Background:
*Emphasis mine
I'm pulling this out of another thread about game balance as I think this is worth it's own forum post for kicking around ideas.
Let's say that the devs were granted time (wish spell) and could put some resources into this.
What would a Killer DM Mode would really look like? (Dungeon that actually randomizes? Raid area ala Thunderholme? New Quest of d00m! Perhaps a Terrasque battle?)
What kinds of rewards would they need to put into a Killer DM Mode that would make it viable for people to want to group and run it for longer than a week? (In game achievements/leader boards. Quality of life items like spell component pouches, free feat respect tokens, amazing loot that doesn't invalidate previous loot (like true seeing augments)...please oh please not more new ingredients...we have tons already)
For the sake of argument let's just make some basic assumptions:
1. This is NOT going to be fresh out of Korthos new player friendly...sorry but you'll need some oomph (something you can only really get for playing the game for longer than 2 months) to get through it. I know that's NOT fair...but this isn't about fair this is about giving some extra challenge to the game. Not all content is created equal.
2. There should be absolutely no way you can solo zerg this...meaning...it's like old Shroud where you waited 20 minutes for a healer...pre-MoTU epic style
3. You can fail this...the threat is real enough
And let's talk...