
Originally Posted by
RTFM
I'm sorry, but I completely disagree with you (and I think a lot of players I know would disagree with you).
Let's use your example MOD. If I want to kit out my toons with MOD gear, which I really did at least two of them, I was forced with a decision:
1. Forget it, because the drop rates are so incredibly low, and people just loot any gear that drops whether they need it or not, it would take 120-200 runs (total for two toons) to get the gear I wanted.. Even with raid timers, that is a LOT of runs of the same raid. It also costs a lot of plat or store points for all the timers. It is a grind.
2. Run the raid once every 3 days on each toon for the next year, eliminating the need for timers.
3. Run the raid in bursts of 5-20 back to back runs when you get a solid group that can "get it done" without problems on EN, spending oodles of plat, store points on timers (i actually went plat poor on ALL my toons buying timers for MOD on the AH months ago, which was kinda weird being plat poor again!). All I can say is....200 runs to get what I wanted, only actually pulled one item (litany, I already had it by then so put up for roll), and won rolls for two items over that entire 200 runs.
Now I chose #3, and so both my mains have most of what I wanted on them, but still NOT everything! But I'm pretty burned out on running MODS for the time being, hence my 3rd and 4th toons, have NO GEAR and won't be running it anytime soon.
Now you call this system above, too easy? Its a total grind, and only fun AFTER you have the gear. During the grind its a major bummer. It would be much more so having to do 1000 runs because no 20 end reward, or waiting 1 year of grinding every day because timers are no longer available.
So Cetus I don't agree, your approach is way too elitist and totally disenfranchises even the slightest "casual" hard core player! Devs, keep the system as it is, it is already a total pain I still have to run another 200 MODS to get two more toons geared, that's plenty difficult enough.