
Originally Posted by
Xezom
Currently in the live game, this is how it functions. A creatures resist is taken from the base damage of the imbue before modifiers like spellpower. After the reduction, spell power amps up the damage and is then dealt as damage (you probably already know this but for anyone who doesn't). Currently, with a hit that counts as doubleshot, this process happens twice.
Example:
Imbue deals 10 fire damage, player has 100 fire spellpower. Enemy 1 has 5 fire resist, enemy 2 has 10 fire resist.
Player hits enemy 1: 10 fire damage - 5 from resist = 5 remaining damage. That 5 damage is multiplied by spell power (thus doubled), resulting in 10 total damage dealt to enemy 1. If the hit double shots, this damage calculation runs again, resulting in a second hit for 10 total damage dealt.
Player hits enemy 2: 10 fire damage - 10 from resist = 0 remaining damage. That remaining is multiplied by spell power (thus doubled), resulting in 0 total damage dealt to the enemy. Regardless of the amount of doubleshot or spell power, the damage will ALWAYS be 0 since the resist drops the base down to 0 (any number times 0 is 0).
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If the new system works with this current proccing system in place, nothing will change damage wise, and imbues will still struggle with ele resist quite hardshly (especially late). However, if multihit effects the BASE damage of the imbue for calculation purposes, that story changes.
Example:
Imbue deals 10 fire damage, player has 100 fire spellpower, enemy 1 has 5 fire resist, enemy 2 has 10 fire resist, enemy 3 also has 10 fire resist.
Player hits enemy 1 and multihits one additional time: 10 fire damage * 2 (for multihit) = 20 Fire damage. New base of 20 - 5 from resist = 15 remaining. That 15 is multiplied by spell power (thus doubled), resulting, in 30 total damage to enemy 1 vs 20 total on live.
Player hits enemy 2 and multihits one additional time: 10 fire damage * 2 (for multihit) = 20 Fire damage. New base of 20 - 10 from resist = 10 remaining. That 10 is multiplied by spell power (thus doubled), resulting, in 20 total damage to enemy 2 vs 0 on live.
Player hits enemy 3 and does not multi hit: 10 fire damage - 10 from resist = 0 remaining damage. That remaining is multiplied by spell power (thus doubled), resulting in 0 total damage dealt to enemy 3. The damage from non-multi-hits wouldn't change.
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This is why, as you've pointed out, some of us are curious about where the damage calculation for multihit falls. If it applies FIRST in the order of operations for imbues, than this is a really nice buff for AA and EK. If it does not and functions as live where the damage is taken from the base for each would-be multihit, the damage would be (unfortunately) unchanged.