*****Paladin Vanguard gets its power from shield bashes and doublestrike.*****
To get the most from pally vanguard you need to maximise /shield bashes /double strike/ attack speed /and Strength/
Taking THF feats for glancing blows with bastard sword doesnt add much damage at all. I think its a mistake to use up feats for a small amout of glancing damage.
Vanguard Paladin is primarially single target DPS and Agro grabbing from intimidates.
Since this build was first posted . Epic defensive fighting has been added .You dont need THF feats to get EDF *Bonus Hit points* . You can get it from the shield mastery line.
Last edited by Hirosue; 02-04-2019 at 07:58 AM. Reason: clarified EDF bonus HP
"Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."
Last edited by Coffey; 02-04-2019 at 02:43 AM.
Hi Coffey
I edited my post above for clarity.*bonus Hit points*
The tool tip for EDF doesnt say it , however " improved shield mastery" grants bonus HP as a combat style.
4 feats for 30% more damage on glancing blows with BS vs x3 critical multiplier of kopesh for 1 feat.
BS x2 crits vs kopesh x3 .On average the kopesh comes out slightly ahead of BS (including glancing damage) for 3 feats less.
Last edited by Hirosue; 02-04-2019 at 08:21 AM.
"Player testers have done an excelent job and I really do appreciate the testing done by the players that report the issues which then get ignored ......."
Assuming the full THF line, glancing blows do 60% of your base (non-crit) damage 3 out of every 4 swings:
Base Damage = x
Glancing blows = (x * 0.6) * 0.75 = 0.45x net damage every hit
Let's compare with crit bonuses of Improved Critical, Holy Sword, and Celestial Champion. (Overwhelming Critical is ignored because it adds the same 2x per 20 swings for both weapons)
Khopesh
Base Damage = x
Crit Profile: 15-20x4
After 20 swings: 13x (non-crit) + 6*4x (crits) = 37x damage
Bastard Sword
Crit Profile: 15-20x3
Base Damage = x
After 20 swings: 13x (non-crit) + 6*3x (crits) + 19*0.45x(glancing blows) = 39.55x damage
The above is the best case scenario for a khopesh and it still falls short:
- Single target (minimized glancing blow damage)
- +1 crit range from Celestial Champion (maximizing crit multiplier difference)
- We're totally ignoring glancing blow weapon procs, which trigger 1 out of 7 swings (~3 per 20 rolls)
Switching to Legendary Dreadnought for blitz and facing multiple enemies both propel bastard sword even further ahead.
EDIT: It's also ignoring KotC light procs, which are largely irrelevant in higher levels but are a great dps boost in early levels for a new player.
And finally, the [1d10] base damage of bastard sword compared to [1d8] for khopesh scales with +[W] bonuses and crits, so that adds a bit to the bastard sword from level 1 all the way to 30.
Last edited by EllisDee37; 02-04-2019 at 07:41 PM.
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
Yep. Specifically, each mob in range adds a flat 8.55x damage per 20 swings regardless what crit modifiers you have. (Because they don't crit.)
I don't know how often you'll have 5 mobs in range of your glancing blows, but when it happens your dps will be double that of a khopesh. What I can say is that it's very common to be facing 2 or 3 mobs at one time, both of which give a significant advantage to the bastard sword. And again, even against one target bastard sword is still ahead of khopesh.Code:Number of mobs in range 1 2 3 4 5 Khopesh: 37x 37x 37x 37x 37x Bastard Sword: 39.55x 48.1x 56.65x 65.2x 73.75
Obviously during group fights you'll be cleaving, but that doesn't help khopesh because individual cleave hits proc their own glancing blows.
Last edited by EllisDee37; 02-04-2019 at 08:29 PM.
Glancing Blows also can't doublestrike. As you near the doublestrike cap, this means Khopesh pulls ahead.
Two other nuances:
- THF suffers twice the penalty from DR as Khopesh (once on the main hit, once on the glancing blow) so having the wrong metal/alignment penalizes you.
- If you're in motion, you only get glancing blows on 50% of your attacks.
Great answerThank you for taking the time to set it straight.
And by level 12 you already have 50% glancing blow damage with greater two handed fighting.
And epic defensive fighting will be 25% HP then.
I think you're looking at that backwards, as I was at first. (I posted a long mathematical reply confirming your point until I realized I had it backwards so I deleted it.)
Glancing blows can't doublestrike but doublestrikes do proc glancing blows. Whatever your doublestrike value is simply scales the difference in the same direction.
For example, if you have 100% doublestrike, instead of glancing blows adding 8.55x per 20 swings, they add 17.1x per 20 swings, keeping bastard swords ahead of khopesh by the same ratio as if you had no doublestrike at all.
I lost my mind for a minute i was forgetting doublestrike can crit too haha!
Edit: Ok so the glancing blows on doublestrike makes sense now.
Last edited by Coffey; 02-04-2019 at 11:32 PM.
Community Member
This is my first pally and im practically a brand new player....what shield should we use for this? I saw someone post they were using a tower shield. It doesnnt look like you have proficiency for it...Am I missing it, or should I stick to just a large shield?
Really ANY gear guide would be helpful for new players :P. I can look up individual pieces but for now i was just looking at this 2014 page someone listed in this forum....but it says nothing of shield https://www.ddo.com/forums/showthrea...=1#post5474287
Thanks.
In game in Cannith as
Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)
Hey Ellis-
Realizing that you posted this build with new players in mind, how would PDK, rather than human or dwarf, change your build? Follower of Helm opens up a feat, of course, but also go all-in with charisma and Cormyrean Knight Training (for example)?
And thanks for all the crafting advice as well as the builder. Have played DDO on-and-off for years, and those two things have always served well.
Wondering how much the elimination of glancing blow does to this build... I've got one of my older toons fitted out with random gear so I'll probably check this weekend.
https://ddowiki.com/page/Update_45_Release_Notes
Hand-and-a-half weapons gain 1.6x damage mod so that's a clear win. Strikethrough is better than glancing blows, probably. KotC got some buffs, but only followers of Helm get bastard swords as deity / Favored weapons. [Not a problem for my build.] OTOH a dwarf can now make dwarven axes a Favored weapon and extra Strikethrough from racial tree, so that's cool.
Overall I'm expecting classic hand-and-half Vanguard builds like this to see some noticeable DPS improvements, but it's not a radical game-changer vs other melee combat styles.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
It was a long long thread with lots of information, but what I got from the ones who tested on Lam was that strikethrough is a dps gain vs 1 or 2 targets, and caps at 3 targets, versus glancing blows affecting as many targets as are in the hit box. Many called it a gain vs 1-2 and a loss vs the old glancing blows against more targets.
On the plus side, cleaves of all kinds can now doublestrike as well.
Divine Might changes appear to be a nerf in epics, probably the same or better in heroics.
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
The devs made some last-minute buffs after the second Lama preview, in particular Strikethrough always works while moving, the target cap is now 5 (400% Strikethrough), and hand-and-a-half weapon damage mod was increased. I guess we'll see if it's enough to address the complaints.
Considering they just got 3x STR bonus to damage, it's hard for me to feel bad for 2H builds. The bigger losers will be SWF builds IMO.Divine Might changes appear to be a nerf in epics, probably the same or better in heroics.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.