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  1. #21
    Community Member Seph1roth5's Avatar
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    I'm not sure how devs think players handle unconsciousness...but here's how it works for melee.

    1:
    - Swing swing swing, get hit
    - (drop unconscious to -10)
    - get hit and drop to -300

    2:
    - swing swing swing, get hit
    - (drop unconcious to -10)
    - enemies start chasing the rest of your party and leave you there to maybe stabilize.

    Extending unconscious range doesn't really...help. Even assuming all of these passive regens continue working when you're incapacitated, they'll be severely neutered on reaper. You'll just either get smacked more and still die, or wait FOREVER to heal back up to positive HP. If anything, core 1 should just stop your rage from ending when you drop.


    Core - Any way you could change it to modify the # you go unconscious at, ferocity style? That'd be cool, to keep fighting til -100 or something, maybe with buffs if you're below 0.

    Tier 1:

    Enduring - 2/4/6 are prr numbers we get from tier 1 heroic enhancements, these should be higher.

    Savage Takedown - same, should be higher. We're used to +6 all (non assassin) tactics as epic tier 1, fury/dreadnaught shouldn't be making these worse.

    Epic Strike
    Adrenaline - kind of curious how this 75% damage works, is it 75 melee power or something else?

    Cutter - Kind of convoluted but I guess I see how it works. Kind of like a mashup of a few heroic enhancements. The name/buff doesn't really make sense though.

    Mantle - The old fury used multiselectors to choose offense/defense, power/healing. This one really seems to shoehorn you into the defensive one.

    Acute Senses - 1% dodge? Should be at the bare minimum 1% per tier, or dodge cap. Dodge is NOT something players have much trouble with. Especially light/medium armor people.

    Tier 2

    Fast & Furious - cool idea

    Fear my Vengeance - another severely weak in the numbers ability. Even a blank +1/2/3 damage is so far below what epic enhancements should give, much less a conditional one.

    Primal Scream - I remember liking the one from the (real) first preview much better. +2 str/con is much weaker than the +5 we get on live.

    Gird against Demons - shouldn't this be good and cold iron? Would be much more useful that way too.

    Tier 3

    Sense Weakness - uhhh would be a little less confusing if they weren't all named wild weapons. Or I guess wild weapons (strikethrough) and such would work.

    Eternal Rage - For a rage-focused tree it should just flat out regenerate rages, not give you a miniscule chance once you're completely out.

    Furious Force - The +1 str is just so...small. It's practically insulting.

    Spirit of the Beast - I like the doubling effect of buffs, but +1/2/3 attack is AGAIN, insulting.

    Tier 4:

    Voice of Fury - Took away all the awesome buffness of primal scream to make it a sonic aoe? That only gets really beefy in the 3 second window of quick? Too situational, at least bump up the str/con to +5 at this tier.

    Top Dog - This is seriously worse than just a +4 to trip dcs, and it's in tier 4. Should be free or part of a tier 1 ability.

    Primal Force - +2% epic damage bonus when dual wielding? Incredibly weak. So if I manage a huge crit of 2500, it's adding...50 to that.

    Unquenchable Rage - nice combo of effects.

    Tier 5:

    Unbridled Fury - Feels like the rage epic destiny's epic moment should be all offense. This feels like...fury made placid. If "base values" is the same as in the character sheet, that's what, starting stats + racial bonus, so 20 max? +10 str is cool, but not an epic moment. I want to do lots and lots of damage (super vicious!) not heal some and be unconscious longer.

    Nature's Fury - punch weapons?

    Great Leveler - like people have mentioned, lines are not melee friendly. They're not really anyone-friendly but melee least of all. Also, does it double twice if you have adrenaline AND quick active? If the width got to a decent size that's not too bad. But again, quick has too small a window to be used as a condition. That's like getting a big ranged power boost when your archer's focus has between 4 and 7 seconds left on it's 5th stack.
    Last edited by Seph1roth5; 09-21-2021 at 09:42 PM.
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  2. #22
    Community Member therobb's Avatar
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    Default Unconsciousness range is not useful

    I've played an Alchemist with 3,000 hp and more than 1,000 hp unconscious range. The unconscious range almost never makes a difference in my experience. It just means you sometimes sit around unable to play the game for a little bit longer than you otherwise would, then you die anyway.

    I would prefer to have the tree get some more PRR or MRR or HP instead of the unconscious range. Something to reflect the rough and tumble spirit of the tree. Even if they are low numbers, they'd be more useful than more unconscious range.

    Also I tested the epic moment and I think my strength went from 99 to 104 or something like that - so it may not be working as intended?

    Thanks for the preview!
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  3. #23
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    Wade Through T4 currently requires ML 30 as if it was T5
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  4. #24
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    Dual. Dual wield means fighting with two season'weapons. Duel wield means challenging someone who insulted your honor.

    Don't want to be pedantic but...I'm gonna anyway apparently lol

    I think everyone is sleeping on cutter...a single application with twf applies 240d6 bane damage every 2 seconds, or 360d6 after the second application. That's 630 unresistable dps, scaling 200% mp...so at, say, 200 mp, that's over 3000 passive dps.

    Quick buff itself should be MDB+dodge...any light melee using this choice is already at their standing dodge cap (ie their mdb) at L20, almost guaranteed. If the dodge is going to do anything, you have to make room for it first.
    Last edited by droid327; 09-22-2021 at 02:17 AM.

  5. #25
    Community Member Ausdoerrt's Avatar
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    • Primal Force: You gain a +[1/2/3] Attack bonus and 2/4/6% Fortification By Pass. Rank 3: If duel wielding, using punch weapons or in animal form gain a +2% Epic Damage bonus to all physical attacks.


    Why no two-handed weapons?
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  6. #26
    Community Member devashta's Avatar
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    Quote Originally Posted by Torc View Post


    • Unbridled Fury: Epic Moment: (Cooldown: 5 minutes) For the next 30 seconds you gain +1000 Unconsciousness Range, You heal for 10% of your max hit points every 5 seconds, and your Strength, Dexterity and Constitution are increased by half of their base values.
    What is this? Is this what you meant by "we have listened to players feedback and since we are surprised that they love epic moments, will bring them back"? This is way beyond garbage. Go and play other games to find out what epic moments are actually. There is no shame in keeping the entire Fury tree as-is and not changing for the sake of change.

  7. #27
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    Quote Originally Posted by devashta View Post
    What is this? Is this what you meant by "we have listened to players feedback and since we are surprised that they love epic moments, will bring them back"? This is way beyond garbage. Go and play other games to find out what epic moments are actually. There is no shame in keeping the entire Fury tree as-is and not changing for the sake of change.
    This isn't feedback, this is insults. Provide feedback or he's just going to ignore it.

  8. #28
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Torc View Post
    [*]Mantle of Fury: Destiny Mantle: Gain 5/10/15% damage against helpless targets. You also heal 2/4/6d10 Hit Points every 15 seconds. Scales with the highest of positive Spell Power or 200% Melee Power.
    [*]Embrace the Pain: When you are below 15/25/40% of your Max Hit Points you gain 2d10 Hit Points every 6 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
    [*]Unbridled Fury: Epic Moment: (Cooldown: 5 minutes) For the next 30 seconds you gain +1000 Unconsciousness Range, You heal for 10% of your max hit points every 5 seconds, and your Strength, Dexterity and Constitution are increased by half of their base values.
    Do all these regeneration healing effects stack with each other plus other heal over time effects including the legendary greensteel, primal past life, the one from tier 5 frenzied berserker & vigor/regenerate/cocoon spells? if so, WOW that's a LOT of constant healing going on & combined with the other things, barbarian & bear druid tanks in particular are going to do extremely well from this tree.
    Last edited by FuzzyDuck81; 09-22-2021 at 08:04 AM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  9. #29
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    Adrenaline's super solid. Like really so and I like it.

    Quick Cutter... gets no further support. That's kind of a problem because as a DoT effect I'm not sure it's going to do it's full damage on enemies, before either a Sorc or Adren melee just walks in and annihilates whatever it was applied to.

    To solve it: Spirit of the Beast should boost the dodge bonus duration to 12, giving more time to apply the dots, helpful for Wolves vs Bosses. Then Primal force should also increase the stack potential to 5.

    Unbridled Fury: I kind of hate this, but not for the reasons some people give. Mostly it's because I don't like Unconscious range. Unconscious characters are helpless, and helpless in DDO means dead. So my response is to change it to something like this:

    Multi-selector: Unbridled Fury: For 30 seconds you gain 1000 Temp HP, heal for 10% of your max HP every 5 seconds, Strikethrough is set to 500% for the duration and your attacks are counted as being under the effect of Quick and thus stack Cutter with each blow.

    Furious Nature: For 30 seconds you heal for 10% of your max HP every 5 seconds, your STR/DEX/CON are increased by half their base values, your offhand attack chance and doublestrike are set to 100%, and every three seconds your next attack is an adrenalined blow.

  10. #30
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    Personally I don't mind unbridled fury being mostly a survivability button but it could stand to be a little more unbridled if it is in that direction
    Perhaps thematically your fury defies the clutches of death allowing you to fight beyond the limits of your health, allowing you to fight at negative HP until you reach the point of death itself.
    It would be very fitting with the archetypal berserker.
    And perhaps have an offensive bonus while at negative HP, like the str/con/dex bonuses are doubled and gain extra critical multiplier?

    That is if such a thing would be possible to implement

  11. #31
    Hero QuantumFX's Avatar
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    I tested the "The effects of Ram’s Might and Animal Growth are doubled on you." effect in "Spirit of the Beast", with a 20 Wildhunt Shifter, and it is not working.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #32
    Community Member Vish's Avatar
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    so instead of more hp
    we get laying on the ground waiting for a heal?

    ok i kinda like that general play

    now put more hp back in US
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  13. #33
    Community Member rjjones44's Avatar
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    Why are we getting the Die Hard feat as a core for the ED when we get it as a core in the FB tree for the Barb?

  14. #34
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    Quote Originally Posted by Torc View Post
    [*]Unbridled Fury: Epic Moment: (Cooldown: 5 minutes) For the next 30 seconds you gain +1000 Unconsciousness Range, You heal for 10% of your max hit points every 5 seconds, and your Strength, Dexterity and Constitution are increased by half of their base values.
    What is considered to be the base values for this feature?
    So this sounds to me like half of your starting strength after you distributed all your build points at character creation.

    Example: I want to play a Human Barbarian and I put 16 of my 32 ( or 34, or 36) build points into Strength. That choice results in my character having a base 18 Strength. So I hit my "Epic Moment" and my Strength is increased by a whole 9 Strength.

    Color me underwhelmed. The clickie on the un-upgraded 18th level Gloves of Titan's Grip from the Mindsunder quest in the Inspiration Quarter gives me a +6 Psionic bonus to Strength which lasts for an entire minute. On top of that, you can use the clickie 3 times with no cooldown between uses. I'll take that pair of 18th level gloves to help increase my damage over my so-called epic moment any day of the week.

    Also, as someone mentioned above, Unconscious Range means your still unconscious and you're not all that furious if you're unconscious. If your toon is letting his or her unbridled fury go, they need to be doing a LOT of damage in a short period of time instead of laying there unconscious and not dying.

    My suggested fix?

    1. Instead of increasing your stats by a mere half of their base values for 30 seconds, increase them by half of their modified values for 30 seconds. So the regular 80 Strength your toon has just standing around on your guild airship means your epic moment Strength increases by 40. That's a big increase in damage that better reflects what it means to be in Unbridled Fury.

    2. Instead of a +1000 HP Unconsciousness Range, change that to a +1000 temporary Hit Points as someone suggested above. That means your toon is up longer and can do more damage. Again, that better reflects what it means to be in Unbridled Fury.

    3. The 10% healing every 5 seconds is nice so I'd leave that alone.

    Make these changes, and now have a truly EPIC moment.
    Last edited by Arkat; 09-22-2021 at 09:31 AM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #35
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    Base Stat is whatever it is with items removed. The same as you use for qualifying for feats. So tomes should apply I think.

  16. #36
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by Arkat View Post
    So this sounds to me like half of your starting strength after you distributed all your build points at character creation.

    Example: I want to play a Human Barbarian and I put 16 of my 32 ( or 34, or 36) build points into Strength. That choice results in my character having a base 18 Strength. So I hit my "Epic Moment" and my Strength is increased by a whole 9 Strength.

    ...
    That is my assumption on Base as well, but it could include tomes and enhancements, depending on what is meant.

    But my Barb on lammania is getting +4 Str from it, going from 89 to 93. So its clearly bugged.

    Even if it weren't bugged pretty much any interpretation of Base Strength is a poor epic moment. An Epic moment needs to be really significant if it only has a 7% to 10% up time when used on timer (highly unlikely so probably more like 3-4% up time in quest/raid).
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  17. #37
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    Even if it weren't bugged pretty much any interpretation of Base Strength is a poor epic moment. An Epic moment needs to be really significant if it only has a 7% to 10% up time when used on timer (highly unlikely so probably more like 3-4% up time in quest/raid).
    Agreed.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  18. #38
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    The unconcious range is a boon to me, leave it there

    items that extend uncouncious range saved my arse many time already, when paired with this destiny it will make it more reliable in epics.
    I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
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  19. #39
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Gabrael View Post
    The unconcious range is a boon to me, leave it there

    items that extend uncouncious range saved my arse many time already, when paired with this destiny it will make it more reliable in epics.
    Agreed... and while temp HP are nice, once they're gone they're gone, whereas successive hits might bring you into unconsciousness range multiple times within that window if you're unlucky... and this tree has enough automatic healing effects you'll be back up again pretty quickly.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  20. #40
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    hi Torc!

    Looks like this tree will be for animal forms. Previously my wolf was in Shadowdancer, but the crit multipler is only for finessable weapons, so looks like the wolf will want to go to the top of Fury.

    The wolf gets bonuses to sneak attack die & as such doesn't want aggro.

    Is there anychance to remove the additional threat from Adrenline: "Your next melee attack deals +25/50/75% damage, and increases your threat by 4/8/16. Requires a melee weapon to use. Cooldown: 8 seconds"?

    **EDIT Thx FuzzyDuck, I think this means threat range, which makes a ton of sense, so forget above.

    I'd love to see someting else in there for wolves...attack speed or sneak die or this:
    Paired Parry / Symetric Strikes: Passive (Multiple Enhancement Selector) Gain +5 AC or +5% Primal bonus to physical damage, while in animal form, unarmed, or two-weapon fighting.

    Also, the wolf is using the Falconry tree, so Wisdom to damage. Any chance to add Wisdom to this list, "Unbridled Fury: Epic Moment: (Cooldown: 5 minutes) For the next 30 seconds you gain +1000 Unconsciousness Range, You heal for 10% of your max hit points every 5 seconds, and your Strength, Dexterity and Constitution are increased by half of their base values."
    Last edited by amessi1; 09-22-2021 at 02:43 PM.

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