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  1. #61
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    Lynnabel's Avatar
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    Quote Originally Posted by Paisheng View Post
    One of these should be returned to insightful, preferably the ring.
    Helmet is getting Insightful Accuracy rather than ring, would prefer to keep Insight + Insight on the helm.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #62
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    Quote Originally Posted by Paisheng View Post
    • Fetters of the Forgewraith Handwraps
      • Upgrade Effect: Fetters of Unreality
      • Cursed Maelstom This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
      • Accursed Flame This weapon is wrapped in cursed flames, dealing an additional 10d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 10d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
      • Improved Destruction


    Your only raid handwraps for monks are going to boink all good monks from using them because they cause a level loss? And this after the equipment nerf of gloves slot with the Platinum Knuckles? Good monks only have the crafted wraps left out of sharn unless they want to take a nerf in one area or the other. I'm beginning to really feel that there is a dev or two with some anti-monk feelings!

    What gives?
    The Taint of Evil effect does not cause a "real" negative level. Despite what all the tooltips say, it's only -5 HP (flat - not percentage), -1 all saves, -1 accuracy.

    A "real" negative level would instead do -10% HP SP and Ki, -2 all saves, -2 accuracy, -2 all skills, -1 to all caster levels.

    It's not anywhere near as bad as it looks.

  3. #63
    Community Member Paisheng's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Sure.
    Thank you....but i may have spoken too soon since I saw you changed a melee ring and the melee helmet both to regular ACC -- the helmet was deception before I believe -- so basically you switched those 2.

    So that evens out. But make the ring then insightful ACC so it is not redundant.

    Thanks for hearing and giving feedback "back" :P

  4. #64
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    Lynnabel's Avatar
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    Quote Originally Posted by Paisheng View Post
    Thanks for hearing and giving feedback "back" :P
    It's either do item work or go back to scraping the nonsense out of Pale Master and wow do I not want to do more work on Pale Master today.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  5. #65
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    Quote Originally Posted by Lynnabel View Post
    It's either do item work or go back to scraping the nonsense out of Pale Master and wow do I not want to do more work on Pale Master today.
    Working on the PM code can really suck the life out of you...

  6. #66
    Community Member Paisheng's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Helmet is getting Insightful Accuracy rather than ring, would prefer to keep Insight + Insight on the helm.
    Thank you Thank you Thank you.

    *Sighs* in relief

  7. #67
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    Quote Originally Posted by Lynnabel View Post
    It's either do item work or go back to scraping the nonsense out of Pale Master and wow do I not want to do more work on Pale Master today.
    Ever considered writing a developer blog? I would be fascinated to hear about the challenges involved in working on Pale Master.

  8. #68
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    Quote Originally Posted by Noircere View Post
    Ever considered writing a developer blog? I would be fascinated to hear about the challenges involved in working on Pale Master.
    It would be full of 85% crying, 10% angry typing, and 5% actual useful info.

    My current challenge is right now Enhancement Trees support a maximum of 7 choices per enhancement point naturally and I need 11 (maybe 12). There's ways to bend that rule, but it's dicey, so we'll see!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  9. #69
    Community Member Akoriv's Avatar
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    Rings:

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, or INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Insightful Physical Sheltering +9/+26

    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (INT, DEX, or CON +8/21)
    • Improved Deception
    • Dodge +8/+21
    • Profane Attributes +1/+2


    With these two rings, can you swap the Improved Deception with the Insightful Physical Sheltering?
    That way one would be a defensive item and the other would be an offensive item.

  10. #70
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    Quote Originally Posted by KhellendrosUK View Post
    Pretty please could this go back to Quality Int. We can get insightful from loads of other Sharn items but quality is now only available on a belt.
    I heavily second this. This is obviously a pale master item and likewise with the stygian wrath. Both overlap on insightful int. Make one quality, and one insightful like before, please.
    Peregrynne of Sarlona

  11. #71
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    Quote Originally Posted by Talonthedruid View Post
    I heavily second this. This is obviously a pale master item and likewise with the stygian wrath. Both overlap on insightful int. Make one quality, and one insightful like before, please.
    Then it'll conflict with the belt :P

    Gonna push back on changing it, sorry all. Staying Insight.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  12. #72
    Uber Completionist kain741's Avatar
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    Quote Originally Posted by Cocomajobo View Post


    Bronze Dragonscale Belt Belt
    Minimum Level: 15/29
    • Constitution +8/+21
    • Healing Amplification +30/+85
    • Insightful False Life +14/+40
    • Lifesealed +24%/+50%
    I'm glad to see the insightful false life got updated to match the version on lama. I would now suggest swapping the h'amp to be maybe equipment or quality or anything else other than competence. The belt will have a lot of potential fitting in with the sharn sets if it complements the armors rather than duplicates them.
    ZERG
    Whynnd | Xantroos | Cyridven | Justys

  13. #73
    Community Member Paisheng's Avatar
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    Quote Originally Posted by Lynnabel View Post
    They're thematically suuuuper evil and that's kind of what we do to evil things players can wear. They rip the soul from you and your enemies. Not very nice stuff. They also light your hands on fire.
    Very well. Explanation sufficient.

    BTW you know I never take the end reward from dead girl....i'm a good monk and destroy the evil artifact! What now is a monk to do with these evvvvillll wraps?

  14. #74
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    Quote Originally Posted by Cocomajobo View Post
    Set 7 (Spell DPS) - Esoteric Influence:

    Aetherband Bracers
    Minimum Level: 15/29
    • Spell Penetration +3/+9
    • Insightful Spell Penetration+2/+5
    • Magical Efficiency +5%/+10%
    • Shield Bonus +8/+21
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    I'd like to see the spell penetration/insight spell penetration and spell mastery/insight spell mastery swapped from the raid goggles and the bracers.
    As a set focused on damage, something like spell penetration fits better as an optional pickup, rather than something you HAVE to take to get the set.
    Spell DC is something you always need, Spell pene isn't. If you don't like moving the spell mastery into a non raid item, you could swap all 3 like this.

    Aetherband Bracers
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Magical Efficiency +5%/+10%
    • Shield Bonus +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Spell Penetration +3/+9
    • Insightful Spell Penetration+2/+5
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    [/QUOTE]

  15. #75
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    Fix the name of the Kukri.
    Labyrinthine probably?
    Not Labrythine

  16. #76
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by kain741 View Post
    I'm glad to see the insightful false life got updated to match the version on lama. I would now suggest swapping the h'amp to be maybe equipment or quality or anything else other than competence. The belt will have a lot of potential fitting in with the sharn sets if it complements the armors rather than duplicates them.
    This belt is specifically designed so that if you do not want to wear any armor from Sharn, you have an option to get the same stats at the same levels somewhere else. I don't expect people to use this with Sharn, I expect them to use them with things from Pre- or Post- Sharn item sets. It's a future plans item
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  17. #77
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    Quote Originally Posted by Akoriv View Post
    Rings:

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, or INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Insightful Physical Sheltering +9/+26

    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (INT, DEX, or CON +8/21)
    • Improved Deception
    • Dodge +8/+21
    • Profane Attributes +1/+2


    With these two rings, can you swap the Improved Deception with the Insightful Physical Sheltering?
    That way one would be a defensive item and the other would be an offensive item.
    Please don't do this.

  18. #78
    Community Member Akoriv's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This belt is specifically designed so that if you do not want to wear any armor from Sharn, you have an option to get the same stats at the same levels somewhere else. I don't expect people to use this with Sharn, I expect them to use them with things from Pre- or Post- Sharn item sets. It's a future plans item
    Do you realize that it conflicts with 3 out of 4 Ravenloft armor sets (Silent Avenger, Knight of Shadows, Beacon of Magic), which is what people would mostly be trying to use with it?

    That item as a belt is nearly useless.

  19. #79
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    Default Druid Armor

    What's the rationale behind Hruit's Influence only having a heavy armor option? It seems clearly aimed at druid casters, who don't start with heavy armor proficiency. While you can get it from Nature's Protector, not having any Sharn sets that a druid can use by default seems odd - at that point getting proficiency is essentially compulsory, so all druids either need to take the feat or restrict their enhancements. If the concern is about the set being used by sorcerers, would restricting the attribute set bonus to Wisdom only be an alternative solution?

  20. #80
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    Default So off topic

    Quote Originally Posted by Lynnabel View Post
    It would be full of 85% crying, 10% angry typing, and 5% actual useful info.

    My current challenge is right now Enhancement Trees support a maximum of 7 choices per enhancement point naturally and I need 11 (maybe 12). There's ways to bend that rule, but it's dicey, so we'll see!
    If those are spell power types, you could eliminate a few options to get down to 7. Lose Negative (give it for free alongside anything you pick), lose positive (seems out of theme), lose light/alignment (also out of theme, and Wizards don't get Evil spells), lose potency (it's the odd man out).

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