Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
I have created a Spreadsheet to help with planning out a wishlist for sentient weapon filegres. It is set up as a google sheet document Link is here.Sentient Weapons. If you try to run it in a different program I believe the formulas will fail as google treats a couple of the ones I used different then excel.
To use the sheet copy to your google drive account. Open in Google sheets. The first page you will want to go to is the Filegres page. Select the Filegree that wish to use by changing the check box on the left. If you select more then 7 all names will turn red till you select down to the right number. At that point you can go to the summary page and see your results.
I gave a summary of the items that seem to be highly used by the Filegrees not all effects are listed. If you see an effect that you think should be listed that is not let me know and I should be able to add it in. I did not do the Single Spell powers or Spell Absorptions as only a couple of filegrees list them as effects.
I hope you all enjoy.
Main Characters Adarshae, Adenasenka, Nimithar Pyri and of Argonnessen
Projects of Interest:
ADARDDO
Incorrect. It is named. Sorry you failed to read the relevant dev post on the topic.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
The 5 set bonus for Otto's Irrevocable power is worthless. Maybe change to (passive) ASF reduction with a boost (active) to universal power or spell DCs that last for 30 sec. A 5 set bonus should have some Oooompf!
Cannith! Too many alts to list. Lorrtusk, Lorrtank (my main), Lorrgar, Jimipage, Taurnish, etc.
Would it be possible to add BAB = character level to one of the filigree sets? Just to help hybrids out a little without scrolling tensers every minute and a half.
The potential bonuses i think are weak and could be replaced:
spines of the manticore 3 piece
the long shadow 4 piece
embraced by light 4 piece
twilight's cloak 4 piece
deadly rain 4 piece
to hell and back 4 piece
make a vigilance 4 piece (would fit well here)
zephyr 3,4 or 5 piece.
you seem pretty adamant that Alchemical weapons are not named weapons, but based on this post..
Sure sounds like Alchemical weapons would fall under the named category.
Why would you believe Alchemical is not under the named category...
This doesn't mean they have allowed sentience to be part of Alchemical weapons..
Not all named weapons will be sentient compatible.
We are still waiting on a definitive list of Sentient compatible Named category weapons.
Last edited by JOTMON; 12-02-2017 at 08:31 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
4 Pieces: +2 Action Boosts
5 Pieces: Gain +100 Melee Power for 10 seconds when an action boost is used.
These both doesnt work. Tested on fighter with haste boosts.
//Innokentiy//, //Efrosimya Polikarpovna//, //Prokofiy Potapovich//, //Lukerya Mstislavovna// of Argonnessen
My youtube channel (outdated)
Hope your eyes are not bleeding after reading my english (not really).
The Negative Healing Amplification is +20 and Positive Healing Amplification is a paltry +3? Could someone from SSG explain why the Positive Healing Amplification bonuses are so low for the filigrees? I would expect something more along the lines of +20 for a single filigree of Positive Healing Amplification and maybe +30 for a set bonus?
Last edited by Alcides; 12-02-2017 at 01:32 PM.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
any reason why the xp breakdown is 21-27 instead of 20-27 for the x5 bonus? It would open up commendation of Estar chain farms, the chance to make and burn old SSS gear, etc. Seems odd to start at 21 instead of 20.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
I get making things harder as a logic, but lore-wise, level 20=epic and is fundamentally different than level 19
hi Fenix, I know that level 20 weapons can be made sentient—thx for the emphasis—what I do not understand is why level 20 gear, when broken down for sentient xp, is classes with non-epic gear. Hence the logical ranges should be: heroic gear gives x sentient xp, epic 5x, legendary 10x.
If the logic is to restrict access to ML20 named gear, that will certainly make things more difficult. But I do not think that is necessary; I think that leveling sentient xp will go rather quickly whereas getting the right filigree will be the big challenge.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
I'm fairly happy with the changes made so far. Still a bit upset with the system but instead of griping I'll just share more productive oppinions.
First off I'm glad about the set changes the changes such as the 3 Pieces: Sentient Poison in Snake Bite definetly caught my attention I enjoy playing melee characters and am glad that they changed the bonus damage to scale with character level. To me it makes it feel like the weapon could have more usefulness at level 20 and as you go up to 30.
Secondly the change to allow min level 20 definetly caught my attention and opened up a whole ton more weapon choices. Makes me consider new options and ways to play in epic.
Now I do agree with many of the oppinions voiced in the other thread still that sentient weapons should not be bound to the main hand. They seem to have many bonuses that don't deal with damage alone. Instead of binding to main hand why not make it so you can only have one equipped but allow us to use the off hand instead? Also while you're at it could you throw tanks a bone and allow sentient shields?