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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U42 Preview 3: Loot

    Hello, friends! This is gonna be a long post, so bear with me. Sharn has a lot of items - I mean a lot - a crafting system, new filigree, and some other cool stuff that'll really blow your mind.

    Sharn features a return of the Nearly Finished (House Cannith - not to be confused with Cannith Crafting) crafting system to allow customization to certain items. Some of the ingredients used in the previous incarnation of Nearly Finished will be usable here in Sharn, and some of the ingredients found in Sharn will be usable in original Nearly Finished. We'll go into detail about the Crafting system more in a future post.

    Sharn Raids will be Tier 4 - a step higher than tier 3. Sharn Items are found at both levels 15 and 29, and Raid items are found at only level 29.

    Quick FAQ:

    Why no Trinkets? There are no Trinkets in Sharn so future packs can greatly expand with them, similar to how Ravenloft had no helms and future packs focused on them.

    How many items per set? All sets listed are 3 piece sets.

    What bonus type are the set bonuses? Artifact, therefore not stacking with Slave Lords and most of RL's set bonuses.

    I, uh, happen have several thousand old House Cannith Crafting ingredients already. That's not a question, but I get what you're saying, don't worry. If you've got a ton of old House C stuff, you can make some headway into Sharn's crafting, but you won't be able to finish anything without actually getting into Sharn itself.

    Color Cheat Sheets:

    Items with stats that are written up (LIKE THIS IN GREEN) mean the player will have a choice between those statistics using the Nearly Finished crafting system.
    Items found in one of the Sharn Raids will be appended with a (Raid)
    Items that have changed from Preview 2 to Preview 3 are written in this color.
    Sharn items themselves are broken into several broad categories each with their own post below.

    Loot Known Issues
    • Armor Icons are not set.
    • Armor appearances have a collection of issues which have been addressed internally.
    Last edited by Cocomajobo; 05-03-2019 at 02:09 PM.

  2. #2
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    Default Non-Set Items

    These items are found in Sharn's quests and Raids, but do not belong to a specific set bonus.

    Runearms:

    Breaking the Bank Runearm
    Minimum Level: 15/29
    Shoots Gold (fire damage + damage over time)

    • Potency +60/+154
    • Exceptional Alluring Skills +5/+10
    • Combustion +94/+214
    • Immunity to Fear
    • Rune Arm Imbue: Fire IV/V
    The Dumpster Fire Runearm
    Minimum Level: 15/29
    Shoots Garbage (fire + bludgeon damage)

    • Combustion +94/+214
    • Fire Lore +14%/+31%
    • Shield Bonus +8/+21
    • Rune Arm Imbue: Bludgeon IV/V
    • Rune Arm Imbue: Fire IV/V

    Belts:

    Bronze Dragonscale Belt Belt
    Minimum Level: 15/29
    • Constitution +8/+21
    • Healing Amplification +30/+85
    • Insightful False Life +14/+40
    • Lifesealed +24%/+50%
    Black Satin Waist Belt
    Minimum Level: 15/29
    • Nearly Finished (QUALITY INT, WIS, or CHA +1/+5)
    • Spell Penetration +3/+9
    • Quality Spell Focus Mastery +1/+2
    • Spell Resistance +17/+47
    Glittering Waistwrap Belt
    Minimum Level: 15/29
    • Charisma +8/+21
    • Bluff +16/+22
    • Anthem
    • Melody: Bulwark Your Inspire Greatness grants you and your allies an additional +3 PRR
    The Cornerstone Champion Raid Belt
    Minimum Level: 29
    • Nearly Finished (QUALITY STR, DEX, or WIS +5)
    • Superior Reinforced Fists This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one and a half dice.
    • Melee Alacrity +15%
    • Deception +18


    Cloaks:

    Black Velvet Cloak Cloak
    Minimum Level: 15/29
    • Insightful Negative Amplification +15/+43
    • Profane Attributes +1/+2
    • Insightful Intelligence +3/+10
    • Boon of Undeath/Greater Boon of Undeath
    • Taint of Evil
    Cloak of the City's Champion Cloak
    Minimum Level: 15/29
    • Extra Smites per Rest +1/+2 and 10% Smite Recharge
    • Parrying +3/+10
    • Insightful Constitution +3/+10
    • Quality Physical Sheltering +4/+13
    Silver Dragonscale Capelet Raid Cloak
    Minimum Level: 29
    • Nearly Finished (INSIGHT STR, DEX, or INT +10)
    • Dodge +21%
    • Insightful Sheltering +28
    • Shining Silver Scales This cloak is fashioned from shining silver Dragonscale, and is warded against the cold. +51% Enhancement bonus to Cold Absorption.

    Boots:

    Stone Shoes Boots
    Minimum Level: 15/29
    • Insightful Corrosion +47/+107
    • Quality Corrosion +23/+53
    • Weighty Asset This item is so heavy you find it hard to be dragged anywhere - even to your grave. You benefit from a +100 Enhancement bonus to increased unconsciousness range.
    • Parrying +3/+10
    • Sink like a Brick These boots are made of concrete. You sink in water.
    • Anchoring This item grants its wearer immunity to effects that are time based or involve planar displacement.
    Shadow Sprinters Boots
    Minimum Level: 15/29
    • Speed 22%/30%
    • Hide +16/+22
    • Move Silently +16/+22
    • Quality Resistance +1/+4
    Piston Boots Raid Boots
    Minimum Level: 29
    • Strength +21
    • Fulcrum Shift When you jump, you benefit from 5 Melee Power for a short period of time.
    • Quality Combat Mastery +5
    • Stunning +24


    Rings:

    Celestial Ruby Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, or INT +8/21)
    • Stunning+9/+23
    • Accuracy +12/+33
    • Insightful Physical Sheltering +9/+26
    Celestial Topaz Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (WIS, INT, or CHA +8/21)
    • Wizardry +154/+440
    • Parrying +3/+10
    • Blurry/Lesser Displacement
    Celestial Emerald Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (STR, WIS, or CON +8/21)
    • Insightful Incite +10%/+28%
    • Insightful Intimidate +8/+11
    • Linguistics +10%
    Celestial Amethyst Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (INT, CHA, or STR +8/21)
    • Improved Auto Repair/Greater Auto
    • Insightful Repair Amplification +15/+43
    • Repair +16/+22
    Celestial Sapphire Ring Ring
    Minimum Level: 15/29
    • Nearly Finished (INT, DEX, or CON +8/21)
    • Improved Deception
    • Dodge +8/+21
    • Profane Attributes +1/+2
    The Shattered Onyx Ring
    Minimum Level: 15/29
    • Intelligence +8/+21
    • Nullification +94/+214
    • Void Lore +14%/+31%
    • Negative Healing Amplification +30/+85


    Helmets:

    Umber Brim Helmet
    Minimum Level: 15/29
    • Improved Quelling Strikes
    • Accuracy +12/+33
    • Insightful Deception 3/8
    • Profane Attributes +1/+2
    Silver Dragonscale Helmet Raid Helmet
    Minimum Level: 29
    • Nearly Finished (INSIGHT INT, DEX, or STR +10)
    • Accuracy +34
    • Deadly +17
    • Brilliant Silver Scales This helmet is fashioned from brilliant silver Dragonscale, and is warded against the cold. +83 Enhancement bonus to Resist Cold.

    Necklaces:

    Conduit of the Soul Necklace
    Minimum Level: 15/29
    • Divine Augmentation IX This item increases your caster level when casting first through ninth level Divine spells by one/two
    • Wizardry +154/+440
    • Healing Lore +14%/+31%
    • Quality Devotion +23/+53
    Cracked Core Raid Necklace
    Minimum Level: 29
    • Insightful Constitution +10
    • Quality Constitution +5
    • Soundproof
    • Alchemical Conservation This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.


    Goggles:

    Collective Sight Goggles
    Minimum Level: 15/29
    • Nearly Finished (STR, DEX, CON, INT, WIS, or CHA +5/21)
    • Almost There (INSIGHT STR, DEX, CON, INT, WIS, or CHA +3/10)
    • Quality Resistance+1/+4
    • Temperance of Belief: +1 Insightful MRR per Religious Lore
    Ethereal Gaze Raid Goggles
    Minimum Level: 29
    • Lesser Displacement
    • Ethereal
    • Hide +22
    • Move Silently +22

    Bracers:

    Moonrise Bracers Bracers
    Minimum Level: 15/29
    • Balanced Ki Strike: When you activate your Light-Light-Light or Dark-Dark-Dark Finishing Move, you benefit from increased Melee Power for a short time.
    • Enhanced Ki +1/+3
    • Reinforced Fists/Greater Reinforced Fists
    • Concentration +16/+22
    Wildwood Wrists Bracers
    Minimum Level: 29
    • Nearly Finished (INT, DEX, or WIS +21)
    • Doubleshot +13
    • Insightful Deception +9
    • Quality Deception +4

    Gloves:

    Molten Adamantine Gauntlets Raid Gloves
    Minimum Level: 29
    • Pierce Adamantine
    • Insightful Accuracy +16
    • Doublestrike +24%
    • Action Boost Enhancement This will increase the total number of Action Boosts you can use by 3. However, these additional Action Boosts will only take effect after the wielder rests.


    Orbs:

    Resplendent Fury Orb
    Minimum Level: 15/29
    • Nearly Finished (INSIGHT INT, WIS, or CHA +3/10)
    • Insightful Radiance +47/+106
    • Insightful Radiance Lore +6%/+14%
    • Coalesced Flame Whenever you cast a Fire or Light spell, you gain +50 Temporary Spell Points that last for 30 seconds. This can only trigger once every 45 seconds.
    Stygian Wrath Orb
    Minimum Level: 15/29
    • Nearly Finished (INSIGHT INT, WIS, or CHA +3/10)
    • Insightful Nullification +47/+106
    • Insightful Negative Lore +6%/+14%
    • Sinister Chill Whenever you cast a Negative or Cold spell, you gain +50 Temporary Spell Points that last for 30 seconds. This can only trigger once every 45 seconds.

    Shields:
    Rising Sun Tower
    Minimum Level: 15/29
    • Light Absorption +12%/+25%
    • Coruscating 4d6/9d6
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +4/+13
    A Garbage Can Lid? Small Shield
    Minimum Level: 15/29
    • Impact I/V
    • Bludgeoning 4d6/9d6
    • Shield Bashing +12/+33
    • Exceptional Healing Amplification +8/+22
    Crystalline Ward Large Shield
    Minimum Level: 15/29
    • Arcane Casting Dexterity This ability reduces the arcane spell failure chance by -5%/-10%
    • Potency 60/154
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +5/+13
    Moonguard Buckler
    Minimum Level: 15/29
    • Guardbreaking
    • Coruscating 4d6/9d6
    • Insightful Magical Sheltering +9/+26
    • Quality Magical Sheltering +5/+13
    Lunar Eclipse Raid Tower Shield
    Minimum Level: 29
    • Alignment Absorption +30%
    • Quality Constitution +5
    • Insightful Physical Sheltering +27
    • Mirror Shield This highly polished shield has highly reflective qualities. While actively blocking, you gain +50 Insight bonus to Magical Resistance Rating.

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default Guardian of the Gates Set Items

    Set 1 (Tank Focused) - Guardian of the Gates:
    Set Bonus: +10% Armor Class, +5/15 PRR, +15/30 MRR, +75% Threat Generation, +10% Fire, Cold, Acid, and Electric Absorption

    Watch Captain's Platemail Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Ironheart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Standard Issue Faceplate Helmet
    Minimum Level: 15/29
    • Incite +25%/+62%
    • Intimidate +16/+22
    • Insightful Physical Sheltering +9/+27
    • Natural Armor +8/+21
    Citadel's Gaze Raid Helmet
    Minimum Level:29
    • Incite +64%
    • Intimidate +22
    • Command +11 This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +11 Insightful bonus on Charisma-based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
    • Healer's Bounty This shield has a small percentage chance to cast a Heal spell on you when you take damage.
    Standard Issue Sigil Necklace
    Minimum Level: 15/29
    • Magical Sheltering +19/+54
    • Protection +6/+17
    • Spell Saves +6/+17
    • Parrying +3/+10
    Last edited by Cocomajobo; 05-03-2019 at 01:58 PM.

  4. #4
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    Default Part of the Family Set Items

    Set 2 (Melee DPS) - Part of the Family:
    Set Bonus: +10/15% Doublestrike, +10/25 Melee Power, +5/15% Helpless Dmg, +5/10% Fortification Bypass

    Enforcer's Plate Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Underboss' Scalemail Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildcard Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Soldier's Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Umbral Soul Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Family Recruit Sigil Necklace
    Minimum Level: 15/29
    • True Seeing
    • Armor Piercing +12/+33
    • Deadly +6/+17
    • Relentless Fury While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged, and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
    The Family's Blessing Raid Necklace
    Minimum Level: 29
    • Quality Assassinate+2
    • Insightful Armor Piercing +16
    • Deadly +17
    • Deception+18
    Hammerfist Gloves
    Minimum Level: 15/29
    • Doublestrike +9/+23
    • Cannith Combat Infusion Your ranged and melee attacks have a chance to cause this item to inject a Cannith Combat Infusion into your bloodstream. For the next ten seconds, this will grant a +4 Alchemical bonus to Strength, Constitution and Dexterity, as well as a 5% Alchemical bonus to your chance to doublestrike and a +2 Alchemical bonus to Armor Class.
    • Seeker +8/+21
    • Insightful Deadly +2/+8
    Platinum Knuckles Handwraps
    Minimum Level: 15/29
    These Handwraps take both your Gloves and Weapon slots - equipping a pair of gloves will unequip these Handwraps, and vice versa.

    • Transmuted Platinum This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
    • Impact I/V
    • Lesser Boneshatter/Bonesplitter
    • Seeker +8/+21
    • Doublestrike +9%/+23%
    • Spiked This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.

  5. #5
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    Default Hruit's Influence Set Items

    Set 3 (Primal Casting) - Hruit's Influence:
    Set bonus: +25/50 Fire, Cold, Lightning, Positive Spell Power, +5/10% Fire, Cold, Lightning, Positive Spell Crit Chance, +2/4 Artifact bonus to Wisdom, +1/3 Artifact bonus to Spell Focus Mastery

    Bronze Dragonplate Armor Heavy Armor
    Dragonscale, so does not break Druidic Oath
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Sunstone Gauntlets Gloves
    Minimum Level: 15/29
    • Insightful Physical Sheltering +9/+26
    • Devotion +94/+214
    • Healing Lore +14/+31
    • Wizardry +154/+440
    Crystalline Gauntlets Raid Gloves
    Minimum Level: 29
    • Magical Sheltering +55
    • Insightful Magical Sheltering +27
    • Spell Absorption +20 20 Charges. (Recharged/Day: 10)
    • Quality Potency +39
    Pendant of the Azure Sky Necklace
    Minimum Level: 15/29
    • Sky Attunement While you are a Fire Elemental, you gain bonuses to your Fire Spell's Caster Level, Fire Spell Power and Fire Spell Critical Chance.
    • Combustion +94/+214
    • Fire Lore +14/+31
    • Magical Efficiency 5%/10%
    Pendant of the Azure Sea Necklace
    Minimum Level: 15/29
    • Sea Attunement While you are a Water Elemental, you gain bonuses to your Cold Spell's Caster Level, Cold Spell Power and Cold Spell Critical Chance.
    • Glaciation +94/+214
    • Ice Lore +14/+31
    • Magical Efficiency 5%/10%
    Last edited by Cocomajobo; 05-03-2019 at 01:45 PM.

  6. #6
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    Default Arcsteel Battlemage Set Items

    Set 4 (Tanky Spell DPS) - Arcsteel Battlemage:
    Set Bonus: +25/50 Electric, Fire, Force, Repair Spell Power, +5/10% Electric, Fire, Force, Repair Spell Lore, +2/4 Artifact bonus to Intelligence, +1/3 Artifact bonus to Spell Focus Mastery

    The Mark IV Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Plasma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Attunement Gauntlets Gloves
    Minimum Level: 15/29
    • Magnetism +94/+214
    • Lightning Lore +14/+31
    • Evocation Focus +3/+9
    • Feat: Quick Draw
    Mastermaker's Fingers Gloves
    Minimum Level: 15/29
    • Reconstruction +94/+214
    • Repair Lore +14/+31
    • Evocation Focus +3/+9
    • Feat: Quick Draw
    Staggershockers Raid Gloves
    Minimum Level: 29
    • Stormreaver's Thunderclap This item crackles with power, flickers of lightning emenating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
    • Lesser Displacement
    • Parrying +10
    • Doublestrike+24%
    Arcsteel Crown Helmet
    Minimum Level: 15/29
    • Spell Focus Mastery +3/+7
    • Will Saving Throws +6/+17
    • Insightful Magical Sheltering +9/+26
    • Magical Sheltering +19/+54

  7. #7
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    Default Flamecleansed Fury Set Items

    Set 5 (Divine Casting) - Flamecleansed Fury:
    Set Bonus: +25/50 Fire, Force, Light, Positive Spell Power, +5/10% Fire, Force, Light, Positive Spell Crit, +2/4 Artifact bonus to Wisdom and Charisma, +1/3 Artifact bonus to Spell Focus Mastery

    Blessed Vestments Medium Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Blessed Bulwark Heavy Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Hallowed Trail Cloak
    Minimum Level: 15/29
    • Radiance +94/+214
    • Radiance Lore +14/+31
    • Evocation Focus +3/+9
    • Quality Spell Penetration +1/+3
    Hallowed Castigators Bracers
    Minimum Level: 15/29
    • Devotion +94/+214
    • Healing Lore +14/+31
    • Insightful Sheltering +10/+27
    • Improved Metamagic - Empower Healing
    Tattered Scrolls of the Broken One Raid Bracers
    Minimum Level: 29
    • Hallowed +21 An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +21 Enhancement bonus to the maximum Hit Dice of undead turned.
    • Sacred +21 An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +21 Enhancement bonus to your effective level for Turning Undead.
    • Magical Sheltering +55
    • Insightful Sheltering +28

  8. #8
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    Default Sharn Wallwatch Set Items

    Set 6 (Ranged DPS) - Sharn Wallwatch:
    Set Bonus: +1/3 Sneak Dice, +15/25% Fortification Bypass, +10/20% Doubleshot, +10/20 Ranged Power

    Wildwood Vest Light Armor
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Outfit Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Healing Amplification +30/+85
    • False Life +29/+81
    Wildwood Heart Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Repair Amplification +30/+85
    • False Life +29/+81
    Wildwood Gauntlets Gloves
    Minimum Level: 15/29
    • Blurry/Lesser Displacement
    • Dodge +8%/+21%
    • Natural Armor +8/+21
    • Distant Diversion +12%/+33%
    Wallwatch Circlet Helmet
    Minimum Level: 15/29
    • Tendon Slice 6/17
    • Accuracy +12/+33
    • Reflex Saves +6/+17
    • Doubleshot +5%/+13%
    Helm of the Final Watcher Raid Helmet
    Minimum Level: 29
    • Seeker +21
    • Distant Diversion +34%
    • Accuracy +34
    • Insightful Doubleshot +7%

  9. #9
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    Default Esoteric Influence Set Items

    Set 7 (Spell DPS) - Esoteric Influence:
    Set Bonus: +2/4 Artifact to Spell Focus Mastery, +25/50 Universal Spell Power, +2/3 to INT/WIS/CHA, +10/20 MRR Cap

    Order's Garb Outfit
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+30
    • Exceptional Spell Lore +3%/+10%
    Enigma Core Docent
    Minimum Level: 15/29
    • Fortification +94%/+214%
    • Physical Sheltering +19/+54
    • Exceptional Spell Power +10/+20
    • Exceptional Spell Lore +3%/+10%
    Aetherband Bracers
    Minimum Level: 15/29
    • Spell Penetration +3/+9
    • Insightful Spell Penetration+2/+5
    • Magical Efficiency +5%/+10%
    • Shield Bonus +8/+21
    Dusk Lenses Goggles
    Minimum Level: 15/29
    • Potency +60/+154
    • Insightful Potency +30/+77
    • Enhanced Metamagic - Empower
    • Enhanced Metamagic - Maximize
    Attunement's Gaze Raid Goggles
    Minimum Level: 29
    • Spell Focus Mastery +7
    • Insightful Spell Focus Mastery +4
    • Enhanced Metamagic - Embolden
    • Enhanced Metamagic - Heighten
    Last edited by Cocomajobo; 05-03-2019 at 02:00 PM.

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    Default Weapons


    Generic Weapon Suite:

    Just like Ravenloft, Sharn will contain a full suite of weapons across both level brackets (levels 15 and 29). Unlike Ravenloft, these will not be "free" as in free pizza - players will be able to forge them out of Nearly Finished crafting ingredients at a very small proportionate cost in order to avoid overflooding the loot tables. Ideally, these are easily acquired without much effort.

    Syranian Forged Weaponry:
    • Electrifying 4d6/9d6
    • Holy 4d6/9d6
    • Construct Bane 4d10/9d10
    • Adamantine



    Unique Quest Weapons:

    These weapons are found in Quests, and follow our standard Dice Progression for heroics/Legendary - 1.5W at level 15, and 5W (with loaded dice depending on handedness) at level 29. Weapons with Impact/Keen or Vorpal (or anything else that would bump their W score) is not factored into their base dice written above for ease of transcription to this forum post, which is long enough already.

    • Creeping Dust Conduit Quarterstaff
      • Creeping Dust Lore Your Cold and Acid spells gain a +14%/+31% Equipment Bonus to their chance to Critical Hit.
      • Power of Creeping Dust +94/+214 Equipment Bonus to Cold and Acid Spell Power
      • Conjuration Focus +3/+9
      • Evocation Focus +3/+9
      • Arcane Augmentation IX This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
      • Quality Spell Focus Mastery +3/+2
    • Firestorm Conduit Quarterstaff
      • Firestorm Lore Your Fire and Lightning spells gain a +14%/+31% Equipment Bonus to their chance to Critical Hit.
      • Power of the Firestorm+94/+214 Equipment Bonus to Fire and Lightning Spell Power
      • Conjuration Focus +3/+9
      • Evocation Focus +3/+9
      • Arcane Augmentation IX This item increases your caster level when casting first through ninth level sorcerer or wizard spells by two.
      • Quality Spell Focus Mastery +3/+2
    • Nightshade Shooter Light Crossbow
      • Vorpal
      • Poisonous 4d6/9d6
      • Nightshade Venom Any creature struck by this weapon must succeed on a Difficulty Check 22 Fortitude save or fall unconcious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds./Twining Hemlock This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
      • Wounding 2/5
    • Twisted Willow Longbow
      • Keen I/V
      • Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
      • Poisonous 4d6/9d6
      • Armor piercing +12/+33
    • Moonbeam Quarterstaff
      • Impact I/V
      • Holy 4d6/9d6
      • Doublestrike +9%/+23%
      • Felling the Oak On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
    • Sunslice Dagger
      • Coruscating 4d6/9d6
      • Fiery 4d6/9d6
      • Banishing
      • Insight Deception +3/+8
    • Moonslice Dagger
      • Negativity 4d6/9d6
      • Chilling 4d6/9d6
      • Vorpal
      • Quality Deception +1/+4
    • Flicker of the Crescent Moon Sickle
      • Chilling 4d6/9d6
      • Bleeding 4d6/9d6
      • Keen I/V
      • Insightful Deception +3/+8
    • Thundershot Heavy Repeater
      • Keen I/V
      • Reverberating 4d6/9d6
      • Jolting 9d6/22d6 On crit
      • Blunted Ammunition
    • Rumbling Thunder Great Crossbow
      • Reverberating 4d6/9d6
      • Jolting 9d6/22d6 On crit
      • Vorpal
      • Adamantine
    • Arc Ricochet Shuriken
      • Vorpal
      • Reverberating 4d6/9d6
      • Jolting 9d6/22d6 On crit
      • Blunted Ammunition
    • Lunar Crescent Khopesh
      • Vorpal
      • Holy 4d6/9d6
      • Aligned
      • Silver, Alchemical
    • Suncrusher Morningstar
      • Fiery 4d6/9d6
      • Coruscating 4d6/9d6
      • Aligned
      • Smiting
    • Moonwillow Shortsword
      • Keen I/V
      • Vorpal
      • Holy 4d6/9d6
      • Silver, Alchemical



    Raid Weapons:

    These will have an upgrade path using Nearly Finished ingredients and Threads of Fate that will boost their dice, add an augment slot, and add their last effect. This will play very similarly to how Caught in the Web weapons upgrade, although it will use Threads of Fate as its primary resource rather than Commendations of Heroism. Sharn Raids will drop Threads of Fate as a Tier 4 Raid.

    Tier 1 Upgrade will add an additional Augment Slot, as these weapons will start with Red.
    Tier 2 Upgrade will add their additional effect (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you pick a primary element)
    Tier 3 Upgrade will add .5W (unless you have The Eclipse Itself, and then you'll have your own upgrade path in which you will pick your secondary element)

    Weapons in this block have 5(W) and raid-tier loaded dice.

    Weapon procs in this block are 10d6.

    • The Eclipse Itself Quarterstaff
      • Spellcasting Implement +29
      • Upgrade Effect: (Fire, Cold, Electric, Acid, Positive, Negative, Force, OR Sonic: +219 SpellPower and +32 Spell Lore)
      • Upgrade Effect 2 (In Lieu of +0.5[W]): (Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, OR Transmutation: +9 Spell DC's)
      • Quality Potency +39
      • Quality Spell Lore +19%
      • Quality Spell Focus Mastery +2
      • Arcane Augmentation IX
    • Hoarfrost, Herald of the Bitter Ice Dwarven War Axe
      • Upgrade Effect: Fetters of Unreality
      • Legendary Freezing Ice On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen
      • Chilling 10d6
      • Adamantine
    • The Hallowed Splinters Heavy Crossbow
      • Upgrade Effect: Summon Radiant Bolt This weapon can summon its Radiant Bolt - The Everstar - at will once per day. The Everstar can explode on impact, dealing Light damage to your enemies in an area.
      • Mind Tear This weapon tears at the identity of your foes, reducing their MRR and Spell Power.
      • Coruscating 10d6
      • Holy 10d6
    • The Labyrinthine Edge Kukri
      • Upgrade Effect: Fetters of Unreality
      • Keen V
      • Adamantine
      • Identity Crisis Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
    • The Fractured Elegance Scimitar
      • Upgrade Effect: Sovereign Vorpal
      • Keen V
      • Glass Shards This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed deals 2d10 damage per stack every two seconds, lasts for 20 seconds, and can stack up to 100 times.
      • Spiked This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
    • Untold, Crack in the Sky Battleaxe
      • Upgrade Effect: Armor Piercing +34
      • Fetters of Unreality
      • Greater Electric Storm This Weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this shocking power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 Electric damage. A successful Reflex save (DC 90) reduces this by half.
      • Electrifying 10d6
    • The Everstorm Maelstrom Courser Heavy Mace
      • Upgrade Effect: Utter Disintegration
      • Impact V
      • Overwhelming Shockwave
      • Screeching 22d6 On Crit
    • The Wide Open Sky Throwing Dagger
      • Upgrade Effect: Aligned
      • Soul Tear This weapon tears at the soul of your foes, reducing their PRR and Healing Amplification.
      • Holy 10d6
      • Coruscating 10d6
    • Fetters of the Forgewraith Handwraps
      • Upgrade Effect: Fetters of Unreality
      • Cursed Maelstom This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
      • Accursed Flame This weapon is wrapped in cursed flames, dealing an additional 10d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 10d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
      • Improved Destruction
    • Impetus, Driven Across Stars Repeating Heavy Crossbow
      • Upgrade Effect: Fetters of Unreality
      • Sovereign Vorpal
      • Starshatter 22d6 Light Damage on Crit
      • Holy 10d6
    • Starcarver Greataxe
      • Upgrade Effect: Fetters of Unreality
      • Limb Chopper This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
      • Improved Quelling Strikes On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds 12 second cooldown).
      • Metalline
    • Constellation, Cursed Blade Greatsword
      • Upgrade Effect: Fetters of Unreality
      • Cursed Maelstrom This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
      • Accursed Flame This weapon is wrapped in cursed flames, dealing an additional 10d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 10d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
      • Improved Destruction
    • The Shattered Hilt of Constellation Bastard Sword
      • Upgrade Effect: Fetters of Unreality
      • Cursed Maelstrom This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
      • Accursed Flame This weapon is wrapped in cursed flames, dealing an additional 10d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 10d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
      • Improved Destruction
    • Broken Blade of Constellation Shortsword
      • Upgrade Effect: Fetters of Unreality
      • Cursed Maelstrom This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
      • Accursed Flame This weapon is wrapped in cursed flames, dealing an additional 10d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 10d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
      • Improved Destruction

  11. #11
    Community Member Thar's Avatar
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    Wildwood Gauntlets Gloves
    Minimum Level: 15/29
    Blurry/Lesser Displacement
    Dodge +8%/+21%
    Natural Armor +8/+21
    Distant Diversion +12%/+33%

    Helm of the Final Watcher Raid Helmet
    Minimum Level: 29
    Seeker +21
    Distant Diversion +34%
    Accuracy +34
    Insightful Doubleshot +7%


    why would you have two items in the same set have duplicate effects? Distant Diversion?
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  12. #12
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Thar View Post
    Distant Diversion?
    I can change the raid one to something else if you have a concrete suggestion for what should replace it
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #13
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    So for the Guardian of the Gates Set Items, the bonus change seems good.

    But the raid helm is still the same garbage.
    Command does not stack with the +22 intimidate(both on same item) and Healers bounty is just bad.

    If you really want to implement it like this( I would prefer you change command and healers bounty to something else), plz make the raid Helm the quest Helm and the quest Helm the raid Helm. You want people to want to run the raid don't you?
    Renowned: Morkass, Ethiene, Eldried, Tenedoss, Tergos, Fergoss, Terendel

  14. #14
    Systems Designer
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    Quote Originally Posted by Eldried View Post
    Command does not stack with the +22 intimidate(both on same item)
    This is not true - Command is an Insight bonus as it appears on the helmet. I will get the notes changed to reflect this, it appears as an Insight bonus in-game.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  15. #15
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    Rune Arms - I've mentioned this earlier - why again fire? Ravenloft also had two fire rune arms. Make a healer rune arm, DC caster rune arm, weapon damage rune arm...

    Melody: Bulwark Your Inspire Greatness grants you and your allies an additional +3 PRR. Make it +3 / +10?

    Fulcrum Shift 5 Melee Power is bad. We have ML28 quest gear that gives permanent 8 Melee Power.

    Temperance of Belief: +1 Insightful MRR - should be different type

    Exceptional Healing Amplification +8/+22 is uninteresting, we can get 45 on ML21 Mysterious Cloak/Bracers. That said, it's on a small shield, those are irrelevant anyway.

  16. #16
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    Quote Originally Posted by Lynnabel View Post
    I can change the raid one to something else if you have a concrete suggestion for what should replace it
    The old fashioned deception i.e. small chance of bluffing enemy - will stack with the improved deception on the Celestial Sapphire ring, and allow more use of the various amounts of new style deception on other items.

  17. #17
    Uber Completionist kain741's Avatar
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    Quote Originally Posted by Lynnabel View Post
    This is not true - Command is an Insight bonus as it appears on the helmet. I will get the notes changed to reflect this, it appears as an Insight bonus in-game.
    Ah, that's disappointing. So it won't stack with the insightful intim on the ring then. Why not just call it insightful then to remove the confusion? It would be awesome if you could add linguistics 10% to the raid helm then. No reason to slot a ring for only the 1 second drop in intim cooldown.
    ZERG
    Whynnd | Xantroos | Cyridven | Justys

  18. #18
    Community Member ThomasHunter's Avatar
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    Default Nightshade Shooter

    Should the L29 version of the Nightshade Shooter have Sovereign Vorpal instead of Vorpal?

  19. #19
    Community Member legendkilleroll's Avatar
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    Do like some of the changes like repair amp on the ring but Impetus still to me just looks so boring

    Fetters is everywhere but still its nice to have.

    Damage on hit and crit seems to be the normal compared to past xbows.

    I really dislike sov vorpal tho as ive stated previous prieviews, these items have cool names and deserve cool effects for being raid weapons, just compare impetus to the other repeaters and its barely an upgrade if not a downgrade. The non repeater looks to have a similar clicky to the baba bow, others have some of the others LGS effects, nothing else has had sov vorpal thrown on it.
    Last edited by legendkilleroll; 05-03-2019 at 02:20 PM.

  20. #20
    Systems Designer
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    Quote Originally Posted by legendkilleroll View Post
    Impetus still to me just looks so boring
    What would make it less boring? Suggest something rad, yo.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

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