
Originally Posted by
gravisrs
Relating to bow changes - all those doubleshots given for the current Manyshot nerfing, and then you nerf doubleshot itself... I'm speachless
You have so many on-hit abilities (both non-damage and damage ones) nerfed with this particular change that you make most of the the builds to suffer alot from this.
All non-caster on-hit effects being nerfed actually belongs to many types:
- crowd control (paralyze arrows, items with paralyzing, trip, sunder, stat drain weapons, tendon slice)
- dps (ALL EXTRA DAMAGE on weapons/items, smites, EK imbued damage, AA imbue arrows, hell even those rubys you just updated to be cannith equivalent will proc less)
- instakills (vorpals, banishments, smitings, coup de grace, executioner )
- heals (monk gonna be fixed small bit, lifedrinker weapons, feeding weapons, blood of vol deity and other old-style vampirism effects)
- stackable/building moment procs (destruction, elemental vulnerabilities, archery focus, Master Blitz)
You literally nerf all non-casters by the huge amount of doubleshot/doublestrike they have - which on endgame characters is usually big numbers.