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  1. #61
    Hero JOTMON's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    I like this idea. Especially since if filligrees are anything like augs (and apparently sentient jewels), you can just drop a new one on top of the old one and overwrite.
    unfortunately filgrees are not like augments in that way, for some reason they chose to not allow overwriting the filigrees.
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  2. #62

    Default Sentient Weapons Spreedsheet

    I have created a Spreadsheet to help with planning out a wishlist for sentient weapon filegres. It is set up as a google sheet document Link is here.Sentient Weapons. If you try to run it in a different program I believe the formulas will fail as google treats a couple of the ones I used different then excel.

    To use the sheet copy to your google drive account. Open in Google sheets. The first page you will want to go to is the Filegres page. Select the Filegree that wish to use by changing the check box on the left. If you select more then 7 all names will turn red till you select down to the right number. At that point you can go to the summary page and see your results.

    I gave a summary of the items that seem to be highly used by the Filegrees not all effects are listed. If you see an effect that you think should be listed that is not let me know and I should be able to add it in. I did not do the Single Spell powers or Spell Absorptions as only a couple of filegrees list them as effects.

    I hope you all enjoy.
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  3. #63
    Community Member SerPounce's Avatar
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    Quote Originally Posted by lyrecono View Post
    Like the title said, whats going on?

    I have 1 gem slotted with 5 different blood feast filigrees, the forum said a 1000hp when raging, the in game description said a 1000 hp on vorpal, tested it ravenloft, for an hour, it never went off, raging nor vorpal activated the 1000 hp.

    The prowess set doesn't work either, I've equipped the gem with 5 different prowess filigrees, the "5 Pieces: Gain +100 Melee Power for 10 seconds when an action boost is used" doesn't work.
    I've tested it with a racial, class and epic action boost. (not with a reaper boost)
    Bug report it dude! That's the whole point of these betas. At least you get a solid "I told you so!" if it doesn't get fixed .
    Sabbathiel/Sabathal/Sabath-1

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  4. #64
    Community Member Iriale's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    First, if you haven't already, please visit the main thread for information relevant to the entire preview.'

    Second, below you will find the same full writeup about the Sentient Weapons system as was detailed in the second preview. This should give a full overview of the system to those looking at it for the first time. For those reading it for the second time I have highlighted every new thing and change to be colored orange so simply look for text in that color. The bulk of the changes come down to the following:

    • Voices of Sentient weapons are now in this preview build (though there is no cooldown specifically on the feeding your weapon a named item line yet which is absolutely not intended)
    • The initial vendor that hands out your first Sentient Weapon and Jewel is now in this preview build. He can be found very close to the start of the Wilderness Area of Barovia.
    • Named weapons of Minimum level 20+ instead of 21+ are now going to accept Sentience. (Though this change did not make it into this preview build it is important to note that it will work this way when it launches to Live)
    • Multiple set bonuses have been redesigned.
    Why are LGS and TF excluded? If it works with other crafting systems ... I do not understand it. The raids need more love. It's not good to devalue as soon legendary shroud

  5. #65
    Community Member Iriale's Avatar
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    Quote Originally Posted by hit_fido View Post
    Ok, so are the Sentient Unslotters only available in the store, or are they available in loot too? And if available in loot, are they "available" at the same drop rate as those jewellers toolkits or whatever that unslotted old augments? Because those really aren't "available" in loot as far as I can see...

    This is a really terrible aspect of the system. I'm willing to drop more on this expansion than the past mostly out of an interest in supporting the game and stretching it out for a couple or maybe a few more years. This store bought unslotter business, for which we'll need seven in order to move a fully upgraded jewel, is an abusive level of nickle and diming.
    This worries me too. I think it's an abuse if we have to buy so many unslotters in the store

  6. #66
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    Quote Originally Posted by Arkat View Post
    But they are not "named."

    Seriously, guys. It's pretty clear the "named" requirement won't be going away.
    Incorrect. It is named. Sorry you failed to read the relevant dev post on the topic.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  7. #67

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    Quote Originally Posted by Tom.JonesJr View Post
    I have created a Spreadsheet to help with planning out a wishlist for sentient weapon filegres. It is set up as a google sheet document Link is here.Sentient Weapons. If you try to run it in a different program I believe the formulas will fail as google treats a couple of the ones I used different then excel.

    To use the sheet copy to your google drive account. Open in Google sheets. The first page you will want to go to is the Filegres page. Select the Filegree that wish to use by changing the check box on the left. If you select more then 7 all names will turn red till you select down to the right number. At that point you can go to the summary page and see your results.

    I gave a summary of the items that seem to be highly used by the Filegrees not all effects are listed. If you see an effect that you think should be listed that is not let me know and I should be able to add it in. I did not do the Single Spell powers or Spell Absorptions as only a couple of filegrees list them as effects.

    I hope you all enjoy.
    thx! Please do a new thread for this
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  8. #68
    DDO Official Troubadour Taurnish's Avatar
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    Exclamation 5 set bonus impotence

    The 5 set bonus for Otto's Irrevocable power is worthless. Maybe change to (passive) ASF reduction with a boost (active) to universal power or spell DCs that last for 30 sec. A 5 set bonus should have some Oooompf!
    Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.

  9. #69
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by SirValentine View Post
    Incorrect. It is named. Sorry you failed to read the relevant dev post on the topic.
    No. That dev post says NOTHING about Alchemical weapons being "named."

    Alchemical weapons are NOT "named" weapons.

    You also need to see this post:

    Quote Originally Posted by Cordovan View Post
    I expect this to be asked, so putting the answer out now in regard to which level 20 named items are compatible with Sentient Jewels. This is not a comprehensive list, but the list of compatible items includes:

    - Eveningstar Commendation turn-in weapons
    - Eveningstar Challenge ML20 weapons
    - King's Forest quest named weapons
    - Old Eberron Epic weapons (Shard, Scroll, Seal weapons after being upgraded)
    - Cannith Challenge ML20 weapons
    Last edited by Arkat; 12-01-2017 at 11:13 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  10. #70
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    Would it be possible to add BAB = character level to one of the filigree sets? Just to help hybrids out a little without scrolling tensers every minute and a half.
    The potential bonuses i think are weak and could be replaced:
    spines of the manticore 3 piece
    the long shadow 4 piece
    embraced by light 4 piece
    twilight's cloak 4 piece
    deadly rain 4 piece
    to hell and back 4 piece
    make a vigilance 4 piece (would fit well here)
    zephyr 3,4 or 5 piece.

  11. #71
    Hero JOTMON's Avatar
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    Quote Originally Posted by Arkat View Post
    No. That dev post says NOTHING about Alchemical weapons being "named."

    Alchemical weapons are NOT "named" weapons.

    You also need to see this post:
    you seem pretty adamant that Alchemical weapons are not named weapons, but based on this post..

    Quote Originally Posted by Cocomajobo View Post
    Crafted items are, generally, considered named items. Just a sub-category as far as our internal designations go.

    This is why in the OP we specifically mention that Named weapons, excluding those crafted with specific systems, can become sentient. Simply saying named weapons would have included crafted ones.

    Sure sounds like Alchemical weapons would fall under the named category.
    Why would you believe Alchemical is not under the named category...

    This doesn't mean they have allowed sentience to be part of Alchemical weapons..
    Not all named weapons will be sentient compatible.

    We are still waiting on a definitive list of Sentient compatible Named category weapons.
    Last edited by JOTMON; 12-02-2017 at 08:31 AM.
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  12. #72
    Community Member lyrecono's Avatar
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    Quote Originally Posted by SerPounce View Post
    Bug report it dude! That's the whole point of these betas. At least you get a solid "I told you so!" if it doesn't get fixed .
    be my guest, i pay to play, i don't get payed to playtest, the bugs are posted here on the forum.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  13. #73
    Community Member Innokentiy's Avatar
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    4 Pieces: +2 Action Boosts
    5 Pieces: Gain +100 Melee Power for 10 seconds when an action boost is used.

    These both doesnt work. Tested on fighter with haste boosts.
    //Innokentiy//, //Efrosimya Polikarpovna//, //Prokofiy Potapovich//, //Lukerya Mstislavovna// of Argonnessen
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  14. #74
    Community Member Alcides's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Name Effect Rarity Bonus
    Touch of Grace
    Touch of Grace: Healing Amp "+3 Healing Amplification" "+2 MRR"
    Embraced by Light
    Embraced by Light: Healing Amp "+3 Healing Amplification" "+2 MRR"
    2 Pieces: +5 Healing Amplification
    The Inevitable Grave
    The Inevitable Grave: Negative Healing Amplification "+20% Negative Healing Amplification" "+2 PRR"
    The Enlightened Step
    2 Pieces: +5 Healing Amplification
    Grandfather's Shield
    Grandfather's Shield: Healing Amp "+3 Healing Amplification" "+2 PRR"
    The Blood Feast
    The Blood Feast: Healing Amp "+3 Healing Amplification" "+2 PRR"
    Purity
    Purity: Healing Amplification "+3 Healing Amplification" "+2 PRR"
    The Negative Healing Amplification is +20 and Positive Healing Amplification is a paltry +3? Could someone from SSG explain why the Positive Healing Amplification bonuses are so low for the filigrees? I would expect something more along the lines of +20 for a single filigree of Positive Healing Amplification and maybe +30 for a set bonus?
    Last edited by Alcides; 12-02-2017 at 01:32 PM.

  15. #75

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    Quote Originally Posted by macubrae View Post
    A third of the sentient weapon themes don't add any damage, whether it comes from weapon power, spell pen, or plain damage. These are switch in items for skill checks. I understand the healing themed not doing damage, but I imagine that to be an heirloom trinket instead of a main hand weapon personally. It is my opinion that main hand epic level sentient weapons should do epic level damage, effects or bonuses worthy of main hand usage.

    Just a pet peeve, Grandfather's Shield can't be a shield. Seems like the perfect name for an orb or shield that has Shield Spell when actively blocking as a final set bonus.

    I apologize, I feel like I'm kicking a dead horse but, with 20 character slots filled I'll try to make whatever work the best I can for my 17 playable toons. Thank you for giving us more tools to work with in epic levels and I hope for the best. Keep up the good work and may the gaming gods shine in your favor.
    is this true? Devs, why can’t sentient weapons be in the offhand?
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  16. #76

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    any reason why the xp breakdown is 21-27 instead of 20-27 for the x5 bonus? It would open up commendation of Estar chain farms, the chance to make and burn old SSS gear, etc. Seems odd to start at 21 instead of 20.
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  17. #77
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    Quote Originally Posted by Saekee View Post
    any reason why the xp breakdown is 21-27 instead of 20-27 for the x5 bonus? It would open up commendation of Estar chain farms, the chance to make and burn old SSS gear, etc. Seems odd to start at 21 instead of 20.
    Why odd?
    It makes it harder for players, especially older players with tons of old level 20 gear.

  18. #78
    Community Member Fenix93's Avatar
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    Exclamation Please read !!!!!

    Quote Originally Posted by Saekee View Post
    any reason why the xp breakdown is 21-27 instead of 20-27 for the x5 bonus? It would open up commendation of Estar chain farms, the chance to make and burn old SSS gear, etc. Seems odd to start at 21 instead of 20.
    if you read the notes instead of saying "and but it is strange" you would understand that it is a bug and relase ML20 - ML 30 weapons can become sentient, so it is just a bug of lammania, but the minimun level will be different in relase.
    "It's time for epic adventures!"


  19. #79

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    Quote Originally Posted by GeoffWatson View Post
    Why odd?
    It makes it harder for players, especially older players with tons of old level 20 gear.
    I get making things harder as a logic, but lore-wise, level 20=epic and is fundamentally different than level 19
    Quote Originally Posted by Fenix93 View Post
    if you read the notes instead of saying "and but it is strange" you would understand that it is a bug and relase ML20 - ML 30 weapons can become sentient, so it is just a bug of lammania, but the minimun level will be different in relase.
    hi Fenix, I know that level 20 weapons can be made sentient—thx for the emphasis—what I do not understand is why level 20 gear, when broken down for sentient xp, is classes with non-epic gear. Hence the logical ranges should be: heroic gear gives x sentient xp, epic 5x, legendary 10x.

    If the logic is to restrict access to ML20 named gear, that will certainly make things more difficult. But I do not think that is necessary; I think that leveling sentient xp will go rather quickly whereas getting the right filigree will be the big challenge.
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  20. #80
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    Default Good Changes

    I'm fairly happy with the changes made so far. Still a bit upset with the system but instead of griping I'll just share more productive oppinions.

    First off I'm glad about the set changes the changes such as the 3 Pieces: Sentient Poison in Snake Bite definetly caught my attention I enjoy playing melee characters and am glad that they changed the bonus damage to scale with character level. To me it makes it feel like the weapon could have more usefulness at level 20 and as you go up to 30.

    Secondly the change to allow min level 20 definetly caught my attention and opened up a whole ton more weapon choices. Makes me consider new options and ways to play in epic.

    Now I do agree with many of the oppinions voiced in the other thread still that sentient weapons should not be bound to the main hand. They seem to have many bonuses that don't deal with damage alone. Instead of binding to main hand why not make it so you can only have one equipped but allow us to use the off hand instead? Also while you're at it could you throw tanks a bone and allow sentient shields?

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