DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello, folks! Preview 1 of Update 54 will open at 11am EDT on Wednesday, April 13th! It is expected to remain open until 3pm EDT on Friday, April 15th.
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Update 54 will feature the presale rewards for our upcoming expansion pack, the Isle of Dread and this preview showcases the new Tabaxi race and Tabaxi iconic as well as mounts and hirelings for presale.
To access tabaxi on the preview server, speak to Lord Poincelot in the Dread Overlook (reached through a portal in the middle of the Test Dojo) to be granted preview server specific DDO points and then "purchase" the races in the DDO Preview Store. You will then be able to log out or reincarnate and choose tabaxi.
In addition to the highlighted presale items, this preview features the following changes:
Bugfixes
- Eldritch Knight's elemental damage dice should now more reliably add up
- Eldritch Knight's Force's Point no longer spams your combat log
- Fixed a typo in the Quicken metamagic enhancement for Exalted Angel
- Shadar-kai chain can now be used while quelled
- Regeneration no longer has visual effects and therefore no longer has visual effect bugs
- Greensteel Regeneration no longer disables on death
- Raging Blows in Barbarian now correctly grants its +1W
- Palemaster Undead Shrouds should now persist through logout better
- Holy Mantle from Divine Crusader should now persist through logout better
- Abyssal Shroud from Warlock should persist through logout better
- Shiradi's Pin now grants its listed 3W instead of 1W
- Shiradi's Pin no longer has a DC since the DC was never going to work
- Killer Instinct now has removal floaty text to make it clearer when it wears off
- Storm's Eye now has no removal floaty text since that makes it insanely visually obstructive
- Scion of the Astral Plane no longer disables on death
- Monsters casting flame strike will damage players again
Gameplay Changes
- When you release from a dungeon while dead, you will be brought back to 20 HP instead of 1 HP
- Trap the Soul has gotten an overhaul:
- There is no more Hit Dice limit on this spell, and there is only one variant
- This spell now gives you the regular gem for all CRs
- Cannith Crafting recipes just use that one regular gem
- Changed the cooldown to 10 seconds (Sorcerer remains at 8)
- Shiradi caster mantles changes:
- All proc dice have been raised to 7d77
- Spellcast scaling has been raised to 100%
- Proc rate has been raised to 7%
- The elements offered have changed: now you may select from Light, Force, Poison, or Sonic
UI Changes
- Hovering over your Epic Destiny points now displays a context-sensitive tooltip that reports your points breakdown
- The LFM UI Difficulty display element has been adjusted to be more vertically centered
- Hovering over a weapon now factors in the Improved Critical feat
- The character sheet has gotten a minor visual upgrade in its layout:
- It now shows you your total level instead of your total Action Points
- Several text and bounding box inconsistencies have been fixed involving bad element placement
- The Saves label is now Saving Throws and is the proper font
- The BAB box is now lined up correctly
- A variety of UI improvements relating to how we display Character Level have been made:
- Your character sheet no longer shows the Epic class in its class breakdown
- When someone requests to join your LFM, you will now see their total level in parenthesis and then their class breakdown, which will no longer include their Epic class levels. Text Literal: "$NAME$ ($LVL$)($CLASSES$) would like to join your party."
- The Character Selection screen will no longer display your Epic class levels
- Examining a player now shows their total level and then their class breakdown, and the class breakdown no longer displays their epic level
- The Guild, Who, and LFM displays for players no longer show their Epic levels as part of their class breakdown
Misc Changes
- There is a new gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.