Scorching Ray & Ice Lance are special cases, though, since they scale up once every 4 lvls and cap at CL:11; most DPS spells scale every 1 or 2 CLs and the better ones don't cap until at least CL:15 (e.g., firewall). With good Spellpower gear the difference in CL may seem negligible to a vet, but how often does a newbie have good gear?
Which reminds me, OP, don't forget to gear up!
The
Ornamented Dagger and
Cunning Trinket from
Crystal Cove are both worthwhile; I would definitely craft those before the Cove closes on the 11th. There's also some good caster gear from the
Cannith challenges; specifically the bracers, cloak, tunic, and/or boots, depending on which element(s) you want to specialize in which aren't covered by the Ornamented Dagger.