In all seriousness, plenty of people do splash fighter, at least to get pdk lives out of the way...
I'm just gonna make a quote here, since this is what i think about the class...
I will speak my mind on the class' spell design.. I don't like it much. I feel right now Warlocks are just a mix of existing classes. Bard, Sorc, Wiz. They get a mix of everything, without having a proper class identity.
Why do i have spells on a Warlock? Why do i have an SP bar?
For multiclassing? Bah, if i multiclass in a caster, then i'll have that caster Sp bar. If i multiclass in another class then i don't need said bar. Do i want to have Cocoon for the epics? Then i take the feat Magical Training.
Warlocks have Invocations. Spell-like abilities. That's what makes them apart from other casters. Why should i buy the Warlock, if he has a similar pew pew to the Sorc or MM spamming Wiz, and the same CC/instakill spell of a Wiz? Both classes probably do the job better.
I want something different. Take away the sp bar. Let us take a few spells, more or less like it is now, and make those Spell-like abilities that cost 0 sp (obviously). Double, even triple, or more, their cooldown. Maybe make the cooldown dependent on how many metamagics are applied to the spell-like.
Keep existing spells code, but please for the love of god, rename them for the Warlock. Why should a Warlock have Entangle? Is he/she a Druid? Or a Ranger? No, we're talking about Warlocks! Name it Curse of Entanglement, and keep entanglement code and animation! Done! The class has flavor, everyone is happy and you did minimal work. Same for the other spells. Heck, hire me and i'll gladly do it for you xD
Eldritch Glaive: please, just please. You already have the code in the Druid's scimitar. Let melee Warlocks have flavor!
"Run, my pretty little chunks of XP, RUN"
"One saving throw at a time"
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down"
TLDR: The spells you choose are for buffing/cc ONLY. Damage comes from your "Eldrich Blast" Stance. Its basically just a ranged Auto-attack that you can change depending on what stance you chose from enhancements (Like turning it into piercing damage or having a chance to confuse or slow enemies)
Last edited by Rogann; 05-31-2015 at 12:21 PM.
So after having a look at warlocks, the main difference between them and wiz/sorc is that wizards and sorcs shoot 5 magic missiles at a time...
Fighter can do pretty good actually...though i thought it good sarcasm as well
Low skill pts is the worst, barely enough for balance and jump.
My 1st life was 20 ftr, and some my better DPS was then- b4 thunderforge, w a 42 con dwarf at 28.
I had whirlwind then- now that would free 3 feats for different stuff like magical sp feat for healins in epic,and a little range too.
Any class can be fun and effective- just maybe not solo EE -whatever there any way.
...oh back to the Worlack !
Warlocks have Invocations. Spell-like abilities. That's what makes them apart from other casters. Why should i buy the Warlock, if he has a similar pew pew to the Sorc or MM spamming Wiz, and the same CC/instakill spell of a Wiz? Both classes probably do the job better.
Some offensive and CC spell options, no, a warlock with the fey pact has the SAME offensive and CC spell options (all the important CC and instantkill spells of the wizard--- ALL) with higher DC and infinite and free dps, and with additional SLAs (wow, devs have given to warlocks high level arcane spells that the warlock should not cast, and they don’t introduce confusion in the arcane spell lists… when is a arcane spell in 3.5!!)I'm actually thinking Warlocks might be closer to Artificer in playstyle, but with more offensive options and less support.
Infinite amount of ranged damage, some of which is elemental. Some offensive and CC spell options to back it up.
People don’t understand that less spell points don’t mean less casting spells. A lot of the blue bar of a sorcerer or a wizard is used in boss and mini-boss dps. Even the wizard uses only a minimal part of his blue bar on instantkill & CC--- dps is more spell point expensive. Warlocks have the dps free--- they have PLENTY spell points for spells, although they have a smaller blue bar.
Warlock brings nothing new to the game. Only devalues existing arcane classes. Devs never should have given to warlock the high level spells of the primary arcane spellscasters. If they had created a class closer to the original 3.5 class, the differences would be clear. Currently Warlock is only one class that competes, and probably exceeded, with the sorcerer and the wizard.
I tried a warlock in lammania with the fey pact, and I was amazed and frustrated to see who has the same CC and instantkill spells than my PM wizzie, but with greater DC, and his blue bar is more than enough to use all the spells ... because the warlock dps is free. And this warlock had the same defence spells (Blur, Displacement, Greater heroism and protection from energy, the spell lv 5), best defences (Light Armor proficiency, PRR & MRR from the trees) and additional options and SLAs (confusion, stunning, etc) He had crushing dispair and energy drain for debuffing, too. Although I invested a lot in tainted scholar, my warlock also had the cure moderate wounds SLA and deathward. Seriously, I do not know what designers are doing, but this is not a warlock, it is a sorcerer in steroids with the same role as the DDO wizard.
Devs did a great job differentiating the wizard and the sorcerer in the past, although both classes share the same spell list --- in DDO, both classes have different role, different niche. Druid and artificer have a distinctive flavor that makes them different from other classes. With fvs they did not such good job, is very similar to the cleric, but still noticeable different. But the warlock, as is proposed? It is a total failure, is a blatant ptw option that has no differentiation... just does the same and better than other classes. Meh.
Last edited by Iriale; 06-01-2015 at 04:21 AM.
My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts
Out of curiosity, is this an example of a straw man fallacy?
Let's look at the 'roles' the party may need/want...
Healer: Bards, Clerics, Favored Souls, Monks, Druid, and Paladins can all fit this role to one extent or another. Meanwhile wizards, sorcerers, and artificers can fill this role for warforged.
Tank: Fighters, Paladins, Monks, Barbarians, Artificers, and Druid can fill this role to one extent or another. As can clerics if built for it. I've even seen a wizard main tank once.
Melee DPS: Fighters, Barbarians, Monks, Artificers, Rogues, Druid, and Rangers primarily fill this role
Ranged DPS: Rangers, Fighters, Artificers, Rogues, Wizards, Sorcerers, Druid, Clerics, and Favored Souls fill this role
Support: Bards, Sorcerers, Artificers, Clerics, Favored Souls, Monks, Druid, and Wizards
Crowd Control: Sorcerers, Wizards, Clerics, Favored Souls
Trapper: Artificer and Rogue
So... What new role besides the above do you think warlocks should be made to fit into? Warlocks as they are now are support, crowd control, and ranged dps. Or they can be built for crowd control, support, and tanking. Oh, and they can be built to be healers too. But you seem to think there's an 8th role that's currently unfilled by any class, and that each class should only be capable of filling one role. Point of fact is that most classes can fill multiple roles depending on how it's built and how you play.
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