cannith Crafting Hall 41 125 AS Crafting Stations, Crafting component vendor
    Chronoscope 12 60k +3 Reflex, +40% public movement speed (enhancement bonus)
    Collegium of the Twelve 35 175k Arcane Sanctum, Trapsmith's Workshop, Wild Grove, Crusader's Chapel
    Concert Hall 38 190k +1 Bard Song, +1 Action Boost, +1 Save vs. Enchantments
    Crusader's Chapel 27 135k +15 Positive SP, +15 Negative SP
    Danger Room 22 180 AS Skills: +3 DD, OL, Search, Spot, Hide
    Farshifter's Chambers 11 90 AS Teleports, including Hall of Heroes
    Fencing Master 43 215k +2% Max dodge, +2 Max Dex Bonus for armor
    Floating Rock Garden 15 75k +2 STR, WIS
    Forbidden Library 23 195 AS +3 Concentration, UMD, Heal, Repair, Spellcraft
    Game Hunter 42 210k +3 Fortitude, +5% Damage vs. Helpless
    Grand Reliquary I 55 180 AS Sign of the Silver Flame I, Shrine to the Devourer I, Stormreaver Memorial I
    Grandmaster's Dojo 32 160k +2 Will, +1 DC: Stun, Sap, Hamstring
    Green Steel Crafting Hall 40 200k Crafting stations
    Hag Apothecary 45 225k +20 HP, +1 Fort vs Poison and Disease
    Ninja Assassin 44 220k While flanking: +0.25[W], +6 Attack bonus
    Old Sully Grog's Cellar 17 85k +2 CON, CHA
    Otto's Irresistible Dance Hall 26 180 AS +3 Balance, Jump, Tumble, Swim, Perform, MS
    Paradoxical Puzzle Box 16 80k +2 DEX, INT
    Proving Ground 34 170k Tactical Training Room, Archery Range, Armory, Grandmaster's Dojo
    Sellsword's Tavern 13 150 AS Hireling Vendors, Bartender, Hireling buff (+3 abilities)
    Shrine of Experience I 10 95 AS 1% Experience
    Shrine to the Devourer I 10 50k +15 Cold and Acid Resist + Spellpower
    Sign of the Silver Flame I 10 50k +15 Fire and Light Resist + Spellpower
    Stormreaver Memorial I 10 50k +15 Elec and Sonic Resist + Spellpower
    Tactical Training Room 21 105k +6 Seeker, +2 To-Hit, +1 DC: Trip, Sunder, Slicing Blow
    The Orien Express 10 60 AS Mailbox, Bank, Auctioneer
    Three Finger Thad's 10 50k General Vendor, Brokers
    Throne Room 18 180 AS +3 Bluff, Diplomacy, Intimidate, Haggle, Listen
    Trapsmith's Workshop 29 145k Trap Crafting Station + Vendor, 5% Fortification Bypass
    Wild Grove 31 155k Buffs summons (+3 abilities), +2 Wild Empathy uses


    And, here are the new buff typings of some Legacy buffs, listed by name:
    Gurval: All guild
    Vaeri: Profane attack, guild saves, guild natural armor
    Halgor d'Kundarak: All guild
    Felicia d'Deneith: Sacred AC, untyped DR/- (because DR isn't typed...)
    Lavora d'Jorasco: Guild healing amp
    Erestiel d'Phiarlan: Morale skills, Guild DC's (enchantment + illusion)
    Attribute shrines: All guild
    Energy resist shrines: Enhancement bonus
    Training dummy: Guild (and the button / buff bar gets it)


    In other words, Legacy buffs that have non-guild-typed bonuses or bonuses that otherwise aren't duplicated in the new system:
    Vaeri (profane attack, guild natural armor)
    Felicia d'Deneith (sacred AC; DR)
    Erestiel d'Phiarlan (morale skills, although Heroism/GH covers that)
    Energy resistance shrines (enhancement, exactly as they used to be)
    Gurval (damage, save vs. fear)
    Halgor d'Kundarak (5 balance and haggle)

    And not available anymore:
    Altar of Epic Rituals (?)
    Last edited by Xiadais; 06-11-2014 at 03:12 PM.

  2. #2
    Community Member KoboldKiller's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    Thank you for posting this.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  3. #3
    Community Member
    Join Date
    Dec 2010
    Posts
    887

    Default

    Initial thoughts:

    Some interesting new options. I immediately went for Proving Grounds and Bash's breakables. ( +1 Chest Loot, who could say no to that? )

    A few thoughts though:

    I'm hoping that the farshifter can do everything that the navigator can. But for an improvement I would like to see the alternative transport options available from the top deck.

    I notice that the maximum guild resists are now 15. Given pre-22 amenities will eventually be removed that will cause character types who don't resist abilities of their own to have one of their primary resist sources halved in effectiveness. ( multiple Burning Blood casts can ruin the day of the mightiest barbarian )

    I'd pay for a top deck amenity. It's now so empty. Gives me the creeps.

  4. #4
    Community Member Greantun's Avatar
    Join Date
    Apr 2013
    Posts
    718

    Default

    Quote Originally Posted by elvesunited View Post
    I'm hoping that the farshifter can do everything that the navigator can. But for an improvement I would like to see the alternative transport options available from the top deck.
    The farshifter was always the "tier 3 navigator," and still is. Now you get tier3 right away, and can transport to any location even if you haven't finished the explorers.

    If you have the farshifter, you can use the captain to transport (there is a new conversation option on the screen that says something like "Use the Farshifter locations"). So this is still available from the top deck.

    What isn't available is the use of the teleporter, including the new hall of heroes teleport. You still have to travel to the amenity to use that.

  5. #5
    Community Member
    Join Date
    Dec 2010
    Posts
    887

    Default

    So I started a new bard character, got a group together, and invited them to my guild's airship for buffs.

    And the magefire cannon in the proving grounds wipes out half the group including myself. What the heck? Any other amenities I should be careful around?

  6. #6
    Community Member
    Join Date
    Apr 2013
    Posts
    151

    Default

    Quote Originally Posted by elvesunited View Post
    So I started a new bard character, got a group together, and invited them to my guild's airship for buffs.

    And the magefire cannon in the proving grounds wipes out half the group including myself. What the heck? Any other amenities I should be careful around?
    I got killed by the danger room today, so careful in there, live traps and exploding barrels.

  7. #7
    Community Member Tscheuss's Avatar
    Join Date
    Jan 2012
    Posts
    0

    Default

    Quote Originally Posted by elvesunited View Post
    So I started a new bard character, got a group together, and invited them to my guild's airship for buffs.

    And the magefire cannon in the proving grounds wipes out half the group including myself. What the heck? Any other amenities I should be careful around?
    The magefire cannon can be enabled/disabled with a nearby control box.

    Where the Training Dummy could be used to test your offense, now there are toys to test your defense, too.
    1776 Growing Liberty for Centuries 2022

  8. #8
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Arcanegrin View Post
    I got killed by the danger room today, so careful in there, live traps and exploding barrels.
    LOL, me too.

    Too funny.

  9. #9
    Community Member Postumus's Avatar
    Join Date
    Aug 2010
    Posts
    3,770

    Default

    Quote Originally Posted by Greantun View Post
    The farshifter was always the "tier 3 navigator," and still is. Now you get tier3 right away, and can transport to any location even if you haven't finished the explorers.

    If you have the farshifter, you can use the captain to transport (there is a new conversation option on the screen that says something like "Use the Farshifter locations"). So this is still available from the top deck.

    What isn't available is the use of the teleporter, including the new hall of heroes teleport. You still have to travel to the amenity to use that.
    I really like what they did with this amenity.

    At first I was dubious, but the fact that it works with the captain and at the amenity location is very convenient.

  10. #10

    Default

    I'm loving the cargo hold. On Wednesday one of my guildies stocked it full, with somewhat random placement of the buffs.

    On Friday a guildie splurged and picked us up a ton of the new style buffs.

    So tonight, with the legacy buffs expired (3 days when first placing them) I was able to go through essentially the data the OP put together and place only the buffs that still had value.

    Along the right wall I put the four convenience amenities (tavern, mail, ah, bank) and along the left wall I put all five energy resists. Yay, sonic resist! hehheh. Then I ringed the inner circle with the crew members who still gives bonuses, tossed an xp and stone of change right behind them, and voila, ship buffs done.

    They're super convenient all right next to each other like that. I hope they never go away because I do so love having the ah, bank, mailbox and a bartender (with an actual tavern area) all right next to each other.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload