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  1. #101
    Community Member Niminae's Avatar
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    Quote Originally Posted by Iriale View Post
    Why are LGS and TF excluded? If it works with other crafting systems ... I do not understand it. The raids need more love. It's not good to devalue as soon legendary shroud
    The recent inclusion of the L20 s/s/s items is excellent.
    The exclusion of crafted weapons is still puzzling.

    Thunderforged items are rather old at this stage of the game, and yet they are still very valid items for both casters and melee.
    - If they could be made into Sentient items it would extend the usefulness of T-forged by a significant degree.

    Legendary Green Steel items are the new hotness. The latest-greatest caster sticks. They are a long grind with the reward of a potent item at the end of the day. For casters they offer a +150 stacking spell power plus other benefits. It can be argued that for non-casters that they are not as valid, but that is a debate for another day.

    Here are two crafting systems which would be revitalized and revamped if they were included in the Sentient Weapons system. Changes were made to include the L20 Epic Items, and this change was met with almost universal approval. So with that already a given then how hard can it be for SSG to include other crafting system items?

  2. #102
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    Quote Originally Posted by Niminae View Post
    The recent inclusion of the L20 s/s/s items is excellent.
    The exclusion of crafted weapons is still puzzling.

    Thunderforged items are rather old at this stage of the game, and yet they are still very valid items for both casters and melee.
    - If they could be made into Sentient items it would extend the usefulness of T-forged by a significant degree.

    Legendary Green Steel items are the new hotness. The latest-greatest caster sticks. They are a long grind with the reward of a potent item at the end of the day. For casters they offer a +150 stacking spell power plus other benefits. It can be argued that for non-casters that they are not as valid, but that is a debate for another day.

    Here are two crafting systems which would be revitalized and revamped if they were included in the Sentient Weapons system. Changes were made to include the L20 Epic Items, and this change was met with almost universal approval. So with that already a given then how hard can it be for SSG to include other crafting system items?
    I think you've described exactly why they are not included. They are strong already. If they were included everything else would be invalidated.

  3. #103
    Community Member Niminae's Avatar
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    Quote Originally Posted by Cantor View Post
    I think you've described exactly why they are not included. They are strong already. If they were included everything else would be invalidated.
    And yet the only dev response I've seen to the exact same statement was basically "The same bonus is now available on new Ravenloft loot." So while you might have a point, but it doesn't seem to be one shared by the devs. Which brings us right back to the question of "why not crafted gear?"

  4. #104
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    Quote Originally Posted by Niminae View Post
    And yet the only dev response I've seen to the exact same statement was basically "The same bonus is now available on new Ravenloft loot." So while you might have a point, but it doesn't seem to be one shared by the devs. Which brings us right back to the question of "why not crafted gear?"
    While it would be nice to hear a definitive answer from the devs, I'm pretty sure it's a coding issue and they either can't fix it, or it would take way more work than they are willing to put in to fix it.

    Anyone saying "these weapons would be too OP if they got to be sentient" is completely ignoring the fact that essentially every named weapon released from this point onward is supposed to accept sentience, which means assuming the game is still around in 4-5 years, we are going to have named sentient weapon candidates that are WAY more powerful than TF/LGS.

    Maybe we will get lucky and they will eventually add them in.

    What really puzzles me is the swath of seemingly random named weapons that currently aren't accepting sentience. The fact that an Epic Sword of Shadow can be sentient makes it hard for me to believe that the devs sat down and cherry picked which weapons could and couldn't be sentient. I'm guessing there are going to be several patches addressing at least some of these issues, maybe one of those patches will "fix" everything. :-)
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  5. #105
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    Default Set procs

    "This effect will not stack with other Sentience weapon procs". Can someone tell me if that means you just can't stack a similar sentient set bonus or if this somehow cancels out procs across the board on a weapon that were on it previous to sentience.

  6. #106
    Community Member Niminae's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    While it would be nice to hear a definitive answer from the devs, I'm pretty sure it's a coding issue and they either can't fix it, or it would take way more work than they are willing to put in to fix it.
    Sure, that's a fine guess. But wouln't it be nice to hear from the devs as to exactly what their intentions were?

    Quote Originally Posted by Fivetigers33 View Post
    Anyone saying "these weapons would be too OP if they got to be sentient" is completely ignoring the fact that essentially every named weapon released from this point onward is supposed to accept sentience, which means assuming the game is still around in 4-5 years, we are going to have named sentient weapon candidates that are WAY more powerful than TF/LGS.

    Maybe we will get lucky and they will eventually add them in.
    Exactly right. There is no rational argument that "Weapon X plus Sentience benefits it just too powerful" which holds any water at all. The Sentient weapon system is clearly intended to add the power of the Sentient weapon system to the game. Anyone claiming that it is fine only when added to a weak weapon is making a foolish claim.

    Quote Originally Posted by Fivetigers33 View Post
    What really puzzles me is the swath of seemingly random named weapons that currently aren't accepting sentience. The fact that an Epic Sword of Shadow can be sentient makes it hard for me to believe that the devs sat down and cherry picked which weapons could and couldn't be sentient. I'm guessing there are going to be several patches addressing at least some of these issues, maybe one of those patches will "fix" everything. :-)
    I think that we are seeing the standard substandard swath of bugs. For example many of the weapons which will not accept sentience are handwraps, and there have always been a lot of bugs surrounding handwraps, despite their recent conversion into weapons. Hopefully this will all be sorted out over time.

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