I believe the changes to spell resistance have negatively impacted game play for all races - spell resistance hardly ever works now, the numbers are simply too low
and in most cases it is not worth using spell resistance on any but the Underdark races.
And even for the Underdark races, the numbers are simply too low.
This seems intended sadly. Spell resistance is now a garbage stat to be dumped for something considered less static.
Meanwhile, Spell resistance, according to the core rules DDO is based on is not a garbage stat or a stacking stat, it is an extraordinary ability to avoid being affected by spells. The defender’s spell resistance is like an Armor Class against magical attacks. If the caster fails the check, the spell doesn’t affect the creature. The possessor does not have to do anything special to use spell resistance, i.e. slot multiple items to purposely stack buffs. The creature with spell resistance either natural or from a wonderous item need not even be aware of the threat for its spell resistance to operate. And according to the official canon, in the Forgotten Realms, the Underdark is permeated with a magical energy the Drow call faerzress, which is used as a source of energy by the native plant life and which interferes with scrying and teleportation spells. As a result all of the denizens of the Underdark are highly resistant to magic, Aboleths, Beholders, Derro, Drow, Duergar, Svirfneblin (Deep Gnomes), etc.
Let's take a step back - the Drow were first mentioned in the Dungeons & Dragons game in the 1st Edition 1977 Advanced Dungeons & Dragons Monster Manual under the "Elf" entry, and were invented by Gary Gygax himself, one of the founders and creators of this game. There are people who've never played Dungeons and Dragons who can tell you what a drow is, Gygax's invention has become so popular; this partly due too to R. A. Salvatore's Icewind Dale Trilogy which elevated Drow and the Underdark to extreme popularity.
My believe is the devs ignored all this and changed DDO spell resistance and the underdark races to suit the current preference players to use 'spell saves' instead of spell resistance, away from the static, into save roll for spells; but this is counter to the original rules, counter the the canon, and counter to what the fans of the Underdark want.
And now due to Drow's loss of inherent spell resistance, coupled with their poor racial enhancements and abilities, Drow are truly only viable as flavor. That is what this spell resistance 'redesign' has literally done. It has killed Drow as a viable playable class for anything. Why? Because every other race is now better for a specific class than a Drow.
Spell Resistance was the Drow's main draw which set them apart, like half-elf dilettantes or dragonborn's flight and breath weapons. Drow now has the weakest racial enhancements especially when compared to deep gnomes and dragonborn. And Drow suffer from a build-point reduction which the others do not; not to mention they lack the basic and core Drow SLAs from pen and paper such as Darkness and Dark vision.
Therefore spell resistance needs to be fixed in the Drow racial enhancements to make them relevant again. Drow and Deep Gnomes and any other underdark race should receive a spell resistance equal to their level which stack, or start with 10 and 3 racial enhancements which ad 4 points per for a total of 10+(12) when maxed, which stacks; or they should just revert back to the old non-stacking system that is in the original rules.
The Drow also need a dev pass to fix their racial tree as well and bring it in line with the other premium races. They need arcanum for example.
I play a Drow for flavor, being a fan of the lore and it completely sucks and ruins my game
to know that I am literally playing the worst race in DDO now.