
Originally Posted by
Thrudh
We house-ruled rope trick out... It's a stupid spell. Sounds to me like you played D&D as a tactical combat game, instead of a logical universe. 5 fights, rest, 5 fights, rest. Not sometimes 5 fights, dungeon is over, sometimes 10 fights because the dungeon was more involved... Not knowing made things a lot more interesting.
DDO was more fun too when there was resources to worry about. SP conservation used to be a real thing in this game. I dislike games where you have unlimited resources. My favorite part of single-player FPS games is usually near the beginning when you only have 7 bullets for your pistol and you have to be careful with each shot. As opposed to mid-game, where you're carrying 6 different weapons each with 200 rounds.
We did find a scroll of rope-trick once... When we tried to use it one time, just like you said, to rest in the middle of a dragon lair, we had some nasty results because we weren't familiar with the spell and our rogue had a bag of holding explode (we had to roll for each item to see if it survived - we lost a couple of nice things)
From the description of the spell: