DEVS.
This is a small suggestion for next time the team decides to do something awesome.
Insted of this is too powerful/cool, lets remove it, please ask to yourselfs, "is it another way that would angry the players not that much?" or what about "could i think of something better than ¨x¨?
well the solution is always outside the box.
Problem: proof against poison.
Dev given solution: Lets remove the "proof" and just make things resistent against poison
events that followed: Many players feel it a real pain, because they either put some dollars on WF or made some shiny proof against poison/cloakbracershelm or whatever.
Out of the box solution
Problem: proof against poison.
(hipotetical) Dev1 given solution; hey why not insted poison we use something else?
Dev2: Like what?
Dev1: Lets add some form of flesh disolver, after all its not "poison" neither disease.
Dev2: yea, and that could deal, either HP, or if it hits in face could deal wisdom, int, or cha damage. Heck if it hits body it could driven into Con Str or dex!!
Dev1: yea and we could just put some of the flesh disolver into the swords or bows or whatever! so we trick players into what they belive an upgrade of AI/challenge!
(hypotetical) events that follow: players will think as a challenge, sure some of them will complain, and cry. but guess what. at the end they will be happy. since this will add a dimension in their favorite game!
other examples could be. monsters that have bonebreaking maces (that could lead into Dex damage (yes emulation disease). or what about the "hey PM can solo everything" why not add monsters ( on higher diffs) with a lighting strike? ( bosses? with a thin chance?) that way melees ( that are build for Hp/aggro management, can play! and while PM are very durable they will die against those monsters!
bottom though, insted of griefing players taking things that we build for ( think of those large scales! ) why not just add more challenges.
i belive this is a game that the players must not see the GM as the enemy, but insted players must fight vs the challenges of the GM.
Once GM put something in the table massive nerfs must not exist ( i could accept "fixes" but not massive changes!), because players will say; why should i farm the Esos if they will change to 1 swing every 10 mins.
Please think about it.
note: i was a former GM and i know that once the consumer (player) see you (dev/GM) as a force that battle him. things will end badly.
note2: i do not speak english right. any correction is welcome. as any player that want to make things better.
do not feed the trolls.
edit: if for some reason a dev feel insultated. it was just a unhappy accident