
Originally Posted by
edrein
The Dark Pact:
Having long since heard the whispers of the Spinner of Shadows (or Lolth for the iconics) you have been molded by dark forces, your powers and strength derived from the greater darkness.
Level 1: Your melee attacks, invocations, and eldritch blast gain 1d6 magical poison damage. In addition for each Dark Pact feat you have this damage increase by one damage die, IE: 2d6, etc. (Treated as the same type as The Spinner of Shadow's poison damage, which is unholy or evil? Not sure it effects everything including herself.)
Level 6: You gain a new Invocation (SLA) of Spiteful Glammor, this spell applies an poison DoT based on alignment spell power and a small stun effect. DC based on Warlock Level + Charisma mod.
Level 12: You gain the Darkspiral Aura effect upon killing a mob; Your eldritch blast (and/or Hideous Blow/Claws) damage is increased by 5%, this damage effect can stack up to four times and degrades in charges every six seconds. Damaging an opponent under 50% HP has a 5% chance of proccing this effect as well.
Level 18: You have become a Darkwalker, you are now considered ghostly and incorporeal, gaining a passive 15% ghostly effect. (This does not stack with items.)
The Fey Pact:
Despite Eberron lacking a plane quite as robust as the Feywild of Toril, warlock's have learned to tap into the magic of planes such as Lamannia and Fernia.
Level 1: You gain additional cold iron damage reduction as you are considered more fey than your previous form: This adds a stacking 2/cold iron per Fey Pact feat to the Warlock's innate cold iron damage reduction.
Level 6: You gain a new Invocation (SLA) of Eyebite, this spell applies a blindness debuff and a burst of Light, Fire, and Cold damage. Damage and DC based on Warlock Level + Charisma mod.
Level 12: You gain the Wild Magic Aura effect upon striking a blow with melee attacks, invocations, and eldritch blast, having a 5% chance to deal a random burst of fey magic; dealing a combination of either frost and sonic, electric and force, or light and fire damage in a burst effect. (This effect uses an animation similar to sunburst and the same area of effect.)
Level 18: You join your Unseelie allies in the reverie of being a Fey, gaining a 5% chance to reflect any magic spell targeted at you; taking no damage or effect and instead placing it upon the caster.
The Infernal Pact:
With the battleground of Shavarath simply a teleport away, the Devils have long since worked to ensorcel warlocks to their aid and you are no exception.
Level 1: You gain the feat Toughness and the ability to use your constitution modifier for your Eldritch Blast. (As well has Hideous Blow and Eldritch Claws.)
Level 6: You gain a new Invocation (SLA) of Hellish Rebuke, this spell throws up a pillar of hellfire before you dealing fire and unholy damage to enemies based on your constitution score. You use the higher of your Constitution or Charisma score plus Warlock levels for the DC.
Level 12: You gain the Life-stealer Aura effect upon which all damage you deal returns a 5% life leech effect to you. This heal is only effected by healing amp, not spellpower or melee power.
Level 18: You have started the path of hellfire and brimstone early, your eldritch blast gains 2d6 fire damage and 2d6 evil damage. These scale with their respective spellpowers, fire and light.
The Star Pact:
Strange whispers from the cosmos have made their way to you, with them come the promise of untold power from strange alien beings.
Level 1: You have started to become an aberration turning your innate damage reduction from cold iron to byshek. You also gain 10 light spellpower per Star Pact feat you possess.
Level 6: You gain a 5% chance to deal a burst of light damage when you deal damage. This damage is scaled by light spellpower and warlock level. Additionally, this effect applies to DoTs and Auras.
Level 12: You gain a new Invocation (SLA) of Dire Radiance, this spell creates an aura of light and bane damage around the warlock. This ability scales based on warlock level and is effected by spellpower. (This works like Death Aura.)
Level 18: You have become a Doomsayer for the great evils of the cosmos, when you strike an opponent with damage there is a 5% chance they will be struck helpless with fear. Every instance of damage implies the shaken effect on enemies.