Quote Originally Posted by Lonnbeimnech View Post
One thing they could do to add challenge without inventing new mobs, is give the mobs that we face, feats, AP, and gear.

If i were to roll up a new barbarian he would be wearing a heavy fort item at level 7. But I step into epic elite whatever and face a level 60 barbarian with no basic gear, not points in any tree, doesn't even rage. It's silly.
I've been saying for a long time now that instead of blanket immunity on reds, they should have 'gear'. Helmet of Mind Blank, Boots of Free Action, a 'necklace' that protects them from neg levels, armor of Heavy Fortification, and a ring of Deathblock paired with a ring of resistance. Consider them to be BTC, and thus why we can't loot them. And the dispel system fixed for the state of the game. Suddenly, Mordenkainen's Disjunction becomes a critical spell for taking on bosses. If you want to use status effects, or try to simply snuff them out, you've gotta get that gear shut down. And since each item is a seperate will save to remain active, you may have to disjoin more than once. If you can shut off the helm, then you can toss a hypno just to weaken their will save (with no expectation of it actually landing) and a fear effect to hit them with Shaken, so they're vulnerable to Mind Fog, and /then/ disjoin again to try and shut the rest off. Hope the melees can keep the thing busy while you do that. And they'll even want you doing it, because that Heavy Fort will be giving them a bad day too. Really horrible, nasty bosses may even have things worse. Like Harry may have a GS Magma Surge accessory, so if you don't disjoin the thing, you run the risk of getting a megadot dropped on you that comes with a Slow as well every time you hit him in melee.

If the mobs could gear even halfway to what we do, they'd be a lot scarier, even if the bloated HP and Hit Dice were toned down.