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  1. #1
    Community Member krimsonrane's Avatar
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    Default named item drop rates are miserable

    I'm on my 6th full run of the entire sharn series. 1,2 and 3. been running solo LH and received a total of 1 named item which no toon I have can use. If random gen items weren't complete trash it might be less disappointing. But I really am tired of running quests for acorn rewards and reduced Xp on toons whose only reason for existing is as farmers.

    I know. I know... "if you want better drop rates do leet or reaper 15".
    If i could do that solo i would.

    And i'm already aware of "group with others".
    Unfortunately the current LFM system has no group specifics other than level and quest. As i've said before. I'm not here to pike, or try and follow the flash as he zooms through a quest amped up on xp pots, or watch superman defend the earth. it's just no fun. So i skip grouping altogether.
    Not to mention i need pit stops every now and then.


    just raise the **** drop rates and do something about the **** we call random loot. if i see another paralyzing weapon at level 30 with a 17 dc I'll probably toss my lunch.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  2. #2
    Community Member kelavas's Avatar
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    As much as I agree, there is nothing much that can be done except for run reaper 1. Not saying you have to, it's the way to increase the drop rates + have mythic boost on it. Sorry to hear about your situation on the not running Reaper 1 solo, most players are casuals compared to elitist who can solo this stuff. Most likely depending on your server is to create an lfm and wait for someone to fill but don't put gear farming because nobody clicks on it.
    You are the reason people add 'how-to' guides on Dungeons and Dragons Online.

  3. #3
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    Imho, frustration comes from that adventure packs are very tightly connected with gear incentives. This puts the largest reward system in the game into a really dark little spot, that is mainly leveling gear for new players. Yes, the legendary & mythical new players .

    Anyway, last time a coupe of us suggested a revamp, and is what brought us here, tho not because we wanted it to be like this . Credit goes elsewhere .

    I would personally very much like to see "life" put back into rand loot, much of the replay value sink is there, the "treasure hunting" experience , or lack of it , largely adds to why some players arent "just running content for fun", altho at first that might seem contra logic, but a lot of other games thrive using a better rand reward system, some even put the highend stuff in there at 1:10000 chances and cool stuff along that curve.

    Chest runs anyone? No way unless there is some static loot in there

    It really does not take too much fantasy to make rand loot at least viable, next to named gear. Or even include some generic sets on rand loot that goes halfway if you manage to luck out a good set with decent affixes.

    From 20+; Sentient weapons pretty much nulled anything coming from randgen.

  4. #4
    The Hatchery Enoach's Avatar
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    If grouping is not an option, then the only ways to improve the drop rates are upping the difficulty or spending on the DDO store for those "Drop Rate Improvements" or getting shards to do re-rolls on the chests.

    You mention reason why you don't group.

    1. For group specifics - Use the Memo field to set the tone of the group - "Loot runs, finding all the shinies"
    2. For players that join your group that rob you of the fun - Politely ask them to play in the way you would prefer or leave. If they don't kick them between quests
    3. For needing to take breaks often and finding like minded people, these are the groups you want to foster and seek out.

    There are many players with similar situations, and many players that understand these. Not everyone that plays DDO does it to rush through there is a sizable group that uses this as their entertainment and prefer to enjoy the journey then rush to a destination.

  5. #5
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    Quote Originally Posted by krimsonrane View Post
    I'm on my 6th full run of the entire sharn series. 1,2 and 3. been running solo LH and received a total of 1 named item which no toon I have can use. If random gen items weren't complete trash it might be less disappointing. But I really am tired of running quests for acorn rewards and reduced Xp on toons whose only reason for existing is as farmers.

    I know. I know... "if you want better drop rates do leet or reaper 15".
    If i could do that solo i would.

    And i'm already aware of "group with others".
    Unfortunately the current LFM system has no group specifics other than level and quest. As i've said before. I'm not here to pike, or try and follow the flash as he zooms through a quest amped up on xp pots, or watch superman defend the earth. it's just no fun. So i skip grouping altogether.
    Not to mention i need pit stops every now and then.


    just raise the **** drop rates and do something about the **** we call random loot. if i see another paralyzing weapon at level 30 with a 17 dc I'll probably toss my lunch.
    it is a joke since they made all blue items bta. there is nothing in the AH anymore as that is only used for augment and ingredient shopping. the devs are out to lunch and they wonder why more people are leaving. my guild had close to 20 people in it and now there are 2. I use potions and gems to increase my chances to get certain items and even rerolls and still nothing so do I get mad yes. it seems quite clear they don't care about the game but only about their pockets but greed will eventually kill this game.

  6. #6
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by Enoach View Post
    If grouping is not an option, then the only ways to improve the drop rates are upping the difficulty or spending on the DDO store for those "Drop Rate Improvements" or getting shards to do re-rolls on the chests.

    You mention reason why you don't group.

    1. For group specifics - Use the Memo field to set the tone of the group - "Loot runs, finding all the shinies"
    2. For players that join your group that rob you of the fun - Politely ask them to play in the way you would prefer or leave. If they don't kick them between quests
    3. For needing to take breaks often and finding like minded people, these are the groups you want to foster and seek out.

    There are many players with similar situations, and many players that understand these. Not everyone that plays DDO does it to rush through there is a sizable group that uses this as their entertainment and prefer to enjoy the journey then rush to a destination.
    I'm here to play my game. Not be someones minder. How hard would it be for devs to put a few more options into the LFM? it makes no sense to pass it down to players who don't want to lead anything. 99 million combinations of characters and only 2 grouping options. But it's up to me to fix that for myself? No thanks.
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  7. #7
    Community Member krimsonrane's Avatar
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    I remember for a brief period random loot was sexy and tons of LFm's went up everywhere for raids like tempest spine just to get that +6 insightful stat gear. then, as always, power tsunami happened and all of a sudden the only thing of value was acorns for TRing. if you watch elite players on youtube you'll see they don't pick up loot from chests as they have overflows of plat already and they know without looking that there's nothing worth getting in the chest. they skip past remnants, (again... filled up bags already) and only check chests that carry named items.

    Even rats in a maze gotta get some cheese sometimes. otherwise, what's the purpose of running through the maze?
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

  8. #8
    Community Member Grimtooth333's Avatar
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    Quote Originally Posted by krimsonrane View Post
    I'm on my 6th full run of the entire sharn series. 1,2 and 3. been running solo LH and received a total of 1 named item which no toon I have can use. If random gen items weren't complete trash it might be less disappointing. But I really am tired of running quests for acorn rewards and reduced Xp on toons whose only reason for existing is as farmers.

    I know. I know... "if you want better drop rates do leet or reaper 15".
    If i could do that solo i would.

    And i'm already aware of "group with others".
    Unfortunately the current LFM system has no group specifics other than level and quest. As i've said before. I'm not here to pike, or try and follow the flash as he zooms through a quest amped up on xp pots, or watch superman defend the earth. it's just no fun. So i skip grouping altogether.
    Not to mention i need pit stops every now and then.


    just raise the **** drop rates and do something about the **** we call random loot. if i see another paralyzing weapon at level 30 with a 17 dc I'll probably toss my lunch.
    Fully agree. +1
    Khyber

  9. #9
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    I agree that it's a pita. I can only EE a few quests solo and even then those are the 1's where you can skip most of the quest like the pre sharn underwater 1 in the habour. I've decided to stay at cap and farm some HE mainly so i can dispose of all the 9 banks toons of ****. Sadly. Long gone are quest end rewards.
    Just awestruck, whether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub or that I can drink a Beholder under the table and best of all rescuing Damsels in distress.

    Character. Alivef was 1 x heroic completionist now I need Alchemist (+I have few more heroic pl's) 1 x epic completionist, 1 iconic Shadar Kai x 3. Gnome+Drow x3 racial pl's.
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  10. #10
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    Drop rates arent that bad, stastically. You have a 1-in-12 chance of getting any named item you're looking for, in the Sharn style of quest design. That means, on average, you run a quest 12 times to get your item of interest, which isnt bad in the long run.

    The problem is that while that's balanced statistically, which is good for the whole population (which is how they should balance quest design), it does create edge cases where you're left out running 40+ times for a single item (like me, chasing the heroic Family Recruit Sigil...)

    That's immensely unsatisfying for the people who dont have RNGsus' blessings. There probably should be a safety net built into content like Sharn, where the items and especially the set bonuses are so important to defining your basic functionality in many builds and so you can really get stuck in a logjam if that last item just wont drop for you.

    I wouldnt mind seeing a third-completion full list like Threnal, or being able to trade in Sharn mats for named items. Basically, by the time you've done 27 quests and still dont have it (ie 10% of people grinding an item at 1-in-12 chances), you should get your item if you havent found it yet. That wont push the average completions-per-acquisition down too much, so it keeps the statistics the same for the population, but it removes those unfortunate people stuck out on the tail of the binomial curve.
    Last edited by droid327; 10-08-2019 at 10:35 AM.

  11. #11
    Community Member Loromir's Avatar
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    Quote Originally Posted by janave View Post
    Imho, frustration comes from that adventure packs are very tightly connected with gear incentives. This puts the largest reward system in the game into a really dark little spot, that is mainly leveling gear for new players. Yes, the legendary & mythical new players .

    Anyway, last time a coupe of us suggested a revamp, and is what brought us here, tho not because we wanted it to be like this . Credit goes elsewhere .

    I would personally very much like to see "life" put back into rand loot, much of the replay value sink is there, the "treasure hunting" experience , or lack of it , largely adds to why some players arent "just running content for fun", altho at first that might seem contra logic, but a lot of other games thrive using a better rand reward system, some even put the highend stuff in there at 1:10000 chances and cool stuff along that curve.

    Chest runs anyone? No way unless there is some static loot in there

    It really does not take too much fantasy to make rand loot at least viable, next to named gear. Or even include some generic sets on rand loot that goes halfway if you manage to luck out a good set with decent affixes.

    From 20+; Sentient weapons pretty much nulled anything coming from randgen.
    I would like to see them bring back the random loot styles we saw after the release of MOTU. I know they took that away shortly afterwards because they felt to loot was overpowered. I'm not sure that would be the case today.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  12. #12
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by krimsonrane View Post
    I'm here to play my game. Not be someones minder. How hard would it be for devs to put a few more options into the LFM? it makes no sense to pass it down to players who don't want to lead anything. 99 million combinations of characters and only 2 grouping options. But it's up to me to fix that for myself? No thanks.
    Thus the memo field - Imagine all the combination possibilities of "Grouping Styles", then imagine trying to "fill out the form". The memo is the best option to meet all of those differences.


    But you seem to nail why you think this way based on the "...players who don't want to lead anything..." comment.

    The main "leadership" of the Party Leader is to set the tone of the questing, that is the reason to lead when you have specific requirements/preferences.

    If you join a group and are not enjoying yourself, then you can leave the group politely. There generally is no downside to doing things politely.

    ---
    Now you may wonder why I don't think they should "change the drop rate". It has more to do with I don't believe everyone should have "x" shiney. If everyone has it, then it stops being special and everyone becomes the "same". Rarity and diversity are a good things.

  13. #13
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by krimsonrane View Post
    solo
    Quote Originally Posted by krimsonrane View Post
    LH
    I see the problem.

  14. #14
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    Quote Originally Posted by droid327 View Post
    I wouldnt mind seeing a third-completion full list like Threnal. That wont push the average completions-per-acquisition down too much, so it keeps the statistics the same for the population, but it removes those unfortunate people stuck out on the tail of the binomial curve.
    Why on earth don't more modern quest chains work like this?

  15. #15
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by yfernbottom View Post
    Why on earth don't more modern quest chains work like this?
    That is as VERY GOOD QUESTION!

    Delera's has it.
    Threnal has it.
    Three Barrel Cove has it.
    Gianthold Saga has it.

    I ask myself every time, why Ravenloft and Sharn don't have a X Completion List Reward.

    Is not like we aren't doing the quests... they want we to run a variety of quests, but keep mechanics (very low and poor chance of named loots) that induces repetition.
    Everybody knows that they want to sell Astral Shards for chest re-rolls, but stills dump decision not increase the named item reward percentage or implement some kind of "granted" acquisition, like it was in the 20th Raid Completion Era.

    Let us get the plain item (without mystic or reaper bonus), so we CAN FARM THE items with mystic or reaper bonus, even Re-roll till our eyes bleed and our wallets dry.
    Last edited by Potatofasf; 10-08-2019 at 02:20 PM.
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  16. #16
    Community Member Ralmeth's Avatar
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    I would recommend to group up, as that will increase your drop rate significantly, as someone else might get the item you want and be willing to pass it to you. Having said that, I do think after running a quest so many times (ex. such as 5-6 times), the named items should show up on the end reward list, however SSG will never do this. Why? Because they want to make money off of people that are willing to do chest rerolls (which is a terrible way to throw your money away).
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  17. #17
    Community Member Loromir's Avatar
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    Quote Originally Posted by Ralmeth View Post
    I would recommend to group up, as that will increase your drop rate significantly, as someone else might get the item you want and be willing to pass it to you. Having said that, I do think after running a quest so many times (ex. such as 5-6 times), the named items should show up on the end reward list, however SSG will never do this. Why? Because they want to make money off of people that are willing to do chest rerolls (which is a terrible way to throw your money away).
    Maybe they should add an incremental increase to the drop rate every time you run a specific specific quest within a certain period of time...kind of like a reverse ransack.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  18. #18
    Community Member BigErkyKid's Avatar
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    Low drop rates are there to provide longevity to content that otherwise wouldn't have it. That's the basic premise of most MMOs I know.

    Personally, the most fun I have had in a MMO is in PVP. Sadly, most PVP modes in MMOs are just a side addition. That's why I supported Camelot Unchained, since I feel that team DM in an open world is what appeals to me the most.

    In my case, I play DDO because it is DnD and it has great character customization; that's it. I see the strategy of low difficulty low drop rates as a pure stupid grind, and I just tolerate it, don't enjoy it.

  19. #19
    Community Member Potatofasf's Avatar
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    Quote Originally Posted by BigErkyKid View Post
    Low drop rates are there to provide longevity to content that otherwise wouldn't have it. That's the basic premise of most MMOs I know.
    I thought amazing content was the main dish to provide longevity... and XP of course.
    Run bad content for loot/named item is a way to burnout players. Even more when we know that six or twelve months later the itens will be worthless because the next Update will bring new ones, better, moarpauar and easier to get.

    Come on... is easier to get a full Ravenloft or Sharn Set than a Torc of the Rayuim II.
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  20. #20
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    I see the problem.
    If that is the problem I probably shouldn't be playing DDo huh?
    Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.

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