The Taint of Evil effect does not cause a "real" negative level. Despite what all the tooltips say, it's only -5 HP (flat - not percentage), -1 all saves, -1 accuracy.
A "real" negative level would instead do -10% HP SP and Ki, -2 all saves, -2 accuracy, -2 all skills, -1 to all caster levels.
It's not anywhere near as bad as it looks.
Thank you....but i may have spoken too soon since I saw you changed a melee ring and the melee helmet both to regular ACC -- the helmet was deception before I believe -- so basically you switched those 2.
So that evens out. But make the ring then insightful ACC so it is not redundant.
Thanks for hearing and giving feedback "back" :P
It would be full of 85% crying, 10% angry typing, and 5% actual useful info.
My current challenge is right now Enhancement Trees support a maximum of 7 choices per enhancement point naturally and I need 11 (maybe 12). There's ways to bend that rule, but it's dicey, so we'll see!
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Rings:
Celestial Ruby Ring Ring
Minimum Level: 15/29
- Nearly Finished (STR, DEX, or INT +8/21)
- Stunning+9/+23
- Accuracy +12/+33
- Insightful Physical Sheltering +9/+26
Celestial Sapphire Ring Ring
Minimum Level: 15/29
- Nearly Finished (INT, DEX, or CON +8/21)
- Improved Deception
- Dodge +8/+21
- Profane Attributes +1/+2
With these two rings, can you swap the Improved Deception with the Insightful Physical Sheltering?
That way one would be a defensive item and the other would be an offensive item.
I'm glad to see the insightful false life got updated to match the version on lama. I would now suggest swapping the h'amp to be maybe equipment or quality or anything else other than competence. The belt will have a lot of potential fitting in with the sharn sets if it complements the armors rather than duplicates them.
ZERGWhynnd | Xantroos | Cyridven | Justys
I'd like to see the spell penetration/insight spell penetration and spell mastery/insight spell mastery swapped from the raid goggles and the bracers.
As a set focused on damage, something like spell penetration fits better as an optional pickup, rather than something you HAVE to take to get the set.
Spell DC is something you always need, Spell pene isn't. If you don't like moving the spell mastery into a non raid item, you could swap all 3 like this.
Aetherband Bracers
Minimum Level: 15/29
- Potency +60/+154
- Insightful Potency +30/+77
- Magical Efficiency +5%/+10%
- Shield Bonus +8/+21
Dusk Lenses Goggles
Minimum Level: 15/29
- Spell Penetration +3/+9
- Insightful Spell Penetration+2/+5
- Enhanced Metamagic - Embolden
- Enhanced Metamagic - Heighten
Attunement's Gaze Raid Goggles[/QUOTE]
Minimum Level: 29
- Spell Focus Mastery +7
- Insightful Spell Focus Mastery +4
- Enhanced Metamagic - Empower
- Enhanced Metamagic - Maximize
Fix the name of the Kukri.
Labyrinthine probably?
Not Labrythine
This belt is specifically designed so that if you do not want to wear any armor from Sharn, you have an option to get the same stats at the same levels somewhere else. I don't expect people to use this with Sharn, I expect them to use them with things from Pre- or Post- Sharn item sets. It's a future plans item![]()
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
What's the rationale behind Hruit's Influence only having a heavy armor option? It seems clearly aimed at druid casters, who don't start with heavy armor proficiency. While you can get it from Nature's Protector, not having any Sharn sets that a druid can use by default seems odd - at that point getting proficiency is essentially compulsory, so all druids either need to take the feat or restrict their enhancements. If the concern is about the set being used by sorcerers, would restricting the attribute set bonus to Wisdom only be an alternative solution?
If those are spell power types, you could eliminate a few options to get down to 7. Lose Negative (give it for free alongside anything you pick), lose positive (seems out of theme), lose light/alignment (also out of theme, and Wizards don't get Evil spells), lose potency (it's the odd man out).