Page 6 of 7 FirstFirst ... 234567 LastLast
Results 101 to 120 of 130
  1. #101
    Community Member xBunny's Avatar
    Join Date
    Jun 2013
    Posts
    198

    Default

    Quote Originally Posted by Ralmeth View Post
    Make sure to take the "Armor Training" enhancement in the Vanguard tree. It's tier 1 on the far right. This gives a bonus to balance, jump and intimidate, plus it reduces the armor check penalty from your armor and shield. If you spend 3 APs (which you're likely going to need to spend anyways to get further up in the tree), then this affectively gives +6 to balance, +6 to jump and +3 to intimidate. I think this enhancement is often overlooked, but is quite useful.
    In game description it says +1/+2/+3 only. Took that one to access other enchantments.

  2. #102

    Default

    Quote Originally Posted by xBunny View Post
    In game description it says +1/+2/+3 only. Took that one to access other enchantments.
    Reducing the armor check penalty bumps Jump and Balance another +3 each for +6 total if you take all 3 ranks.

  3. #103
    Community Member Hirosue's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    *****Paladin Vanguard gets its power from shield bashes and doublestrike.*****

    To get the most from pally vanguard you need to maximise /shield bashes /double strike/ attack speed /and Strength/

    Taking THF feats for glancing blows with bastard sword doesnt add much damage at all. I think its a mistake to use up feats for a small amout of glancing damage.

    Vanguard Paladin is primarially single target DPS and Agro grabbing from intimidates.

    Since this build was first posted . Epic defensive fighting has been added .You dont need THF feats to get EDF *Bonus Hit points* . You can get it from the shield mastery line.
    Last edited by Hirosue; 02-04-2019 at 07:58 AM. Reason: clarified EDF bonus HP
    "Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."

  4. #104
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Quote Originally Posted by Hirosue View Post
    *****Paladin Vanguard gets its power from shield bashes and doublestrike.*****

    To get the most from pally vanguard you need to maximise /shield bashes /double strike/ attack speed /and Strength/

    Taking THF feats for glancing blows with bastard sword doesnt add much damage at all. I think its a mistake to use up feats for a small amout of glancing damage.

    Vanguard Paladin is primarially single target DPS and Agro grabbing from intimidates.

    Since this build was first posted . Epic defensive fighting has been added .You dont need THF feats to get EDF . You can get it from the shield mastery line.
    When did they add shield mastery feats as prerequisites for epic defensive fighting?

    Quote Originally Posted by EllisDee37 View Post
    I also get the feeling that he wasn't aware that you get glancing blows when you're only fighting one enemy; all the glances go to that single target. Given that, I can't imagine that khopesh would out-dps a bastard sword under pretty much any circumstance.
    I dont know if i ever read this as part of single target damage.

    I do know the KOTC light imbue processes on glancing blows.
    Last edited by Coffey; 02-04-2019 at 02:43 AM.

  5. #105
    Community Member Hirosue's Avatar
    Join Date
    May 2008
    Posts
    465

    Default

    Hi Coffey

    I edited my post above for clarity.*bonus Hit points*

    The tool tip for EDF doesnt say it , however " improved shield mastery" grants bonus HP as a combat style.

    4 feats for 30% more damage on glancing blows with BS vs x3 critical multiplier of kopesh for 1 feat.

    BS x2 crits vs kopesh x3 .On average the kopesh comes out slightly ahead of BS (including glancing damage) for 3 feats less.
    Last edited by Hirosue; 02-04-2019 at 08:21 AM.
    "Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."

  6. #106

    Default

    Quote Originally Posted by Hirosue View Post
    4 feats for 30% more damage on glancing blows with BS vs x3 critical multiplier of kopesh for 1 feat.

    BS x2 crits vs kopesh x3 .On average the kopesh comes out slightly ahead of BS (including glancing damage) for 3 feats less.
    Assuming the full THF line, glancing blows do 60% of your base (non-crit) damage 3 out of every 4 swings:

    Base Damage = x

    Glancing blows = (x * 0.6) * 0.75 = 0.45x net damage every hit

    Let's compare with crit bonuses of Improved Critical, Holy Sword, and Celestial Champion. (Overwhelming Critical is ignored because it adds the same 2x per 20 swings for both weapons)

    Khopesh
    Base Damage = x
    Crit Profile: 15-20x4
    After 20 swings: 13x (non-crit) + 6*4x (crits) = 37x damage

    Bastard Sword
    Crit Profile: 15-20x3
    Base Damage = x
    After 20 swings: 13x (non-crit) + 6*3x (crits) + 19*0.45x(glancing blows) = 39.55x damage


    The above is the best case scenario for a khopesh and it still falls short:
    • Single target (minimized glancing blow damage)
    • +1 crit range from Celestial Champion (maximizing crit multiplier difference)
    • We're totally ignoring glancing blow weapon procs, which trigger 1 out of 7 swings (~3 per 20 rolls)

    Switching to Legendary Dreadnought for blitz and facing multiple enemies both propel bastard sword even further ahead.


    EDIT: It's also ignoring KotC light procs, which are largely irrelevant in higher levels but are a great dps boost in early levels for a new player.

    And finally, the [1d10] base damage of bastard sword compared to [1d8] for khopesh scales with +[W] bonuses and crits, so that adds a bit to the bastard sword from level 1 all the way to 30.

  7. #107
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by EllisDee37 View Post
    [*]We're totally ignoring glancing blow weapon procs, which trigger 1 out of 7 swings (~3 per 20 rolls)[/list]
    And glancing blow damage is also vs multiple targets when applicable.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  8. #108

    Default

    Quote Originally Posted by Fedora1 View Post
    And glancing blow damage is also vs multiple targets when applicable.
    Yep. Specifically, each mob in range adds a flat 8.55x damage per 20 swings regardless what crit modifiers you have. (Because they don't crit.)

    Code:
                       Number of mobs in range
                     1        2        3        4        5
    Khopesh:        37x      37x      37x      37x      37x
    Bastard Sword:  39.55x   48.1x    56.65x   65.2x    73.75
    I don't know how often you'll have 5 mobs in range of your glancing blows, but when it happens your dps will be double that of a khopesh. What I can say is that it's very common to be facing 2 or 3 mobs at one time, both of which give a significant advantage to the bastard sword. And again, even against one target bastard sword is still ahead of khopesh.

    Obviously during group fights you'll be cleaving, but that doesn't help khopesh because individual cleave hits proc their own glancing blows.

  9. #109
    Community Member
    Join Date
    Oct 2009
    Posts
    792

    Default

    Quote Originally Posted by EllisDee37 View Post
    Assuming the full THF line, glancing blows do 60% of your base (non-crit) damage 3 out of every 4 swings:
    Glancing Blows also can't doublestrike. As you near the doublestrike cap, this means Khopesh pulls ahead.

    Two other nuances:

    - THF suffers twice the penalty from DR as Khopesh (once on the main hit, once on the glancing blow) so having the wrong metal/alignment penalizes you.

    - If you're in motion, you only get glancing blows on 50% of your attacks.

  10. #110
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Great answer Thank you for taking the time to set it straight.

    And by level 12 you already have 50% glancing blow damage with greater two handed fighting.

    And epic defensive fighting will be 25% HP then.

  11. #111
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    Quote Originally Posted by Hjarki View Post
    Glancing Blows also can't doublestrike. As you near the doublestrike cap, this means Khopesh pulls ahead.

    Two other nuances:

    - THF suffers twice the penalty from DR as Khopesh (once on the main hit, once on the glancing blow) so having the wrong metal/alignment penalizes you.

    - If you're in motion, you only get glancing blows on 50% of your attacks.
    A tank would be standing still a lot of the time. DR would be mob dependant would it not?

    Doublestrike being equal has no bearing.
    Last edited by Coffey; 02-04-2019 at 09:13 PM.

  12. 02-04-2019, 09:34 PM


  13. #112

    Default

    Quote Originally Posted by Hjarki View Post
    Glancing Blows also can't doublestrike. As you near the doublestrike cap, this means Khopesh pulls ahead.
    I think you're looking at that backwards, as I was at first. (I posted a long mathematical reply confirming your point until I realized I had it backwards so I deleted it.)

    Glancing blows can't doublestrike but doublestrikes do proc glancing blows. Whatever your doublestrike value is simply scales the difference in the same direction.

    For example, if you have 100% doublestrike, instead of glancing blows adding 8.55x per 20 swings, they add 17.1x per 20 swings, keeping bastard swords ahead of khopesh by the same ratio as if you had no doublestrike at all.

  14. #113
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    I lost my mind for a minute i was forgetting doublestrike can crit too haha!

    Edit: Ok so the glancing blows on doublestrike makes sense now.
    Last edited by Coffey; 02-04-2019 at 11:32 PM.

  15. 02-07-2019, 01:07 AM

    Reason
    Formatting error

  16. #114
    Community Member
    Join Date
    Oct 2017
    Posts
    1

    Default

    This is my first pally and im practically a brand new player....what shield should we use for this? I saw someone post they were using a tower shield. It doesnnt look like you have proficiency for it...Am I missing it, or should I stick to just a large shield?

    Really ANY gear guide would be helpful for new players :P. I can look up individual pieces but for now i was just looking at this 2014 page someone listed in this forum....but it says nothing of shield https://www.ddo.com/forums/showthrea...=1#post5474287

    Thanks.

  17. #115
    Community Member
    Join Date
    Oct 2014
    Posts
    597

    Default

    Quote Originally Posted by kamaar7 View Post
    This is my first pally and im practically a brand new player....what shield should we use for this? I saw someone post they were using a tower shield. It doesnnt look like you have proficiency for it...Am I missing it, or should I stick to just a large shield?

    Really ANY gear guide would be helpful for new players :P. I can look up individual pieces but for now i was just looking at this 2014 page someone listed in this forum....but it says nothing of shield https://www.ddo.com/forums/showthrea...=1#post5474287

    Thanks.
    Depends on the content u have
    Large shield like best defence u find in ravenloft (heroic and epic) are very good
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  18. #116
    Community Member
    Join Date
    Aug 2011
    Posts
    23

    Default Pdk?

    Hey Ellis-

    Realizing that you posted this build with new players in mind, how would PDK, rather than human or dwarf, change your build? Follower of Helm opens up a feat, of course, but also go all-in with charisma and Cormyrean Knight Training (for example)?

    And thanks for all the crafting advice as well as the builder. Have played DDO on-and-off for years, and those two things have always served well.

  19. #117
    Community Member Merfyn's Avatar
    Join Date
    Sep 2009
    Posts
    263

    Default

    Wondering how much the elimination of glancing blow does to this build... I've got one of my older toons fitted out with random gear so I'll probably check this weekend.

  20. #118
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    https://ddowiki.com/page/Update_45_Release_Notes

    Hand-and-a-half weapons gain 1.6x damage mod so that's a clear win. Strikethrough is better than glancing blows, probably. KotC got some buffs, but only followers of Helm get bastard swords as deity / Favored weapons. [Not a problem for my build.] OTOH a dwarf can now make dwarven axes a Favored weapon and extra Strikethrough from racial tree, so that's cool.

    Overall I'm expecting classic hand-and-half Vanguard builds like this to see some noticeable DPS improvements, but it's not a radical game-changer vs other melee combat styles.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  21. #119
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,524

    Default

    Quote Originally Posted by unbongwah View Post
    https://ddowiki.com/page/Update_45_Release_Notes

    Hand-and-a-half weapons gain 1.6x damage mod so that's a clear win. Strikethrough is better than glancing blows, probably. KotC got some buffs, but only followers of Helm get bastard swords as deity / Favored weapons. [Not a problem for my build.] OTOH a dwarf can now make dwarven axes a Favored weapon and extra Strikethrough from racial tree, so that's cool.

    Overall I'm expecting classic hand-and-half Vanguard builds like this to see some noticeable DPS improvements, but it's not a radical game-changer vs other melee combat styles.
    It was a long long thread with lots of information, but what I got from the ones who tested on Lam was that strikethrough is a dps gain vs 1 or 2 targets, and caps at 3 targets, versus glancing blows affecting as many targets as are in the hit box. Many called it a gain vs 1-2 and a loss vs the old glancing blows against more targets.

    On the plus side, cleaves of all kinds can now doublestrike as well.


    Divine Might changes appear to be a nerf in epics, probably the same or better in heroics.
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  22. #120
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Fedora1 View Post
    It was a long long thread with lots of information, but what I got from the ones who tested on Lam was that strikethrough is a dps gain vs 1 or 2 targets, and caps at 3 targets, versus glancing blows affecting as many targets as are in the hit box. Many called it a gain vs 1-2 and a loss vs the old glancing blows against more targets.
    The devs made some last-minute buffs after the second Lama preview, in particular Strikethrough always works while moving, the target cap is now 5 (400% Strikethrough), and hand-and-a-half weapon damage mod was increased. I guess we'll see if it's enough to address the complaints.
    Divine Might changes appear to be a nerf in epics, probably the same or better in heroics.
    Considering they just got 3x STR bonus to damage, it's hard for me to feel bad for 2H builds. The bigger losers will be SWF builds IMO.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

Page 6 of 7 FirstFirst ... 234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload