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  1. #201
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    Default Ultimatum (Tower Shield)

    Quote Originally Posted by Steelstar View Post
    It does!
    Two little questions: Does the Ultimatum (Tower shield from the raid ML 28) is supposed to have lower Damage Rating than the Epic Shield of the Demonic Soldier (small shield) and at the same time have the same Shield Bonus (+17)?

    This is a shield from the raid, I think that tower shield should have greater bonuses. It is a no match for the Madstone Aegis damage output and I think it should be better. Would you consider to put some changes into that Tower shield (Ultimatum)?

    Sincerely,

    Malvito.

  2. #202
    Developer Steelstar's Avatar
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    Quote Originally Posted by Malusny View Post
    Two little questions: Does the Ultimatum (Tower shield from the raid ML 28) is supposed to have lower Damage Rating than the Epic Shield of the Demonic Soldier (small shield) and at the same time have the same Shield Bonus (+17)?

    This is a shield from the raid, I think that tower shield should have greater bonuses. It is a no match for the Madstone Aegis damage output and I think it should be better. Would you consider to put some changes into that Tower shield (Ultimatum)?

    Sincerely,

    Malvito.
    Some tweaks to that shield went into the build hitting Lamannia soon (possibly today), which should address some of that.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  3. #203
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    Quote Originally Posted by Steelstar View Post
    Some tweaks to that shield went into the build hitting Lamannia soon (possibly today), which should address some of that.
    Thank you.

  4. #204
    Hero JOTMON's Avatar
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    Quote Originally Posted by Steelstar View Post
    Some tweaks to that shield went into the build hitting Lamannia soon (possibly today), which should address some of that.
    Good to hear. The shield itself looks pretty cool.
    Would make a nice skin.. I wonder if I can use a shield skin on an orb...

    image hijacked from the DDOWIKI..

    Last edited by JOTMON; 07-22-2015 at 02:11 PM.
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  5. #205
    Community Member sollor's Avatar
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    Default

    Any new on the Raid Longsword?

  6. #206
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Steelstar View Post
    It does!
    Are there mythic versions of Mark of Death loot?

  7. #207
    Developer Steelstar's Avatar
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    Quote Originally Posted by FestusHood View Post
    Are there mythic versions of Mark of Death loot?
    No, there are not.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #208
    Community Member hellowraeith's Avatar
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    Just curious, has there been anything said on the critical range/multiplier of that q-staff?

  9. #209
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Cetus View Post
    First - I think the raid loot does have mythic versions, I was clarifying this earlier.

    Second - Whether we talk about raid loot or normal loot, it doesn't matter. My suggestion applies to all loot, and that is to provide loot whose power is proportional to the challenge that was overcome to obtain it.

    Third - Higher drop rates is not an incentive, because the rate at which you complete normal versions usually far exceeds the drop rate difference between difficulties. Going back to raid bypass timers here...

    Fourth - I call BS on "never being able to beat EE MOD". The fact that you're interested is good, you should hook up with other like minded players and see if you can workout a strategy to beat it. When you do, pulling that EE exclusive shiny will feel that much better. Handing out the same exact gear to EN competent characters and EE competetent characters cheapens the game in my opinion.

    So, people have incentive to buy packs - because whatever difficulty they can handle, they'll get appropriately powered loot that may help them advance in power sufficiently to tackle EE.

    And this is the nature of the game, you pool your resources together to tackle new content, the loot from which will makes things easier - until the next update comes out. Rinse, repeat.
    If you're talking about adding some relatively small mythic bonuses to higher tiered items i'm not against that. Not differences that corrupt the basic appeal of the item. For example, taking an item that gives a +4 insight stat bonus on elite and giving it a +2 insight bonus on normal would be what i will call 'junkifying' the item.

    Since we were talking about Mark of Death, i'm waiting to see any confirmation that mythic versions of those items exist. Absent mythic versions, i don't really see how you keep normal level players from getting the loot apart from making it simply not available to them.

    What would you do with something like Thunderforged crafting? How would you keep the good items out of the hands of the helots? Would you make something like good phlogs and bad phlogs, and make the phlogs obtained on lesser dfficulties only capable of making second grade loot? Since the upcoming epic Shroud will likely have some sort of crafting system, this is a relevant question.

    As far as completing endgame raids on elite, i get that you probably run with many high end players, and don't really come across a lot of the average players of this game in your play experience. If you did, you might adjust your view that "anybody can complete epic elite MOD". I will continue to play with my friends until either the game or i dies. Nothing is going to make me abandon them. Especially in a game with no real consequences, i will go down with the ship rather than step on their heads to get out.

  10. #210
    Founder pjw's Avatar
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    Default Nothing great, really

    For me (mainly casters or melee-casters), there's nothing here (epic) that make me think I must have the item. If I still bothered playing a healer, the shield might be nice...but with no lore, it sucks. The focus ring...is OK...but would I grind for it? No.

    The raid: gauntlets are OK, I might take off the Epic Fanged Gloves for them (and lose 10% spell cost reduction), but I doubt it. The bracers and cloak look OK -- ever since the dreadful spell pass, spell power and lore in a non-weapon is always nice. And the belt is a useful clicky I guess.

    But the real problem with the loot is its ML28. OK, 30 is coming, but the raid loot at least should be ML24. It's raid loot. Give us a reason to grind between eTRs.

    IMO, if you can legally enter a quest (or at least a raid) you should be able to use all loot it drops. The Shroud had it right. This philosophy may need to be adjusted for epics since a level 20 can (I think) enter any quest; but 4-6 levels under the base level of the quest seems pretty reasonable to me. And let's face it, this gear is not going to break the level 24 quests any more than a good ED or twist does.

    Edit: just to be clear, I have not commented on the melee stuff because I'm not really qualified. But the raid hat does look nice to me. Not nice enough to grind for tho.
    Last edited by pjw; 07-22-2015 at 09:29 PM.

  11. #211
    Community Member Bloodskittle's Avatar
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    Quote Originally Posted by Steelstar View Post
    This is the official discussion thread for U27 items in the new round of Lamannia! Yes, we get an official thread this time.

    Item Updates:

    • Five more items for the U27 Raid have been created.
    • The Test Dojo cabinet now contains all U27 items that are in the current build.
    • Heroic U27 items that had +5 bonuses to individual saves have been bumped to +8
    • The U27 Khopesh and Greataxe have had their material type changed to Flametouched Iron
    • Heroic U27 items that had +5 to Ability Scores have been bumped to +6
    • Resonation and the Lantern Ring no longer replace each other's bonuses
    • The U27 Buckler is no longer a Small Shield
    • The Epic Shield of Tireless Aid is now properly made of Densewood


    A few other notes for things not in this build:
    • We're planning on making the Greataxe's crit multiplier x4.
    • We're planning on making all of the weapons in this pack either Cold Iron or Flametouched Iron.
    • We're planning on having a Longsword in the Raid, looking something like this:
      • +13, Improved Banishing, Sovereign Vorpal, Axiomatic X, Armor Piercing 20%, Doublestrike 15%, Red Augment Slot, Orange Augment Slot (Crit Range of 17-20)
    May I make a suggestion in regards to the great axe? Widen the Threat range on it, these new weapons have to compete with thunderforged its not gonna do that without a wider crit range.
    Viamel ~ Lava Divers

  12. #212
    Community Member Xerio's Avatar
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    Really, save for spell power +150 and the completed effect of mortal fear I don't see much draw toward thunderforged weapons. The combat effects are rather limited being that they're either negative or fire.
    A hit die or half less and lacking a powerful effect such as mortal fear still gives named weapons a place. Though I am inclined to agree with someone whom mentioned that the items should be a lower min lv (24-26). The items would get more life for sure.

    Static +2d8 elemental or w/e damage is more appealing than 5% chance on hit to do 6-60 fire. Just as ToEE martial crafted weapons lack appeal because all of the additional effects are % trigger/proc on vorpal.

  13. #213

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    any changes or updates of these items? Time for a new thread?
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  14. #214
    Community Member Xerio's Avatar
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    The only change I noticed was the removal of vertigo +2 and replacement with green augment slot on the cloak.

    all other items remain as they where

  15. #215
    Developer Steelstar's Avatar
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    A few changes (off the top of my head, a few may have been in the last build):

    - The Teleport and FF clickies should now have charges (you'll need a new copy of the item though, ones from previous Lama builds won't work)
    - Most of the weapons changed material types, most to Flametouched Iron
    - The Greataxe's Superior Force Burst works now
    - All the shields had their shield stats adjusted (most of all the Tower Shield)

    Things I'm planning to adjust before Live (but aren't on Lamannia):
    - Rune Arm charge tier
    - Material type/DR bypassing on the Great Crossbow

    If there are still any outstanding bugs with the Items you know about, right now is the best time to tell us about them!

    Thanks!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  16. #216
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    Quote Originally Posted by Steelstar View Post
    A few changes (off the top of my head, a few may have been in the last build):

    - The Teleport and FF clickies should now have charges (you'll need a new copy of the item though, ones from previous Lama builds won't work)
    - Most of the weapons changed material types, most to Flametouched Iron
    - The Greataxe's Superior Force Burst works now
    - All the shields had their shield stats adjusted (most of all the Tower Shield)

    Things I'm planning to adjust before Live (but aren't on Lamannia):
    - Rune Arm charge tier
    - Material type/DR bypassing on the Great Crossbow

    If there are still any outstanding bugs with the Items you know about, right now is the best time to tell us about them!

    Thanks!
    The Greataxe and Khopesh do not bypass good DR despite being made of Flametouched Iron.

  17. #217
    Community Member legendkilleroll's Avatar
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    i realize it probably to late now to make major changes

    Just dont think the raid belt stacks up to the other items, 12 int yes great but being a raid item and seems people get most items from 20th i just think it needs something else

    Dissolution too, i dont play casters much but think acid lore should be higher

    Then the other epic items that have insightful saves, neck has +2 will and raid trinket +3 fort, some items have determined or quality bonus which are new, why do these have insight? which if you care about saves will most likely have parrying type item.

  18. #218
    The Hatchery Wipey's Avatar
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    Countenance has 5 spell pen, supposed to have 6.
    Ultimatum still has low ish damage dice ?
    Last edited by Wipey; 07-23-2015 at 09:55 AM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  19. #219
    Community Member Thar's Avatar
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    Why don't new Stormreach raids have commendations of heroism and continue that upgrade path? too hard to upgrade items now that no one runs citw and few run fot anymore.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  20. #220
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Thar View Post
    Why don't new Stormreach raids have commendations of heroism and continue that upgrade path? too hard to upgrade items now that no one runs citw and few run fot anymore.
    I'll second that, there needs to be more places or methods to acquire Commendations of Heroism. Otherwise its just another abandoned system. Please stop abandoning past systems it makes it much less savory for me to participate in new systems.
    Blood Scented Axe Body Spray (Thelanis)
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