We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
How about dropping in the Enlightened Spirit thread and either acknowledging concerns or telling people its going live and to deal with it? There's been a lot of good suggestions about how to NOT nerf pure 20 warlocks while reigning in the 5 warlock ES splashes.
Its like monks before PRR/MRR all over again... Well except the other two trees are still win.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
^ this.. the changes on lamannia with the still dominant bug of casting any spell other than bursts when using aura makes the ES warlock a joke at best.
Casting a spell/scroll for whatever reason has been negating all spell power items and causing a negative effect on the damage.
switching to focus blast is the best DPS for rednamed on a warlock, hands down, regardless of tree focus.
Chain shape is the best AE clear for a warlock, with no limit to the link of the chain and the range being huge. Coupled with the fact that it triggers off objects. no contest.
Review the suggestions posted at the very least do us the privilege of saying no
PDK 2.50[2d6] + 8 = 25.5 19-20x2 aegis 2[2d10] + 8 = 30 20x3 ultimatum [3d10] +12 = 28.5 20x2 stone wall [2d10] + 10 = 21 19-20x2
Petrification immunity is awesome for Wgu and Mod, DR bypass okay, but it could use a little more. It's worse than PDK and FoT shield if I am not wrong ( which is perfectly possible)
Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer
bugs:
the following items are from Flametouched Iron but don't deal Good damage:
- heroic staff
- heroic/epic shuriken
- heroic/epic axe
- heroic/epic khopesh
rod of mythant is cold iron but does not break cold iron DR (heroic/epic)
if you still had time and wanted to read some feedback:
heroic: https://www.ddo.com/forums/showthrea...=1#post5652594
epic: https://www.ddo.com/forums/showthrea...07#post5650307
*sigh*
Back to the days where the must-slot max INT item literally only provides an extra point of INT, but hey you have to slot it anyway.
It's even a teleport clicky which means nothing to the Wizards slotting it but ensures that people won't pass it in the chest.
Member of Storm Lords on Thelanis.
Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
Last edited by Steve_Howe; 07-23-2015 at 01:15 PM.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
Or just increase the crit range by 1 - lot of shields have that.
But to be fair - Madsonte Aegis only has bashing as additional damage over and above the base, whereas Ultimatum not only has the bashing but also bypasses most DR and has holy VII as well as a red augment slot - so in terms of damage its still a good bit better overall. Not to mention the other benefits - +5 insightful sheltering and a blue augment.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
A more detailed list of changes, after some work today:
- New item effects should show up correctly in the Effects Channel now.
- All of the new weapons should have Flametouched Iron effects properly now (except the Longsword, which is Cold Iron). This includes the Material Type and the proper damage bypassing (which is missing in the current Lamannia).
- Heroic Rune Arm should go up to Charge Tier 5 now (It was only going up to 4 before).
- The Epic version shouldn't bug out when trying to fire the max charge anymore
- Improved durability and hardness on the Quarterstaff
- Fixed Spell Pen VI, which was only giving the Tier 5 spell pen.
- The Epic shuriken now gives Deadly XI instead of IX (hooray for Roman Numerals).
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
Why is everyone not counting the Vanguard x[W] bonuses from cores and moves? That would actually push base damage ahead. Add in DR breaking and Holy proc damage, and this shield is definitely not just "second best", it is the best basher. Ultimatum doesn't need to be pushed even farther ahead - I prefer it to be a bit closer. PDK is a solid basher and saves you the need of slotting CON and CHA and is better at blocking magic with absorbs and orb bonus. Aegis is a bit better at bashing and saves the need of Tower Shield feat. Ultimatum is the best basher and has desirable bonuses, but is not so far ahead as to be the be-all-end-all. Any addition to the multipliers, crit range, or x[W] would shoot this shield into that category. Though if that is the dev's goal as it is a level 28, well I guess that's one way they can do that.
Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)
base damage rating has flaws the biggest one being it doesn't factor in the automatic miss chance on a roll of 1. Base damage rating is trying to factor crits into its calculation which is does an ok job of but since its averaging out damage across all rolls of the d20 it should set a roll of 1 = to 0 but doesn't.
For that reason (and others its not that good a number) the original number in the post presented a more accurate number (average damage on a hit with out crits).