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  1. #221
    Developer Steelstar's Avatar
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    Quote Originally Posted by Wipey View Post
    Countenance has 5 spell pen, supposed to have 6.
    Ultimatum still has low ish damage dice ?
    Noted on the Spell Pen. Fixing.

    3d10+12 is low? Trying to find a shield with higher average damage from its direct dice.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  2. #222
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    Quote Originally Posted by Bloodskittle View Post
    May I make a suggestion in regards to the great axe? Widen the Threat range on it, these new weapons have to compete with thunderforged its not gonna do that without a wider crit range.
    The axe isn't a raid item, so it shouldn't be competing with raid items or at least tier 3 ones. And as far as I can see it should certainly compete with tier 2 greataxes. Particularly against outsiders.

  3. #223
    Community Member Rhysem's Avatar
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    Quote Originally Posted by Steelstar View Post
    If there are still any outstanding bugs with the Items you know about, right now is the best time to tell us about them!
    How about dropping in the Enlightened Spirit thread and either acknowledging concerns or telling people its going live and to deal with it? There's been a lot of good suggestions about how to NOT nerf pure 20 warlocks while reigning in the 5 warlock ES splashes.

    Its like monks before PRR/MRR all over again... Well except the other two trees are still win.

  4. #224
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by Steelstar View Post
    3d10+12 is low? Trying to find a shield with higher average damage from its direct dice.
    As far as I can tell, it's the best direct damaging shield in the game.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  5. #225
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    Quote Originally Posted by Steelstar View Post
    Noted on the Spell Pen. Fixing.

    3d10+12 is low? Trying to find a shield with higher average damage from its direct dice.
    Closest seems to be epic madstone Aegis with 2(2d10) + 7

  6. #226
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    Quote Originally Posted by Steelstar View Post
    Noted on the Spell Pen. Fixing.

    3d10+12 is low? Trying to find a shield with higher average damage from its direct dice.
    Closest seems to be epic madstone Aegis with 2(2d10) + 7 - though it doesn't have an expanded crit range as some shields do.

  7. #227
    Community Member Xerio's Avatar
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    Quote Originally Posted by Rhysem View Post
    How about dropping in the Enlightened Spirit thread and either acknowledging concerns or telling people its going live and to deal with it? There's been a lot of good suggestions about how to NOT nerf pure 20 warlocks while reigning in the 5 warlock ES splashes.

    Its like monks before PRR/MRR all over again... Well except the other two trees are still win.
    ^ this.. the changes on lamannia with the still dominant bug of casting any spell other than bursts when using aura makes the ES warlock a joke at best.
    Casting a spell/scroll for whatever reason has been negating all spell power items and causing a negative effect on the damage.

    switching to focus blast is the best DPS for rednamed on a warlock, hands down, regardless of tree focus.
    Chain shape is the best AE clear for a warlock, with no limit to the link of the chain and the range being huge. Coupled with the fact that it triggers off objects. no contest.

    Review the suggestions posted at the very least do us the privilege of saying no

  8. #228
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Steelstar View Post
    3d10+12 is low? Trying to find a shield with higher average damage from its direct dice.
    PDK 2.50[2d6] + 8 = 25.5 19-20x2
    aegis 2[2d10] + 8 = 30 20x3
    ultimatum [3d10] +12 = 28.5 20x2
    stone wall [2d10] + 10 = 21 19-20x2

    Petrification immunity is awesome for Wgu and Mod, DR bypass okay, but it could use a little more. It's worse than PDK and FoT shield if I am not wrong ( which is perfectly possible )

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  9. #229
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    bugs:

    the following items are from Flametouched Iron but don't deal Good damage:
    - heroic staff
    - heroic/epic shuriken
    - heroic/epic axe
    - heroic/epic khopesh

    rod of mythant is cold iron but does not break cold iron DR (heroic/epic)


    if you still had time and wanted to read some feedback:
    heroic: https://www.ddo.com/forums/showthrea...=1#post5652594
    epic: https://www.ddo.com/forums/showthrea...07#post5650307

  10. #230
    Community Member Portalcat's Avatar
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    Quote Originally Posted by legendkilleroll View Post
    i realize it probably to late now to make major changes

    Just dont think the raid belt stacks up to the other items, 12 int yes great but being a raid item and seems people get most items from 20th i just think it needs something else
    *sigh*

    Back to the days where the must-slot max INT item literally only provides an extra point of INT, but hey you have to slot it anyway.

    It's even a teleport clicky which means nothing to the Wizards slotting it but ensures that people won't pass it in the chest.
    Member of Storm Lords on Thelanis.
    Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe

  11. #231
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by Wipey View Post
    PDK 2.50[2d6] + 8 = 28.05 19-20x2
    aegis 2[2d10] + 8 = 31.9 20x3
    ultimatum [3d10] +12 = 29.93 20x2
    stone wall [2d10] + 10 = 23.10 19-20x2

    Petrification immunity is awesome for Wgu and Mod, DR bypass okay, but it could use a little more. It's worse than PDK and FoT shield if I am not wrong ( which is perfectly possible )
    I fixed your chart using the Base Damage Rating numbers from the shields themselves.

    Madstone Aegis does indeed come out in first place.

    Ultimatum is second best but not by much.


    I agree...Ultimatum's direct damage should be boosted. It is raid loot after all.
    Last edited by Steve_Howe; 07-23-2015 at 01:15 PM.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  12. #232
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    Quote Originally Posted by Steve_Howe View Post
    I fixed your chart using the Base Damage Rating numbers from the shields themselves.

    Madstone Aegis does indeed come out in first place.

    Ultimatum, however, is second best.


    I agree...Ultimatum's direct damage should be boosted. It is raid loot after all.
    Or just increase the crit range by 1 - lot of shields have that.

    But to be fair - Madsonte Aegis only has bashing as additional damage over and above the base, whereas Ultimatum not only has the bashing but also bypasses most DR and has holy VII as well as a red augment slot - so in terms of damage its still a good bit better overall. Not to mention the other benefits - +5 insightful sheltering and a blue augment.

  13. #233
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    Quote Originally Posted by Steve_Howe View Post
    I ruined your chart using the Base Damage Rating numbers from the shields themselves.
    FTFY. Base Damage Rating is a trap.

  14. #234
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by cru121 View Post
    FTFY. Base Damage Rating is a trap.
    Oh?
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  15. #235
    Developer Steelstar's Avatar
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    A more detailed list of changes, after some work today:

    - New item effects should show up correctly in the Effects Channel now.
    - All of the new weapons should have Flametouched Iron effects properly now (except the Longsword, which is Cold Iron). This includes the Material Type and the proper damage bypassing (which is missing in the current Lamannia).
    - Heroic Rune Arm should go up to Charge Tier 5 now (It was only going up to 4 before).
    - The Epic version shouldn't bug out when trying to fire the max charge anymore
    - Improved durability and hardness on the Quarterstaff
    - Fixed Spell Pen VI, which was only giving the Tier 5 spell pen.
    - The Epic shuriken now gives Deadly XI instead of IX (hooray for Roman Numerals).
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  16. #236
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by Wipey View Post
    PDK 2.50[2d6] + 8 = 25.5 19-20x2
    aegis 2[2d10] + 8 = 30 20x3
    ultimatum [3d10] +12 = 28.5 20x2
    stone wall [2d10] + 10 = 21 19-20x2

    Petrification immunity is awesome for Wgu and Mod, DR bypass okay, but it could use a little more. It's worse than PDK and FoT shield if I am not wrong ( which is perfectly possible )
    Why is everyone not counting the Vanguard x[W] bonuses from cores and moves? That would actually push base damage ahead. Add in DR breaking and Holy proc damage, and this shield is definitely not just "second best", it is the best basher. Ultimatum doesn't need to be pushed even farther ahead - I prefer it to be a bit closer. PDK is a solid basher and saves you the need of slotting CON and CHA and is better at blocking magic with absorbs and orb bonus. Aegis is a bit better at bashing and saves the need of Tower Shield feat. Ultimatum is the best basher and has desirable bonuses, but is not so far ahead as to be the be-all-end-all. Any addition to the multipliers, crit range, or x[W] would shoot this shield into that category. Though if that is the dev's goal as it is a level 28, well I guess that's one way they can do that.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  17. #237
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    Quote Originally Posted by Portalcat View Post
    *sigh*

    Back to the days where the must-slot max INT item literally only provides an extra point of INT, but hey you have to slot it anyway.

    It's even a teleport clicky which means nothing to the Wizards slotting it but ensures that people won't pass it in the chest.
    The item is clearly intended for Harper or rogue mechanic based characters which is ok. Not every int item needs be a wizard item.

  18. #238
    Community Member legendkilleroll's Avatar
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    Quote Originally Posted by KielbasaBeta View Post
    The item is clearly intended for Harper or rogue mechanic based characters which is ok. Not every int item needs be a wizard item.
    Clearly intended? Because it has a clicky anyone can scroll, doesn't offer anything to my mechanic expect 1 extra int

  19. #239
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Steve_Howe View Post
    Oh?
    base damage rating has flaws the biggest one being it doesn't factor in the automatic miss chance on a roll of 1. Base damage rating is trying to factor crits into its calculation which is does an ok job of but since its averaging out damage across all rolls of the d20 it should set a roll of 1 = to 0 but doesn't.

    For that reason (and others its not that good a number) the original number in the post presented a more accurate number (average damage on a hit with out crits).

  20. #240
    Hero Maudib_360's Avatar
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    Quote Originally Posted by Steelstar View Post
    If there are still any outstanding bugs with the Items you know about, right now is the best time to tell us about them!
    Not really about update 27 items, but could you take a look at the minimum levels on the epic docents from ToEE? They are still ML 28 while the rest of the epic loot is ML 26.

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